Player Matchup

Sun Wukong
Sun Wukong
BhildishBambino
Sun Wukong
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,504 Elo+
Party 2
Sobek
Sobek
Gorflod
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,583 Elo+
Party 2
Sol
Sol
Shmaglet
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,658 Elo+
Party 2
Amaterasu
Amaterasu
TiedSaucer20102
Amaterasu
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 90L
1,355 Elo+
Solo
Cliodhna
Cliodhna
cirkumsized
Cliodhna
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,481 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,516 Elo+

VS

Team Averages
Level 51
1,470 SR
1,589 Elo+
Bakasura
Bakasura
 
Bakasura
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BangAttackk
Medusa
Level 35
God Stats
3W - 11L
1,155 SR
Queue Stats
88W - 110L
1,491 Elo+
Solo
Charon
Charon
Baron0BeefDip
Charon
Level 22
God Stats
4W - 1L
1,693 SR
Queue Stats
68W - 59L
1,768 Elo+
Party 3
King Arthur
King Arthur
Denahki
King Arthur
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 59L
1,736 Elo+
Party 1
Tiamat
Tiamat
SwAgSaWg
Tiamat
Level 125
God Stats
5W - 1L
1,500 SR
Queue Stats
67W - 63L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BhildishBambino
Sun Wukong
13
2 / 0 / 1
6,917
532
2,060
7,973
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Gorflod
Sobek
7
0 / 2 / 0
5,474
421
1,222
5,325
3,864
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 5 / 0
5,082
391
2,572
7,410
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Amaterasu
TiedSaucer20102
Amaterasu
13
1 / 2 / 1
7,351
565
4,448
13,244
10,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
cirkumsized
Cliodhna
12
0 / 2 / 2
6,752
519
7,041
8,511
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
2 / 0 / 1
7,763
597
2,900
12,030
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
12
7 / 2 / 0
8,073
621
8,014
6,502
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 3
7,587
584
3,254
6,470
4,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Denahki
King Arthur
12
0 / 1 / 2
7,509
578
6,938
9,021
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
SwAgSaWg
Tiamat
10
0 / 0 / 1
6,382
491
1,862
4,520
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
11
11
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
0
1
2.5
W
Medusa
7
2
0
3.5
W
2
0
3
3.5
L
Sun Wukong
BhildishBambino
Sun Wukong
2
0
1
2.5
W
King Arthur
Denahki
King Arthur
0
1
2
1
L
Sobek
Gorflod
Sobek
0
2
0
0
L
0
5
0
0
W
Tiamat
SwAgSaWg
Tiamat
0
0
1
0.5
L
Amaterasu
TiedSaucer20102
Amaterasu
1
2
1
0.75
L
Cliodhna
cirkumsized
Cliodhna
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,343
Damage
22,968
42,463
Taken
38,543
24,253
Mitigated
23,611
8,422
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,900
1,881
0
8,770
12,030
5,409
2
0
12,030
0
56,359
W
Medusa
8,014
2,442
133
1,335
6,502
2,710
1,684
2,091
4,411
0
51,380
W
3,254
345
0
1,875
6,470
4,976
0
1,710
4,760
23,076
0
L
Sun Wukong
BhildishBambino
Sun Wukong
2,060
168
0
500
7,973
4,595
54
1,295
6,600
38
55,645
W
King Arthur
Denahki
King Arthur
6,938
1,019
8
2,061
9,021
8,525
146
0
9,021
0
52,424
L
Sobek
Gorflod
Sobek
1,222
121
0
1,292
5,325
3,864
0
615
4,710
7,343
724
L
2,572
979
0
1,250
7,410
1,935
0
816
6,594
22,273
495
W
Tiamat
SwAgSaWg
Tiamat
1,862
493
0
1,126
4,520
1,991
241
0
4,520
34,080
0
L
Amaterasu
TiedSaucer20102
Amaterasu
4,448
1,271
0
4,159
13,244
10,743
0
0
11,853
0
56,907
L
Cliodhna
cirkumsized
Cliodhna
7,041
621
0
1,221
8,511
3,116
0
2,158
6,049
0
50,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,576
Gold Earned
37,314
347
Minions Killed
376
0
Camps Cleared
0
1,196,432
Distance Traveled
1,305,024
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,763
597
111
9
0
301,852
0
W
Medusa
8,073
621
75
6
0
265,447
2
W
Charon
7,587
584
28
2
0
279,348
2
L
Sun Wukong
6,917
532
88
7
0
329,028
0
W
King Arthur
7,509
578
89
7
0
242,278
0
L
Sobek
5,474
421
16
1
0
162,890
0
L
Sol
5,082
391
36
3
0
177,860
0
W
Tiamat
6,382
491
73
6
0
216,099
2
L
Amaterasu
7,351
565
108
8
0
245,549
2
L
Cliodhna
6,752
519
99
8
0
281,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role