Player Matchup

Izanami
Izanami
Coled
Izanami
Level 155
God Stats
4W - 0L
1,500 SR
Queue Stats
90W - 105L
1,616 Elo+
Party 1
Osiris
Osiris
LuCiDKiLL3rQuEEn
Osiris
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 108L
1,485 Elo+
Party 1
Ra
Ra
MoFnAdam
Ra
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,493 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ranosity
Ah Muzen Cab
Level 137
God Stats
9W - 1L
1,500 SR
Queue Stats
366W - 356L
1,416 Elo+
Party 1
Rama
Rama
RockyRoads
Rama
Level 158
God Stats
2W - 0L
1,698 SR
Queue Stats
93W - 78L
1,382 Elo+
Party 1
Team Averages
Level 148
1,540 SR
1,478 Elo+

VS

Team Averages
Level 135
1,500 SR
1,550 Elo+
Kumbhakarna
Kumbhakarna
FreeToLeave
Kumbhakarna
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 55L
1,733 Elo+
Solo
Cliodhna
Cliodhna
JoeCity
Cliodhna
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,437 Elo+
Party 2
Chaac
Chaac
Mhanks816
Chaac
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Janus
Janus
TwoGuysPizza
Janus
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 15L
1,554 Elo+
Solo
Horus
Horus
superbluff11
Horus
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 35L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coled
Izanami
15
2 / 3 / 8
8,596
860
7,288
8,070
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 6
8,325
833
4,530
14,501
13,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 1 / 10
8,171
817
12,264
8,874
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Ranosity
Ah Muzen Cab
17
6 / 1 / 5
9,381
938
19,579
12,921
6,037
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 5
7,620
762
10,556
8,579
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FreeToLeave
Kumbhakarna
14
1 / 3 / 9
7,911
791
6,377
16,504
18,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
JoeCity
Cliodhna
5
0 / 0 / 0
5,412
541
335
0
0
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
Mhanks816
Chaac
14
3 / 4 / 6
7,698
770
13,720
17,289
20,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 2 / 5
8,944
894
14,087
9,001
5,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 6
8,100
810
6,055
20,537
17,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
11
Kills
12
12
Deaths
11
34
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
Coled
Izanami
2
3
8
2
L
Kumbhakarna
FreeToLeave
Kumbhakarna
1
3
9
1.83
L
Cliodhna
JoeCity
Cliodhna
0
0
0
0
W
2
3
6
1.67
L
Chaac
Mhanks816
Chaac
3
4
6
1.5
W
0
1
10
5
W
Ah Muzen Cab
Ranosity
Ah Muzen Cab
6
1
5
8.5
W
1
4
5
0.88
L
6
2
5
4.25
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,217
Damage
40,574
52,945
Taken
63,331
31,492
Mitigated
62,191
22,878
Healing
25,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Coled
Izanami
7,288
4,074
394
520
8,070
3,589
1,409
3,120
4,928
0
20,951
L
Kumbhakarna
FreeToLeave
Kumbhakarna
6,377
772
0
1,935
16,504
18,805
0
2,495
13,478
13,051
425
L
Cliodhna
JoeCity
Cliodhna
335
0
0
0
0
0
0
0
0
0
335
W
4,530
1,152
238
3,694
14,501
13,491
230
4,439
10,062
0
7,830
L
Chaac
Mhanks816
Chaac
13,720
1,479
369
2,748
17,289
20,652
200
2,572
14,098
0
25,393
W
12,264
652
7,713
5,606
8,874
4,642
703
3,414
5,460
19,840
104
W
Ah Muzen Cab
Ranosity
Ah Muzen Cab
19,579
9,288
600
2,380
12,921
6,037
2,183
6,293
6,592
0
33,850
W
10,556
8,420
727
1,006
8,579
3,733
654
2,715
5,864
0
16,553
L
14,087
779
1,422
1,105
9,001
5,350
0
2,223
6,720
36,121
0
L
6,055
3,156
7,540
10,399
20,537
17,384
48
3,754
16,324
0
8,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,093
Gold Earned
38,065
119
Minions Killed
115
0
Camps Cleared
0
838,276
Distance Traveled
762,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,596
860
40
4
0
154,953
0
L
Kumbhakarna
7,911
791
10
1
0
158,493
0
L
Cliodhna
5,412
541
0
0
0
24,547
0
W
Osiris
8,325
833
11
1
0
138,318
0
L
Chaac
7,698
770
15
2
0
168,854
0
W
Ra
8,171
817
24
2
0
196,481
0
W
Ah Muzen Cab
9,381
938
27
3
0
184,940
0
W
Rama
7,620
762
17
2
0
163,584
0
L
Janus
8,944
894
73
7
0
200,251
0
L
Horus
8,100
810
17
2
0
210,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role