Player Matchup

Khepri
Khepri
ErenYegga
Khepri
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,889 Elo+
Party 1
Bellona
Bellona
Sorlux
Bellona
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,889 Elo+
Party 1
Raijin
Raijin
Stolgrad
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,889 Elo+
Party 1
Danzaburou
Danzaburou
monomij
Danzaburou
Level 147
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 4L
1,889 Elo+
Party 1
Guan Yu
Guan Yu
theMilkDrinker
Guan Yu
Level 69
God Stats
2W - 3L
1,502 SR
Queue Stats
2W - 4L
1,889 Elo+
Party 1
Team Averages
Level 116
1,454 SR
1,889 Elo+

VS

Team Averages
Level 105
1,512 SR
1,526 Elo+
Vulcan
Vulcan
Filosofix_Gabo
Vulcan
Level 156
God Stats
5W - 6L
1,500 SR
Queue Stats
97W - 107L
1,402 Elo+
Party 2
Bellona
Bellona
Jaung
Bellona
Level 69
God Stats
2W - 2L
1,246 SR
Queue Stats
20W - 11L
1,586 Elo+
Party 3
Bastet
Bastet
TefanPF
Bastet
Level 78
God Stats
10W - 8L
1,500 SR
Queue Stats
161W - 146L
1,548 Elo+
Party 2
Ares
Ares
downsyndrome87
Ares
Level 89
God Stats
11W - 11L
1,458 SR
Queue Stats
39W - 38L
1,490 Elo+
Party 3
Ishtar
Ishtar
filosofix_Pambo
Ishtar
Level 134
God Stats
5W - 0L
1,855 SR
Queue Stats
174W - 144L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ErenYegga
Khepri
9
0 / 1 / 1
5,334
485
1,509
7,762
5,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Sorlux
Bellona
11
2 / 1 / 0
5,654
514
3,827
11,645
7,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Stolgrad
Raijin
11
0 / 2 / 1
5,747
522
5,988
6,661
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
monomij
Danzaburou
9
0 / 1 / 1
5,119
465
4,026
4,851
1,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
5,267
479
3,944
8,660
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,479
589
4,442
5,556
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
Jaung
Bellona
12
2 / 0 / 4
7,305
664
5,049
9,335
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
TefanPF
Bastet
13
5 / 1 / 2
7,212
656
5,998
9,423
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 0 / 1
6,553
596
3,541
6,751
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 1 / 0
6,468
588
6,014
7,246
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
9
9
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Khepri
ErenYegga
Khepri
0
1
1
0.5
W
0
1
1
0.5
W
Bellona
Jaung
Bellona
2
0
4
4
L
Bellona
Sorlux
Bellona
2
1
0
2
L
Raijin
Stolgrad
Raijin
0
2
1
0.25
W
Bastet
TefanPF
Bastet
5
1
2
6
W
1
0
1
1.5
W
1
1
0
1
L
Danzaburou
monomij
Danzaburou
0
1
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,294
Damage
25,044
39,579
Taken
38,311
23,235
Mitigated
19,791
9,602
Healing
15,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
ErenYegga
Khepri
1,509
177
1,354
1,195
7,762
5,110
0
2,417
5,345
17,879
0
W
4,442
1,962
0
2,036
5,556
2,203
0
2,929
2,627
56,385
1,775
W
Bellona
Jaung
Bellona
5,049
1,600
0
3,768
9,335
5,316
253
0
8,887
11
54,594
L
Bellona
Sorlux
Bellona
3,827
964
0
4,536
11,645
7,369
0
2,518
9,127
0
46,860
L
Raijin
Stolgrad
Raijin
5,988
564
0
258
6,661
2,373
0
2,572
4,089
50,706
963
W
Bastet
TefanPF
Bastet
5,998
1,562
0
3,687
9,423
3,960
0
1,385
7,920
0
51,812
W
3,541
0
0
2,372
6,751
5,152
0
2,410
4,341
15,690
0
W
6,014
2,802
0
3,396
7,246
3,160
0
584
6,662
0
65,955
L
Danzaburou
monomij
Danzaburou
4,026
1,587
0
820
4,851
1,938
0
340
4,511
0
34,303
L
3,944
616
0
1,439
8,660
6,445
0
0
8,660
0
24,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,121
Gold Earned
34,017
308
Minions Killed
397
0
Camps Cleared
0
1,125,495
Distance Traveled
1,138,349
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,334
485
17
2
0
222,127
2
W
Vulcan
6,479
589
118
11
0
222,141
1
W
Bellona
7,305
664
93
8
0
230,048
0
L
Bellona
5,654
514
87
8
0
277,934
2
L
Raijin
5,747
522
92
8
0
208,277
0
W
Bastet
7,212
656
77
7
0
268,081
0
W
Ares
6,553
596
8
1
0
224,484
1
W
Ishtar
6,468
588
101
9
0
193,595
2
L
Danzaburou
5,119
465
68
6
0
203,416
0
L
Guan Yu
5,267
479
44
4
0
213,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role