Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BlazingThud
Artemis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,547 Elo+
Solo
King Arthur
King Arthur
Senpai Rhino
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,365 Elo+
Solo
Vamana
Vamana
UrizenV
Vamana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 114L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
chharrliie
Kuzenbo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 102L
1,294 Elo+
Solo
Team Averages
Level 104
1,500 SR
1,435 Elo+

VS

Team Averages
Level 83
1,500 SR
1,481 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BOPHODEMON69
Geb
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Blaarrgghh6969
Ravana
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 92L
1,391 Elo+
Solo
Hou Yi
Hou Yi
ToxicFire628
Hou Yi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 102L
1,529 Elo+
Solo
Ix Chel
Ix Chel
veronicaveronica
Ix Chel
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 172L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 2
5,544
1,109
2,728
7,126
5,433
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Artemis
BlazingThud
Artemis
11
0 / 2 / 3
4,992
998
7,224
6,616
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Senpai Rhino
King Arthur
11
2 / 3 / 0
5,304
1,061
3,135
7,944
6,970
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
UrizenV
Vamana
7
0 / 2 / 2
4,690
938
1,653
4,442
3,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
chharrliie
Kuzenbo
7
0 / 1 / 0
4,792
958
1,857
5,938
4,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 6
6,384
1,277
5,924
3,436
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 5
6,046
1,209
3,295
5,475
3,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 0 / 6
7,070
1,414
6,332
5,251
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
10
1 / 2 / 4
5,672
1,134
4,598
5,176
2,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 6
6,283
1,257
9,345
3,146
1,314
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
10
10
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
2
1
W
Morgan Le Fay
 
Morgan Le Fay
2
0
6
5
W
1
1
5
3.5
W
3
0
6
6
L
Artemis
BlazingThud
Artemis
0
2
3
0.75
L
King Arthur
Senpai Rhino
King Arthur
2
3
0
0.67
W
Hou Yi
1
2
4
1.5
L
Vamana
UrizenV
Vamana
0
2
2
0.5
L
Kuzenbo
chharrliie
Kuzenbo
0
1
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,597
Damage
29,494
32,066
Taken
22,484
23,426
Mitigated
12,712
10,167
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,728
925
2,796
2,321
7,126
5,433
0
2,788
4,338
5,358
0
W
Morgan Le Fay
 
Morgan Le Fay
5,924
855
551
1,301
3,436
1,453
442
760
2,676
10,658
0
W
3,295
331
719
843
5,475
3,158
0
891
4,584
4,894
0
W
6,332
1,168
936
1,954
5,251
4,670
241
1,457
3,794
0
14,540
L
Artemis
BlazingThud
Artemis
7,224
2,964
265
539
6,616
2,921
0
4,365
2,251
0
13,406
L
King Arthur
Senpai Rhino
King Arthur
3,135
30
119
216
7,944
6,970
0
4,634
3,310
0
8,869
W
Hou Yi
4,598
1,234
322
696
5,176
2,117
0
915
4,261
0
11,830
L
Vamana
UrizenV
Vamana
1,653
660
197
784
4,442
3,768
0
2,785
1,657
0
2,757
L
Kuzenbo
chharrliie
Kuzenbo
1,857
794
737
2,193
5,938
4,334
0
3,992
1,946
3,299
97
W
9,345
1,699
2,883
770
3,146
1,314
246
492
2,654
14,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,322
Gold Earned
31,455
31
Minions Killed
65
0
Camps Cleared
0
421,404
Distance Traveled
591,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,544
1,109
2
0
0
89,573
0
W
Morgan Le Fay
6,384
1,277
17
3
0
125,360
0
W
Geb
6,046
1,209
5
1
0
113,654
0
W
Ravana
7,070
1,414
17
3
0
124,955
0
L
Artemis
4,992
998
9
2
0
100,300
0
L
King Arthur
5,304
1,061
14
3
0
106,527
0
W
Hou Yi
5,672
1,134
9
2
0
109,419
0
L
Vamana
4,690
938
6
1
0
58,451
0
L
Kuzenbo
4,792
958
0
0
0
66,553
0
W
Ix Chel
6,283
1,257
17
3
0
117,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role