Player Matchup

Janus
Janus
RemoveBeads
Janus
Level 26
God Stats
1W - 0L
1,685 SR
Queue Stats
6W - 1L
1,875 Elo+
Party 1
Cupid
Cupid
Seorane
Cupid
Level 146
God Stats
1W - 0L
1,531 SR
Queue Stats
11W - 1L
1,925 Elo+
Party 1
Cthulhu
Cthulhu
iflushdaily
Cthulhu
Level 148
God Stats
1W - 1L
1,265 SR
Queue Stats
16W - 5L
1,925 Elo+
Party 1
Team Averages
Level 107
1,494 SR
1,908 Elo+

VS

Team Averages
Level 102
1,520 SR
1,194 Elo+
Fenrir
Fenrir
Drift King589
Fenrir
Level 69
God Stats
14W - 10L
1,089 SR
Queue Stats
39W - 35L
1,124 Elo+
Solo
Baron Samedi
Baron Samedi
PrtyTilwePasOut
Baron Samedi
Level 89
God Stats
0W - 2L
1,678 SR
Queue Stats
0W - 2L
1,178 Elo+
Solo
Cthulhu
Cthulhu
opieits
Cthulhu
Level 149
God Stats
3W - 1L
1,794 SR
Queue Stats
207W - 344L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
9,386
853
12,071
5,755
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cupid
Seorane
Cupid
14
5 / 0 / 4
9,263
842
9,242
7,785
2,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
iflushdaily
Cthulhu
14
1 / 1 / 8
8,198
745
4,935
8,492
7,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
6,893
627
4,284
15,345
5,985
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
PrtyTilwePasOut
Baron Samedi
13
1 / 5 / 1
7,187
653
4,641
11,209
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
opieits
Cthulhu
6
0 / 1 / 0
5,742
522
156
2,938
903
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
2
2
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Baron Samedi
PrtyTilwePasOut
Baron Samedi
1
5
1
0.3
W
4
1
5
6.5
W
Cupid
Seorane
Cupid
5
0
4
7
W
Cthulhu
iflushdaily
Cthulhu
1
1
8
5
L
Cthulhu
opieits
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,248
Damage
9,081
22,032
Taken
29,492
12,886
Mitigated
12,007
7,995
Healing
2,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,284
362
0
825
15,345
5,985
0
7,361
7,683
0
8,322
L
Baron Samedi
PrtyTilwePasOut
Baron Samedi
4,641
611
175
1,388
11,209
5,119
0
7,185
3,768
29,292
0
W
12,071
497
0
1,052
5,755
2,125
96
1,687
4,068
44,210
2,879
W
Cupid
Seorane
Cupid
9,242
5,599
52
4,619
7,785
2,898
816
1,092
6,693
0
49,815
W
Cthulhu
iflushdaily
Cthulhu
4,935
78
195
2,077
8,492
7,863
29
2,104
6,388
15,456
282
L
Cthulhu
opieits
Cthulhu
156
0
0
94
2,938
903
0
1,391
1,449
1,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,847
Gold Earned
19,822
184
Minions Killed
57
0
Camps Cleared
0
600,501
Distance Traveled
362,754
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,893
627
13
1
0
197,340
0
L
Baron Samedi
7,187
653
44
4
0
153,878
3
W
Janus
9,386
853
73
7
0
211,135
0
W
Cupid
9,263
842
82
7
0
199,342
0
W
Cthulhu
8,198
745
29
3
0
190,024
4
L
Cthulhu
5,742
522
0
0
0
11,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role