Player Matchup

Janus
Janus
Ayoxxx10
Janus
Level 145
God Stats
7W - 8L
1,182 SR
Queue Stats
307W - 249L
1,394 Elo+
Solo
Hachiman
Hachiman
Haaaawk
Hachiman
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,516 Elo+
Party 2
Ao Kuang
Ao Kuang
Higurama
Ao Kuang
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
333W - 342L
1,555 Elo+
Solo
Ne Zha
Ne Zha
Respxt M3R3L
Ne Zha
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 71L
1,396 Elo+
Party 2
Nemesis
Nemesis
l Oblivion l
Nemesis
Level 168
God Stats
4W - 4L
1,487 SR
Queue Stats
125W - 129L
1,435 Elo+
Party 2
Team Averages
Level 146
1,434 SR
1,459 Elo+

VS

Team Averages
Level 171
1,559 SR
1,329 Elo+
Ganesha
Ganesha
 
Ganesha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Buddaweich123
Arachne
Level 168
God Stats
3W - 2L
1,463 SR
Queue Stats
33W - 50L
1,124 Elo+
Party 1
Rama
Rama
HERETIKsound
Rama
Level 157
God Stats
9W - 9L
1,763 SR
Queue Stats
389W - 360L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Tornasuuk
Cthulhu
Level 144
God Stats
1W - 1L
1,570 SR
Queue Stats
102W - 117L
1,396 Elo+
Party 1
Ra
Ra
zaloogz
Ra
Level 227
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ayoxxx10
Janus
11
3 / 1 / 0
6,258
626
3,899
4,778
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Hachiman
Haaaawk
Hachiman
9
0 / 4 / 0
4,961
496
7,497
7,860
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Higurama
Ao Kuang
11
0 / 1 / 2
5,892
589
5,507
9,560
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
8
0 / 3 / 1
5,122
512
3,747
9,265
6,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
l Oblivion l
Nemesis
11
1 / 2 / 3
5,492
549
3,473
7,056
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 7
6,057
606
2,690
7,053
5,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
11
5 / 2 / 0
6,484
648
5,561
9,798
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 1 / 0
6,382
638
7,694
10,012
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Tornasuuk
Cthulhu
11
1 / 1 / 0
5,951
595
4,308
7,844
4,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 4
5,886
589
3,681
4,738
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
11
11
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
7
3.5
L
Janus
Ayoxxx10
Janus
3
1
0
3
W
Arachne
5
2
0
2.5
W
5
1
0
5
L
Hachiman
Haaaawk
Hachiman
0
4
0
0
L
Ao Kuang
Higurama
Ao Kuang
0
1
2
1
L
Ne Zha
0
3
1
0.17
W
Cthulhu
Tornasuuk
Cthulhu
1
1
0
1
L
Nemesis
l Oblivion l
Nemesis
1
2
3
1.25
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,123
Damage
23,934
38,519
Taken
39,445
18,819
Mitigated
19,322
13,278
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,690
155
0
3,324
7,053
5,013
0
233
6,808
24,375
1,466
L
Janus
Ayoxxx10
Janus
3,899
575
0
860
4,778
1,749
0
1,545
3,017
47,019
2,616
W
Arachne
5,561
4,319
0
2,981
9,798
3,994
0
2,358
7,370
0
42,156
W
7,694
6,149
0
3,524
10,012
3,679
0
230
9,782
0
43,929
L
Hachiman
Haaaawk
Hachiman
7,497
4,677
0
1,941
7,860
2,806
0
339
7,521
0
43,828
L
Ao Kuang
Higurama
Ao Kuang
5,507
1,042
0
4,953
9,560
5,332
0
4,336
5,224
32,050
6,127
L
Ne Zha
3,747
650
0
2,075
9,265
6,286
0
2,681
6,498
0
16,103
W
Cthulhu
Tornasuuk
Cthulhu
4,308
619
0
2,408
7,844
4,767
0
4,822
3,022
38,777
0
L
Nemesis
l Oblivion l
Nemesis
3,473
1,304
0
3,449
7,056
2,646
0
1,184
5,709
0
42,056
W
3,681
67
240
1,541
4,738
1,869
0
1,107
3,555
41,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,725
Gold Earned
30,760
339
Minions Killed
334
0
Camps Cleared
0
1,087,463
Distance Traveled
1,147,243
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,057
606
2
0
0
235,020
5
L
Janus
6,258
626
94
9
0
216,383
3
W
Arachne
6,484
648
67
7
0
250,806
0
W
Rama
6,382
638
107
11
0
199,479
0
L
Hachiman
4,961
496
71
7
0
180,931
0
L
Ao Kuang
5,892
589
73
7
0
216,367
2
L
Ne Zha
5,122
512
20
2
0
220,587
0
W
Cthulhu
5,951
595
71
7
0
228,119
4
L
Nemesis
5,492
549
81
8
0
253,195
1
W
Ra
5,886
589
87
9
0
233,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role