Player Matchup

Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
brent_gee
Loki
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Cerberus
Cerberus
lachandload
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
mofukrsnuts156
Anubis
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 20L
1,500 Elo+
Party 3
Team Averages
Level 110
1,500 SR
1,500 Elo+

VS

Team Averages
Level 118
1,634 SR
1,544 Elo+
Kumbhakarna
Kumbhakarna
Darkillious
Kumbhakarna
Level 108
God Stats
3W - 4L
1,514 SR
Queue Stats
63W - 59L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
GngrBr3dMan
Baron Samedi
Level 125
God Stats
42W - 40L
1,888 SR
Queue Stats
147W - 165L
1,615 Elo+
Solo
Fenrir
Fenrir
Jbombs17
Fenrir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 57L
1,562 Elo+
Party 1
Nox
Nox
SkelaBee
Nox
Level 123
God Stats
6W - 3L
1,568 SR
Queue Stats
30W - 23L
1,546 Elo+
Solo
Charybdis
Charybdis
TeaRexTekMek
Charybdis
Level 108
God Stats
11W - 11L
1,699 SR
Queue Stats
319W - 326L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 3 / 1
7,494
1,249
6,573
6,605
2,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
 
Hun Batz
12
2 / 2 / 2
7,173
1,196
6,546
7,792
4,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Loki
13
1 / 1 / 2
7,222
1,204
5,089
7,709
3,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
lachandload
Cerberus
11
0 / 0 / 0
5,900
983
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 1 / 5
7,227
1,205
4,748
4,981
2,506
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

326

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Darkillious
Kumbhakarna
12
1 / 0 / 5
7,410
1,235
4,331
6,904
4,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
GngrBr3dMan
Baron Samedi
12
1 / 0 / 5
7,006
1,168
3,671
4,089
1,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Jbombs17
Fenrir
12
3 / 3 / 2
7,604
1,267
6,344
6,543
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 4
6,975
1,163
1,143
2,852
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
TeaRexTekMek
Charybdis
12
2 / 2 / 3
7,505
1,251
8,296
6,372
1,992
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
7
7
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
3
1
1.17
L
Hun Batz
 
Hun Batz
2
2
2
1.5
W
Kumbhakarna
Darkillious
Kumbhakarna
1
0
5
3.5
W
Baron Samedi
GngrBr3dMan
Baron Samedi
1
0
5
3.5
W
Fenrir
Jbombs17
Fenrir
3
3
2
1.33
W
0
1
4
2
W
Charybdis
TeaRexTekMek
Charybdis
2
2
3
1.75
L
Loki
1
1
2
2
L
Cerberus
lachandload
Cerberus
0
0
0
0
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
23,785
27,087
Taken
26,760
12,661
Mitigated
12,326
1,750
Healing
1,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,573
327
0
0
6,605
2,488
0
1,353
5,083
17,440
0
L
Hun Batz
 
Hun Batz
6,546
757
0
535
7,792
4,411
0
2,691
5,015
0
14,440
W
Kumbhakarna
Darkillious
Kumbhakarna
4,331
62
0
685
6,904
4,135
0
2,912
3,992
5,702
0
W
Baron Samedi
GngrBr3dMan
Baron Samedi
3,671
312
236
398
4,089
1,833
0
1,553
2,536
11,021
365
W
Fenrir
Jbombs17
Fenrir
6,344
737
0
494
6,543
3,217
0
1,807
4,736
0
14,022
W
1,143
92
0
0
2,852
1,149
0
508
2,344
19,539
0
W
Charybdis
TeaRexTekMek
Charybdis
8,296
4,835
0
0
6,372
1,992
0
4,541
1,831
0
24,748
L
Loki
5,089
391
59
143
7,709
3,256
0
3,636
3,915
0
22,654
L
Cerberus
lachandload
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
4,748
45
83
930
4,981
2,506
0
1,113
3,824
18,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,016
Gold Earned
36,500
118
Minions Killed
125
4
Camps Cleared
6
510,472
Distance Traveled
635,256
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,494
1,249
18
3
2
124,528
0
L
Hun Batz
7,173
1,196
30
5
2
146,108
0
W
Kumbhakarna
7,410
1,235
4
1
1
144,719
0
W
Baron Samedi
7,006
1,168
21
4
0
100,683
3
W
Fenrir
7,604
1,267
14
2
4
130,414
0
W
Nox
6,975
1,163
47
8
0
125,734
0
W
Charybdis
7,505
1,251
39
7
1
133,706
0
L
Loki
7,222
1,204
33
6
0
132,209
0
L
Cerberus
5,900
983
0
0
0
0
0
L
Anubis
7,227
1,205
37
6
0
107,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role