Player Matchup

Yemoja
Yemoja
BeastSlayer555
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 4
Anhur
Anhur
aslanda1
Anhur
Level 102
God Stats
15W - 11L
1,294 SR
Queue Stats
74W - 71L
1,465 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
korraobaid550
Morgan Le Fay
Level 49
God Stats
375W - 360L
1,418 SR
Queue Stats
380W - 369L
1,404 Elo+
Solo
Ravana
Ravana
mightyking049
Ravana
Level 88
God Stats
0W - 1L
1,787 SR
Queue Stats
2W - 5L
1,794 Elo+
Party 4
Achilles
Achilles
shaviutz
Achilles
Level 26
God Stats
5W - 9L
1,199 SR
Queue Stats
72W - 66L
1,312 Elo+
Party 3
Team Averages
Level 54
1,439 SR
1,495 Elo+

VS

Team Averages
Level 69
1,685 SR
1,524 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AccursedRoxas
Sobek
Level 34
God Stats
5W - 3L
1,500 SR
Queue Stats
75W - 84L
1,515 Elo+
Party 2
Nu Wa
Nu Wa
BraveDrewBear
Nu Wa
Level 66
God Stats
9W - 3L
1,708 SR
Queue Stats
218W - 221L
1,492 Elo+
Party 2
Bellona
Bellona
Fresh_TV1
Bellona
Level 45
God Stats
4W - 0L
1,905 SR
Queue Stats
37W - 28L
1,534 Elo+
Party 1
Ishtar
Ishtar
Juicy-_-XV
Ishtar
Level 99
God Stats
2W - 1L
1,814 SR
Queue Stats
33W - 21L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,447
419
1,888
3,076
2,103
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
aslanda1
Anhur
11
2 / 0 / 0
6,438
495
5,184
9,980
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
korraobaid550
Morgan Le Fay
8
0 / 3 / 1
5,517
424
1,589
6,393
1,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
2 / 4 / 0
5,588
430
4,466
9,602
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
shaviutz
Achilles
12
3 / 2 / 0
7,122
548
8,354
10,327
6,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 1 / 1
6,632
510
3,426
9,154
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 0
5,608
431
2,499
9,678
7,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 2 / 0
7,012
539
8,413
6,537
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Fresh_TV1
Bellona
11
2 / 1 / 2
6,626
510
6,490
12,077
14,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Juicy-_-XV
Ishtar
11
1 / 0 / 1
6,762
520
3,366
4,970
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
9
9
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
1
2.5
W
1
3
0
0.33
L
0
0
3
1.5
W
3
2
0
1.5
W
Bellona
Fresh_TV1
Bellona
2
1
2
3
W
Ishtar
Juicy-_-XV
Ishtar
1
0
1
1.5
L
Anhur
aslanda1
Anhur
2
0
0
2
L
Morgan Le Fay
korraobaid550
Morgan Le Fay
0
3
1
0.17
L
2
4
0
0.5
L
Achilles
shaviutz
Achilles
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
24,194
39,378
Taken
42,416
18,668
Mitigated
29,256
10,971
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,426
956
0
649
9,154
4,117
0
396
8,714
0
51,167
W
2,499
477
0
2,728
9,678
7,167
42
1,114
8,474
10,920
863
L
1,888
1,108
1,764
404
3,076
2,103
0
1,186
1,890
7,254
0
W
8,413
3,003
0
0
6,537
2,141
1,063
1,620
4,872
44,652
2,993
W
Bellona
Fresh_TV1
Bellona
6,490
1,160
0
2,446
12,077
14,083
0
148
10,976
0
36,814
W
Ishtar
Juicy-_-XV
Ishtar
3,366
1,425
0
1,500
4,970
1,748
0
199
4,771
0
45,415
L
Anhur
aslanda1
Anhur
5,184
3,868
0
2,157
9,980
3,475
0
2,761
7,219
0
48,688
L
Morgan Le Fay
korraobaid550
Morgan Le Fay
1,589
130
0
2,466
6,393
1,930
0
3,777
2,616
29,858
0
L
4,466
1,501
0
736
9,602
4,332
0
1,826
7,651
0
35,173
L
Achilles
shaviutz
Achilles
8,354
2,014
0
3,444
10,327
6,828
0
1,282
8,241
0
45,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,112
Gold Earned
32,640
264
Minions Killed
287
0
Camps Cleared
0
1,134,252
Distance Traveled
1,279,531
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,632
510
77
6
0
282,499
5
W
Sobek
5,608
431
6
0
0
213,739
1
L
Yemoja
5,447
419
5
0
0
209,669
0
W
Nu Wa
7,012
539
70
5
0
260,704
1
W
Bellona
6,626
510
45
3
0
266,875
1
W
Ishtar
6,762
520
89
7
0
255,714
2
L
Anhur
6,438
495
73
6
0
235,445
4
L
Morgan Le Fay
5,517
424
57
4
0
144,965
0
L
Ravana
5,588
430
51
4
0
285,625
4
L
Achilles
7,122
548
78
6
0
258,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role