Player Matchup

Izanami
Izanami
CxiiPandaNinja
Izanami
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,543 Elo+
Party 1
Bastet
Bastet
Verecken
Bastet
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 61L
1,477 Elo+
Party 1
Zhong Kui
Zhong Kui
aeighttt
Zhong Kui
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
168W - 168L
1,506 Elo+
Party 1
Artemis
Artemis
bailsofhay
Artemis
Level 22
God Stats
1W - 2L
1,509 SR
Queue Stats
21W - 46L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
catJAMMYJAM
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,491 Elo+
Party 1
Team Averages
Level 62
1,459 SR
1,473 Elo+

VS

Team Averages
Level 123
1,527 SR
1,472 Elo+
Atlas
Atlas
 
Atlas
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Martichoras
Martichoras
 
Martichoras
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ChicoM01
Anubis
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
112W - 118L
1,397 Elo+
Party 2
Rama
Rama
I_AMHE3IA_I
Rama
Level 145
God Stats
1W - 3L
1,298 SR
Queue Stats
220W - 192L
1,514 Elo+
Solo
Janus
Janus
l-JoseArod-l
Janus
Level 144
God Stats
3W - 0L
1,837 SR
Queue Stats
103W - 91L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 4
8,608
861
8,812
10,113
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Verecken
Bastet
13
1 / 4 / 5
7,147
715
5,458
8,692
3,750
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
aeighttt
Zhong Kui
12
0 / 7 / 5
6,619
662
4,305
12,050
11,536
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
bailsofhay
Artemis
13
1 / 6 / 4
7,202
720
5,835
10,753
4,176
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
catJAMMYJAM
Danzaburou
14
2 / 6 / 4
8,117
812
6,950
11,784
5,907
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
7 / 3 / 13
9,830
983
10,354
14,226
13,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
 
Martichoras
16
4 / 1 / 19
9,235
924
11,513
7,503
3,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Anubis
ChicoM01
Anubis
13
3 / 2 / 14
8,202
820
7,188
7,279
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 2 / 13
8,732
873
7,160
7,234
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 2 / 12
9,976
998
14,400
9,243
4,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
97
10
Kills
26
26
Deaths
10
22
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
3
13
4.5
W
Martichoras
 
Martichoras
4
1
19
13.5
W
Anubis
ChicoM01
Anubis
3
2
14
5
L
6
3
4
2.67
W
4
2
13
5.25
L
Bastet
Verecken
Bastet
1
4
5
0.88
L
Zhong Kui
aeighttt
Zhong Kui
0
7
5
0.36
L
Artemis
bailsofhay
Artemis
1
6
4
0.5
L
Danzaburou
catJAMMYJAM
Danzaburou
2
6
4
0.67
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,360
Damage
50,615
53,392
Taken
45,485
30,109
Mitigated
28,366
8,957
Healing
18,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,354
1,586
1,391
3,720
14,226
13,407
208
2,173
12,053
15,038
2,544
W
Martichoras
 
Martichoras
11,513
1,652
1,111
1,071
7,503
3,807
1,121
871
6,632
0
19,710
W
Anubis
ChicoM01
Anubis
7,188
457
608
2,289
7,279
3,675
408
836
6,443
14,209
278
L
8,812
5,095
488
2,521
10,113
4,740
0
4,323
5,656
0
26,380
W
7,160
5,561
1,319
2,471
7,234
3,133
2,095
447
6,787
0
18,341
L
Bastet
Verecken
Bastet
5,458
1,615
1,042
1,040
8,692
3,750
0
4,099
4,393
0
8,117
L
Zhong Kui
aeighttt
Zhong Kui
4,305
643
138
741
12,050
11,536
0
7,298
4,462
8,367
0
L
Artemis
bailsofhay
Artemis
5,835
2,400
324
1,010
10,753
4,176
0
7,047
3,536
0
11,361
L
Danzaburou
catJAMMYJAM
Danzaburou
6,950
1,094
0
1,653
11,784
5,907
0
6,400
5,162
731
12,018
W
14,400
523
1,618
3,256
9,243
4,344
441
709
8,534
26,422
596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,693
Gold Earned
45,975
75
Minions Killed
127
0
Camps Cleared
0
791,658
Distance Traveled
843,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,830
983
14
1
0
176,930
0
W
Martichoras
9,235
924
21
2
0
170,205
0
W
Anubis
8,202
820
25
3
0
150,746
0
L
Izanami
8,608
861
31
3
0
170,609
0
W
Rama
8,732
873
29
3
0
160,494
0
L
Bastet
7,147
715
8
1
0
176,361
0
L
Zhong Kui
6,619
662
14
1
0
139,091
0
L
Artemis
7,202
720
11
1
0
152,425
0
L
Danzaburou
8,117
812
11
1
0
153,172
0
W
Janus
9,976
998
38
4
0
185,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role