Player Matchup

Bastet
Bastet
AlIDays
Bastet
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 52L
1,388 Elo+
Party 3
Amaterasu
Amaterasu
Dizylios
Amaterasu
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,243 Elo+
Party 2
Zeus
Zeus
IDoreo11
Zeus
Level 114
God Stats
3W - 4L
1,500 SR
Queue Stats
62W - 50L
1,388 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Sins3237
Ah Muzen Cab
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,388 Elo+
Party 3
Horus
Horus
dydykong
Horus
Level 116
God Stats
7W - 5L
1,490 SR
Queue Stats
62W - 57L
1,398 Elo+
Party 2
Team Averages
Level 99
1,498 SR
1,361 Elo+

VS

Team Averages
Level 114
1,534 SR
1,485 Elo+
Tyr
Tyr
CyYoungster
Tyr
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,522 Elo+
Solo
Maui
Maui
Juanes_182
Maui
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 69L
1,430 Elo+
Party 1
Lancelot
Lancelot
Sebas459LF1
Lancelot
Level 128
God Stats
2W - 3L
1,529 SR
Queue Stats
112W - 115L
1,395 Elo+
Party 1
Neith
Neith
Stormreaver1977
Neith
Level 126
God Stats
5W - 7L
1,500 SR
Queue Stats
62W - 51L
1,504 Elo+
Solo
Kukulkan
Kukulkan
Tanneke
Kukulkan
Level 139
God Stats
73W - 59L
1,639 SR
Queue Stats
398W - 368L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AlIDays
Bastet
14
4 / 2 / 5
7,950
568
7,983
12,827
5,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
Dizylios
Amaterasu
12
3 / 0 / 3
7,823
559
5,801
9,165
8,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Zeus
14
4 / 1 / 0
8,352
597
7,073
5,661
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Sins3237
Ah Muzen Cab
13
1 / 1 / 2
6,881
492
8,193
9,899
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
dydykong
Horus
13
2 / 0 / 2
7,530
538
6,045
9,415
8,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,265
448
4,991
11,630
5,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
5,611
401
1,855
13,396
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
Sebas459LF1
Lancelot
13
3 / 1 / 1
7,359
526
8,235
10,637
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 2 / 0
7,114
508
6,205
11,649
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Tanneke
Kukulkan
13
1 / 3 / 2
7,870
562
2,221
6,437
2,682
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
4
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
AlIDays
Bastet
4
2
5
3.25
L
0
4
0
0
W
Amaterasu
Dizylios
Amaterasu
3
0
3
4.5
W
Zeus
4
1
0
4
L
0
4
1
0.13
L
Lancelot
Sebas459LF1
Lancelot
3
1
1
3.5
W
Ah Muzen Cab
Sins3237
Ah Muzen Cab
1
1
2
2
L
0
2
0
0
L
Kukulkan
Tanneke
Kukulkan
1
3
2
0.67
W
Horus
dydykong
Horus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,095
Damage
23,507
46,967
Taken
53,749
27,945
Mitigated
26,056
20,703
Healing
17,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AlIDays
Bastet
7,983
1,644
0
7,356
12,827
5,030
0
1,247
11,572
0
64,723
L
4,991
842
0
2,937
11,630
5,374
0
0
11,025
0
37,742
W
Amaterasu
Dizylios
Amaterasu
5,801
1,920
0
3,240
9,165
8,167
320
402
8,751
0
36,456
W
Zeus
7,073
1,020
0
1,456
5,661
1,887
0
879
4,764
60,446
506
L
1,855
591
0
2,057
13,396
7,701
0
1,657
11,694
13,318
0
L
Lancelot
Sebas459LF1
Lancelot
8,235
1,309
0
5,605
10,637
4,961
0
1,342
9,251
0
67,261
W
Ah Muzen Cab
Sins3237
Ah Muzen Cab
8,193
4,609
0
2,608
9,899
4,063
308
552
9,347
0
55,651
L
6,205
1,722
0
6,020
11,649
5,338
474
1,249
10,400
0
66,282
L
Kukulkan
Tanneke
Kukulkan
2,221
132
0
1,137
6,437
2,682
0
2,812
3,625
58,272
23
W
Horus
dydykong
Horus
6,045
3,286
1,410
4,633
9,415
8,798
0
958
8,457
0
28,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,536
Gold Earned
34,219
400
Minions Killed
411
0
Camps Cleared
0
1,447,477
Distance Traveled
1,328,811
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,950
568
101
7
0
326,129
1
L
Tyr
6,265
448
43
3
0
226,993
0
W
Amaterasu
7,823
559
68
5
0
240,546
1
W
Zeus
8,352
597
103
7
0
292,729
5
L
Maui
5,611
401
24
2
0
301,019
1
L
Lancelot
7,359
526
95
7
0
322,940
4
W
Ah Muzen Cab
6,881
492
88
6
0
277,408
3
L
Neith
7,114
508
132
9
0
204,794
1
L
Kukulkan
7,870
562
117
8
0
273,065
0
W
Horus
7,530
538
40
3
0
310,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role