Player Matchup

Hera
Hera
 
Hera
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
 
Artemis
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DrMathers
Thanatos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,860 Elo+
Party 3
Shiva
Shiva
Naarwal
Shiva
Level 207
God Stats
4W - 3L
1,225 SR
Queue Stats
390W - 389L
1,531 Elo+
Party 1
Team Averages
Level 178
1,445 SR
1,578 Elo+

VS

Team Averages
Level 155
1,623 SR
1,531 Elo+
Nu Wa
Nu Wa
EvitaΝ
Nu Wa
Level 203
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 96L
1,529 Elo+
Party 2
Mercury
Mercury
Louisera
Mercury
Level 147
God Stats
3W - 4L
1,479 SR
Queue Stats
41W - 47L
1,375 Elo+
Solo
Merlin
Merlin
ROEFER123456
Merlin
Level 69
God Stats
9W - 10L
1,705 SR
Queue Stats
78W - 84L
1,574 Elo+
Party 2
Charon
Charon
Tοxxic
Charon
Level 186
God Stats
1W - 1L
1,929 SR
Queue Stats
67W - 75L
1,587 Elo+
Party 2
Horus
Horus
iiiALI
Horus
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 94L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 1 / 1
5,690
569
1,425
2,941
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
 
Artemis
11
1 / 1 / 0
5,545
555
4,675
6,052
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
 
Cerberus
9
0 / 0 / 6
5,380
538
3,050
8,833
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
DrMathers
Thanatos
12
5 / 0 / 3
6,308
631
6,600
9,718
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
Naarwal
Shiva
11
1 / 0 / 2
6,504
650
5,214
8,611
5,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
EvitaΝ
Nu Wa
10
1 / 1 / 0
5,187
519
5,712
6,188
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Louisera
Mercury
9
0 / 4 / 1
4,676
468
1,021
8,883
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
11
1 / 2 / 0
5,789
579
3,994
4,415
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Tοxxic
Charon
10
0 / 1 / 0
5,182
518
4,480
7,144
3,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
iiiALI
Horus
8
0 / 1 / 1
4,829
483
2,650
7,527
3,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
9
Kills
2
2
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
1
2.5
W
Artemis
 
Artemis
1
1
0
1
W
Cerberus
 
Cerberus
0
0
6
3
W
Thanatos
DrMathers
Thanatos
5
0
3
6.5
L
Nu Wa
EvitaΝ
Nu Wa
1
1
0
1
L
Mercury
Louisera
Mercury
0
4
1
0.13
W
Shiva
Naarwal
Shiva
1
0
2
2
L
Merlin
1
2
0
0.5
L
Charon
Tοxxic
Charon
0
1
0
0
L
Horus
iiiALI
Horus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,964
Damage
17,857
36,155
Taken
34,157
18,340
Mitigated
13,384
19,488
Healing
8,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,425
390
0
500
2,941
1,022
0
1,506
1,403
37,757
262
W
Artemis
 
Artemis
4,675
2,103
0
1,150
6,052
2,058
0
2,508
3,350
0
46,073
W
Cerberus
 
Cerberus
3,050
220
0
3,372
8,833
5,913
0
2,864
5,652
14,003
741
W
Thanatos
DrMathers
Thanatos
6,600
1,638
0
10,217
9,718
3,759
0
2,065
7,512
0
46,729
L
Nu Wa
EvitaΝ
Nu Wa
5,712
990
0
1,162
6,188
1,486
0
559
5,629
41,207
584
L
Mercury
Louisera
Mercury
1,021
347
0
703
8,883
3,158
0
786
7,907
0
34,086
W
Shiva
Naarwal
Shiva
5,214
607
165
4,084
8,611
5,588
0
3,215
4,506
201
48,541
L
Merlin
3,994
207
0
465
4,415
1,289
0
965
3,450
43,970
660
L
Charon
Tοxxic
Charon
4,480
664
0
2,924
7,144
3,581
0
376
6,352
30,329
3,604
L
Horus
iiiALI
Horus
2,650
1,378
494
2,636
7,527
3,870
0
1,844
5,683
0
11,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,427
Gold Earned
25,663
349
Minions Killed
294
0
Camps Cleared
0
1,008,013
Distance Traveled
963,137
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,690
569
78
8
0
187,751
2
W
Artemis
5,545
555
78
8
0
184,787
2
W
Cerberus
5,380
538
30
3
0
221,330
1
W
Thanatos
6,308
631
77
8
0
228,676
0
L
Nu Wa
5,187
519
80
8
0
187,225
0
L
Mercury
4,676
468
58
6
0
204,718
2
W
Shiva
6,504
650
86
9
0
185,469
0
L
Merlin
5,789
579
85
9
0
179,463
0
L
Charon
5,182
518
58
6
0
187,442
0
L
Horus
4,829
483
13
1
0
204,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role