Player Matchup

Loki
Loki
BuckNorr1s
Loki
Level 159
God Stats
0W - 1L
1,223 SR
Queue Stats
246W - 252L
1,548 Elo+
Party 1
Ix Chel
Ix Chel
For1AmDeath
Ix Chel
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 29L
1,348 Elo+
Party 1
Yemoja
Yemoja
vixxio3
Yemoja
Level 7
God Stats
0W - 2L
1,525 SR
Queue Stats
4W - 6L
1,496 Elo+
Party 1
Team Averages
Level 97
1,416 SR
1,464 Elo+

VS

Team Averages
Level 116
1,425 SR
1,475 Elo+
Skadi
Skadi
Dark_Phoenix004
Skadi
Level 129
God Stats
5W - 3L
1,490 SR
Queue Stats
98W - 101L
1,479 Elo+
Party 2
Yu Huang
Yu Huang
Frozen_Jalapanos
Yu Huang
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 58L
1,445 Elo+
Party 2
Chaac
Chaac
binkums
Chaac
Level 113
God Stats
1W - 1L
1,285 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,545
580
8,896
13,345
7,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
For1AmDeath
Ix Chel
14
2 / 5 / 0
8,771
675
7,098
9,406
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Yemoja
vixxio3
Yemoja
12
0 / 1 / 2
7,605
585
2,272
12,942
10,303
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,885
760
8,117
9,300
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 2 / 4
9,385
722
11,178
8,860
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
binkums
Chaac
15
2 / 1 / 7
9,154
704
10,969
10,636
10,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
11
11
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
5
0
6
8
L
Ix Chel
For1AmDeath
Ix Chel
2
5
0
0.4
W
4
2
4
3
W
Chaac
binkums
Chaac
2
1
7
5.5
L
Yemoja
vixxio3
Yemoja
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,266
Damage
30,264
35,693
Taken
28,796
22,106
Mitigated
17,560
7,188
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,896
1,401
0
3,664
13,345
7,323
0
4,641
8,267
0
35,123
W
8,117
3,561
0
1,845
9,300
3,812
1,212
3,257
5,978
0
37,913
L
Ix Chel
For1AmDeath
Ix Chel
7,098
526
172
380
9,406
4,480
0
2,743
6,237
34,059
0
W
11,178
414
68
955
8,860
3,737
756
2,703
6,072
40,413
0
W
Chaac
binkums
Chaac
10,969
616
0
5,663
10,636
10,011
246
3,230
7,396
0
29,699
L
Yemoja
vixxio3
Yemoja
2,272
507
1,064
1,908
12,942
10,303
0
3,578
8,448
9,096
1,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,921
Gold Earned
28,424
118
Minions Killed
145
0
Camps Cleared
0
637,203
Distance Traveled
717,470
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,545
580
35
3
0
236,616
0
W
Skadi
9,885
760
50
4
0
237,849
0
L
Ix Chel
8,771
675
61
5
0
193,073
0
W
Yu Huang
9,385
722
60
5
0
228,164
0
W
Chaac
9,154
704
35
3
0
251,457
2
L
Yemoja
7,605
585
22
2
0
207,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role