Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
ElZiuh
Erlang Shen
Gold IV
Level 186
God Stats
8W - 7L
1,468 SR
Queue Stats
510W - 544L
1,459 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
FzanaH2O
Sun Wukong
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
H4mburguesita
Hun Batz
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
TogaGG
Cernunnos
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,494 SR
1,492 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,516 SR
1,474 MMR
Scylla
Scylla
Silver III
 
Scylla
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver II
josesito7415
Anhur
Silver II
Level 123
God Stats
64W - 54L
1,579 SR
Queue Stats
623W - 611L
1,370 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 0
5,626
511
4,756
6,167
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
ElZiuh
Erlang Shen
8
2 / 6 / 0
5,091
463
5,182
12,548
7,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
FzanaH2O
Sun Wukong
11
1 / 0 / 3
6,353
578
7,114
9,628
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
H4mburguesita
Hun Batz
10
2 / 2 / 2
5,733
521
5,142
8,612
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
TogaGG
Cernunnos
10
0 / 2 / 0
5,970
543
2,353
5,096
1,374
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaMaman BrigitteNe ZhaBake Kujira

VS

Bans
SusanoThothAo KuangChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 0 / 2
6,553
596
3,882
4,923
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
 
Thanatos
12
5 / 1 / 3
6,202
564
5,844
10,917
4,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
 
Sobek
10
0 / 0 / 7
5,681
516
3,767
7,987
7,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
 
Kuzenbo
10
0 / 3 / 1
5,567
506
5,434
9,354
10,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
5 / 1 / 3
6,776
616
7,399
5,924
2,331
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
13
13
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
W
Scylla
 
Scylla
3
0
2
4
W
Thanatos
 
Thanatos
5
1
3
6.5
W
Sobek
 
Sobek
0
0
7
3.5
W
Kuzenbo
 
Kuzenbo
0
3
1
0.17
L
Erlang Shen
ElZiuh
Erlang Shen
2
6
0
0.33
L
Sun Wukong
FzanaH2O
Sun Wukong
1
0
3
2.5
L
Hun Batz
H4mburguesita
Hun Batz
2
2
2
1.5
L
Cernunnos
TogaGG
Cernunnos
0
2
0
0
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,547
Damage
26,326
42,051
Taken
39,105
19,920
Mitigated
25,951
9,854
Healing
18,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,756
336
0
651
6,167
2,005
0
2,377
3,790
41,001
0
W
Scylla
 
Scylla
3,882
836
0
914
4,923
1,603
0
1,783
3,022
54,561
0
W
Thanatos
 
Thanatos
5,844
1,183
0
8,715
10,917
4,946
0
899
9,942
0
51,193
W
Sobek
 
Sobek
3,767
417
301
2,740
7,987
7,020
0
1,742
6,107
15,222
1,025
W
Kuzenbo
 
Kuzenbo
5,434
2,070
0
3,129
9,354
10,051
13
0
9,354
31,910
575
L
Erlang Shen
ElZiuh
Erlang Shen
5,182
3,130
0
2,695
12,548
7,824
0
3,595
8,953
0
24,279
L
Sun Wukong
FzanaH2O
Sun Wukong
7,114
1,728
0
3,814
9,628
5,569
0
4,542
5,086
0
47,653
L
Hun Batz
H4mburguesita
Hun Batz
5,142
1,525
0
1,058
8,612
3,148
0
2,177
6,435
0
29,190
L
Cernunnos
TogaGG
Cernunnos
2,353
1,399
0
1,636
5,096
1,374
399
280
4,816
0
43,987
W
7,399
4,556
0
3,061
5,924
2,331
0
0
5,924
0
47,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,773
Gold Earned
30,779
346
Minions Killed
332
0
Camps Cleared
0
1,134,263
Distance Traveled
1,169,521
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,626
511
97
9
0
231,684
0
W
Scylla
6,553
596
102
9
0
218,994
3
W
Thanatos
6,202
564
80
7
0
259,523
0
W
Sobek
5,681
516
9
1
0
247,116
0
W
Kuzenbo
5,567
506
53
5
0
219,233
2
L
Erlang Shen
5,091
463
31
3
0
223,591
0
L
Sun Wukong
6,353
578
94
9
0
220,036
0
L
Hun Batz
5,733
521
48
4
0
249,422
0
L
Cernunnos
5,970
543
76
7
0
209,530
0
W
Anhur
6,776
616
88
8
0
224,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role