Player Matchup

Apollo
Apollo
 
Apollo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
ItzTavv_-
Bacchus
Level 86
God Stats
22W - 14L
1,500 SR
Queue Stats
55W - 50L
1,406 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WNxEnzy
Morgan Le Fay
Level 62
God Stats
1W - 1L
1,553 SR
Queue Stats
6W - 10L
1,417 Elo+
Solo
Team Averages
Level 71
1,518 SR
1,441 Elo+

VS

Team Averages
Level 70
1,567 SR
1,517 Elo+
Morgan Le Fay
Morgan Le Fay
LiquidDoX_1
Morgan Le Fay
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,574 Elo+
Solo
Agni
Agni
SaintGoliath
Agni
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
XxHotBMzxX
Sun Wukong
Level 68
God Stats
0W - 1L
1,702 SR
Queue Stats
15W - 22L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
5 / 0 / 4
11,244
750
4,075
11,337
5,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
ItzTavv_-
Bacchus
15
1 / 0 / 7
9,790
653
5,364
14,962
17,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
WNxEnzy
Morgan Le Fay
17
4 / 1 / 6
11,436
762
21,835
13,316
6,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LiquidDoX_1
Morgan Le Fay
16
1 / 4 / 0
9,594
640
13,172
12,583
5,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 0
8,688
579
6,187
10,457
4,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
XxHotBMzxX
Sun Wukong
15
0 / 2 / 1
9,199
613
6,336
14,167
15,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
1
1
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
4
7
W
Bacchus
ItzTavv_-
Bacchus
1
0
7
4.5
L
Morgan Le Fay
LiquidDoX_1
Morgan Le Fay
1
4
0
0.25
L
0
4
0
0
W
Morgan Le Fay
WNxEnzy
Morgan Le Fay
4
1
6
7
L
Sun Wukong
XxHotBMzxX
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,274
Damage
25,695
39,615
Taken
37,207
28,510
Mitigated
25,643
13,817
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,075
680
0
2,786
11,337
5,317
1,214
6,529
4,766
0
41,038
W
Bacchus
ItzTavv_-
Bacchus
5,364
261
309
6,742
14,962
17,092
209
6,626
7,810
19,391
523
L
Morgan Le Fay
LiquidDoX_1
Morgan Le Fay
13,172
440
0
1,031
12,583
5,916
0
8,740
3,825
40,942
454
L
6,187
82
253
984
10,457
4,710
0
8,099
2,358
27,614
0
W
Morgan Le Fay
WNxEnzy
Morgan Le Fay
21,835
3,250
165
3,815
13,316
6,101
29
6,549
6,573
64,333
1,832
L
Sun Wukong
XxHotBMzxX
Sun Wukong
6,336
702
0
2,145
14,167
15,017
0
10,074
4,093
0
39,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,470
Gold Earned
27,481
171
Minions Killed
158
0
Camps Cleared
0
884,836
Distance Traveled
811,479
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,244
750
80
5
0
319,593
4
W
Bacchus
9,790
653
15
1
0
305,612
3
L
Morgan Le Fay
9,594
640
55
4
0
295,387
0
L
Agni
8,688
579
40
3
0
241,379
0
W
Morgan Le Fay
11,436
762
76
5
0
259,631
0
L
Sun Wukong
9,199
613
63
4
0
274,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role