Player Matchup

Bacchus
Bacchus
AppalachianZ
Bacchus
Level 100
God Stats
5W - 2L
1,593 SR
Queue Stats
14W - 12L
1,812 Elo+
Solo
Medusa
Medusa
Joshua_villalva
Medusa
Level 65
God Stats
22W - 7L
1,698 SR
Queue Stats
469W - 459L
1,426 Elo+
Party 2
Ra
Ra
joshuavillalva99
Ra
Level 124
God Stats
14W - 15L
1,239 SR
Queue Stats
106W - 104L
1,366 Elo+
Party 2
Team Averages
Level 96
1,510 SR
1,535 Elo+

VS

Team Averages
Level 96
1,547 SR
1,383 Elo+
Ravana
Ravana
ChiefbussaBrown
Ravana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,412 Elo+
Party 1
Ra
Ra
Grim513Reaper0
Ra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,353 Elo+
Party 1
Zhong Kui
Zhong Kui
PHD_Goblin2
Zhong Kui
Level 100
God Stats
3W - 6L
1,642 SR
Queue Stats
32W - 45L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AppalachianZ
Bacchus
13
2 / 2 / 10
8,299
830
6,278
8,843
9,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 5 / 5
8,950
895
7,962
8,905
3,849
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 6
8,567
857
7,173
7,279
2,939
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,503
750
3,748
8,315
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 7
7,610
761
4,271
9,829
4,268
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
PHD_Goblin2
Zhong Kui
13
4 / 5 / 3
8,002
800
9,622
12,588
8,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
12
Kills
8
8
Deaths
13
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AppalachianZ
Bacchus
2
2
10
3.5
L
3
4
2
1
L
1
4
7
1.13
W
6
5
5
1.7
L
Zhong Kui
PHD_Goblin2
Zhong Kui
4
5
3
1.1
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,413
Damage
17,641
25,027
Taken
30,732
16,431
Mitigated
16,585
5,864
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AppalachianZ
Bacchus
6,278
655
331
1,232
8,843
9,643
492
3,512
5,249
14,103
0
L
3,748
1,199
225
885
8,315
3,550
16
4,355
3,960
0
16,456
L
4,271
529
463
1,276
9,829
4,268
0
4,324
5,435
27,769
0
W
7,962
2,827
300
922
8,905
3,849
1,271
5,658
3,236
0
19,751
L
Zhong Kui
PHD_Goblin2
Zhong Kui
9,622
1,136
138
2,612
12,588
8,767
0
4,548
8,040
25,937
4,148
W
7,173
347
698
2,381
7,279
2,939
1,069
3,949
3,316
34,624
365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,816
Gold Earned
23,115
110
Minions Killed
107
0
Camps Cleared
0
548,561
Distance Traveled
509,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,299
830
14
1
0
193,013
0
L
Ravana
7,503
750
21
2
0
178,258
0
L
Ra
7,610
761
43
4
0
172,733
0
W
Medusa
8,950
895
28
3
0
169,710
0
L
Zhong Kui
8,002
800
43
4
0
158,743
0
W
Ra
8,567
857
68
7
0
185,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role