Player Matchup

Medusa
Medusa
Atlatlk
Medusa
Level 141
God Stats
5W - 4L
1,250 SR
Queue Stats
77W - 84L
1,662 Elo+
Solo
Sol
Sol
DemsOK
Sol
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,584 Elo+
Party 1
Anubis
Anubis
GrYnGo1010
Anubis
Level 29
God Stats
6W - 5L
1,629 SR
Queue Stats
24W - 32L
1,584 Elo+
Party 1
Horus
Horus
Spartypud
Horus
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 90L
1,659 Elo+
Party 1
Mercury
Mercury
WhySoIcy-
Mercury
Level 113
God Stats
10W - 9L
1,713 SR
Queue Stats
419W - 372L
1,558 Elo+
Solo
Team Averages
Level 87
1,518 SR
1,610 Elo+

VS

Team Averages
Level 89
1,643 SR
1,599 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
DatBoiJoe
Kukulkan
Level 86
God Stats
2W - 3L
1,702 SR
Queue Stats
382W - 324L
1,676 Elo+
Party 3
Medusa
Medusa
Neecolas
Medusa
Level 82
God Stats
1W - 2L
1,700 SR
Queue Stats
88W - 74L
1,521 Elo+
Party 3
Achilles
Achilles
SamuriceLad
Achilles
Level 86
God Stats
25W - 31L
1,668 SR
Queue Stats
292W - 256L
1,676 Elo+
Party 3
Bakasura
Bakasura
hugoshsh70
Bakasura
Level 85
God Stats
9W - 5L
1,646 SR
Queue Stats
18W - 9L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Atlatlk
Medusa
17
2 / 1 / 3
10,641
591
7,751
8,062
3,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
DemsOK
Sol
17
11 / 2 / 5
11,265
626
21,845
11,975
4,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
GrYnGo1010
Anubis
15
3 / 4 / 1
9,381
521
5,184
11,108
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
Spartypud
Horus
15
2 / 2 / 12
10,003
556
7,565
13,409
13,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
WhySoIcy-
Mercury
20
4 / 1 / 1
11,162
620
7,790
16,174
8,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 2 / 0
8,258
459
6,355
14,632
12,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
DatBoiJoe
Kukulkan
15
1 / 5 / 3
8,516
473
10,878
9,694
3,937
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Medusa
Neecolas
Medusa
15
2 / 6 / 1
8,946
497
6,672
14,030
5,980
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
SamuriceLad
Achilles
12
2 / 4 / 5
8,066
448
7,650
16,499
15,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
hugoshsh70
Bakasura
13
4 / 5 / 4
8,597
478
5,598
18,234
7,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
10
10
Deaths
22
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
W
Medusa
Atlatlk
Medusa
2
1
3
3.5
L
Kukulkan
DatBoiJoe
Kukulkan
1
5
3
0.5
W
Sol
DemsOK
Sol
11
2
5
6.75
W
Anubis
GrYnGo1010
Anubis
3
4
1
0.88
L
Medusa
Neecolas
Medusa
2
6
1
0.42
L
Achilles
SamuriceLad
Achilles
2
4
5
1.13
W
Horus
Spartypud
Horus
2
2
12
4
W
Mercury
WhySoIcy-
Mercury
4
1
1
4.5
L
Bakasura
hugoshsh70
Bakasura
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,135
Damage
37,153
60,728
Taken
73,089
35,714
Mitigated
45,706
13,931
Healing
16,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,355
190
392
1,481
14,632
12,675
0
1,367
13,265
62,226
1,520
W
Medusa
Atlatlk
Medusa
7,751
3,154
0
2,240
8,062
3,788
720
4,377
3,615
0
78,379
L
Kukulkan
DatBoiJoe
Kukulkan
10,878
456
0
784
9,694
3,937
0
5,053
4,641
68,284
3,996
W
Sol
DemsOK
Sol
21,845
10,011
0
5,198
11,975
4,971
2,891
1,134
10,676
90,580
9,048
W
Anubis
GrYnGo1010
Anubis
5,184
323
0
1,976
11,108
5,094
532
5,153
5,695
55,802
717
L
Medusa
Neecolas
Medusa
6,672
3,074
0
3,056
14,030
5,980
657
7,143
6,887
0
76,181
L
Achilles
SamuriceLad
Achilles
7,650
1,330
0
4,933
16,499
15,195
0
7,165
9,334
0
21,664
W
Horus
Spartypud
Horus
7,565
2,309
925
2,744
13,409
13,238
130
3,386
9,857
7,730
23,401
W
Mercury
WhySoIcy-
Mercury
7,790
5,368
0
848
16,174
8,623
0
3,744
12,359
0
141,166
L
Bakasura
hugoshsh70
Bakasura
5,598
4,437
0
5,451
18,234
7,919
806
7,054
11,180
0
37,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
42,383
588
Minions Killed
429
0
Camps Cleared
0
1,718,274
Distance Traveled
1,749,188
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,258
459
102
6
0
357,033
0
W
Medusa
10,641
591
133
7
0
311,397
7
L
Kukulkan
8,516
473
117
7
0
305,421
0
W
Sol
11,265
626
146
8
0
327,385
0
W
Anubis
9,381
521
83
5
0
258,178
0
L
Medusa
8,946
497
102
6
0
322,015
0
L
Achilles
8,066
448
26
1
0
368,638
3
W
Horus
10,003
556
39
2
0
386,957
3
W
Mercury
11,162
620
187
10
0
434,357
0
L
Bakasura
8,597
478
82
5
0
396,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role