Player Matchup

Thanatos
Thanatos
AquireMaidens
Thanatos
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
77W - 70L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
BlasterFade
Cthulhu
Level 75
God Stats
3W - 2L
1,859 SR
Queue Stats
6W - 5L
1,647 Elo+
Party 2
Ix Chel
Ix Chel
SallyOfMander
Ix Chel
Level 98
God Stats
1W - 4L
1,395 SR
Queue Stats
55W - 49L
1,592 Elo+
Party 2
Xbalanque
Xbalanque
jreyess222
Xbalanque
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 187L
1,500 Elo+
Solo
Hercules
Hercules
wheresthepercs
Hercules
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,543 Elo+
Solo
Team Averages
Level 87
1,551 SR
1,546 Elo+

VS

Team Averages
Level 81
1,648 SR
1,458 Elo+
Ra
Ra
Andresk14
Ra
Level 101
God Stats
7W - 2L
1,500 SR
Queue Stats
52W - 41L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Coalmiller
Sun Wukong
Level 72
God Stats
5W - 3L
1,642 SR
Queue Stats
79W - 62L
1,504 Elo+
Party 1
Ares
Ares
SirMrAmazing
Ares
Level 94
God Stats
18W - 5L
1,623 SR
Queue Stats
103W - 77L
1,535 Elo+
Party 1
Thor
Thor
TheeDoll
Thor
Level 73
God Stats
5W - 1L
1,744 SR
Queue Stats
77W - 86L
1,469 Elo+
Solo
Izanami
Izanami
contritechalk
Izanami
Level 66
God Stats
5W - 2L
1,732 SR
Queue Stats
39W - 46L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AquireMaidens
Thanatos
11
4 / 1 / 2
5,745
638
3,275
7,804
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
BlasterFade
Cthulhu
9
1 / 0 / 1
5,402
600
2,316
5,509
3,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
10
1 / 1 / 1
5,406
601
3,717
6,597
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
jreyess222
Xbalanque
8
0 / 4 / 1
4,637
515
2,994
6,664
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
2
0 / 1 / 0
3,362
374
175
1,092
542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,400
600
3,973
4,225
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Coalmiller
Sun Wukong
10
2 / 1 / 0
6,397
711
2,956
5,937
3,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 2
5,710
634
1,945
5,579
4,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
8
0 / 1 / 1
4,539
504
1,281
5,234
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
11
3 / 2 / 1
6,263
696
3,786
5,595
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
6
Kills
7
7
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
Thanatos
AquireMaidens
Thanatos
4
1
2
5
L
Cthulhu
BlasterFade
Cthulhu
1
0
1
1.5
W
Sun Wukong
Coalmiller
Sun Wukong
2
1
0
2
L
Ix Chel
1
1
1
1.5
W
1
0
2
2
W
Thor
0
1
1
0.5
W
Izanami
3
2
1
1.75
L
Xbalanque
jreyess222
Xbalanque
0
4
1
0.13
L
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,477
Damage
13,941
27,666
Taken
26,570
10,978
Mitigated
12,980
13,736
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,973
254
84
1,124
4,225
1,483
0
1,782
2,443
39,953
0
L
Thanatos
AquireMaidens
Thanatos
3,275
1,183
0
8,046
7,804
2,759
0
770
6,924
0
32,912
L
Cthulhu
BlasterFade
Cthulhu
2,316
236
716
1,298
5,509
3,269
0
701
4,643
23,677
0
W
Sun Wukong
Coalmiller
Sun Wukong
2,956
1,049
0
1,721
5,937
3,961
76
1,364
4,573
44
38,763
L
Ix Chel
3,717
519
48
2,932
6,597
2,390
0
3,706
2,539
39,030
1,021
W
1,945
227
0
1,421
5,579
4,042
0
1,438
4,141
17,712
0
W
Thor
1,281
204
0
2,634
5,234
1,766
0
1,032
4,202
0
21,383
W
Izanami
3,786
3,162
0
605
5,595
1,728
59
345
5,250
0
44,446
L
Xbalanque
jreyess222
Xbalanque
2,994
1,099
0
603
6,664
2,018
0
361
6,303
0
27,738
L
Hercules
175
51
0
93
1,092
542
0
0
1,026
0
3,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,552
Gold Earned
28,309
239
Minions Killed
288
0
Camps Cleared
0
788,971
Distance Traveled
915,916
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,400
600
66
7
0
210,206
4
L
Thanatos
5,745
638
71
8
0
208,578
0
L
Cthulhu
5,402
600
45
5
0
208,040
0
W
Sun Wukong
6,397
711
77
9
0
152,515
0
L
Ix Chel
5,406
601
75
8
0
175,950
0
W
Ares
5,710
634
28
3
0
183,985
0
W
Thor
4,539
504
37
4
0
202,365
0
W
Izanami
6,263
696
80
9
0
166,845
0
L
Xbalanque
4,637
515
44
5
0
172,709
0
L
Hercules
3,362
374
4
0
0
23,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role