Player Matchup

Awilix
Awilix
Arckonn
Awilix
Level 159
God Stats
7W - 1L
1,951 SR
Queue Stats
16W - 2L
2,003 Elo+
Party 1
Zeus
Zeus
DRINKR
Zeus
Level 205
God Stats
20W - 7L
1,897 SR
Queue Stats
64W - 44L
1,838 Elo+
Party 1
Achilles
Achilles
Petruzzi
Achilles
Level 168
God Stats
7W - 4L
1,687 SR
Queue Stats
153W - 127L
1,606 Elo+
Solo
Anhur
Anhur
Sleazychampion
Anhur
Level 228
God Stats
12W - 10L
1,738 SR
Queue Stats
79W - 59L
1,799 Elo+
Party 1
Yemoja
Yemoja
Wyrdly
Yemoja
Level 147
God Stats
121W - 80L
1,681 SR
Queue Stats
260W - 244L
1,539 Elo+
Solo
Team Averages
Level 181
1,791 SR
1,757 Elo+

VS

Team Averages
Level 143
1,510 SR
1,746 Elo+
Ishtar
Ishtar
EchoJason
Ishtar
Level 144
God Stats
0W - 1L
1,493 SR
Queue Stats
13W - 7L
1,799 Elo+
Party 2
Ymir
Ymir
TheTotalTurtle
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,684 Elo+
Party 2
Tiamat
Tiamat
Whatsasniper
Tiamat
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,748 Elo+
Party 2
Serqet
Serqet
gno2
Serqet
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 220L
1,722 Elo+
Party 2
Chaac
Chaac
pleaseteam
Chaac
Level 149
God Stats
0W - 1L
1,555 SR
Queue Stats
29W - 19L
1,777 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Arckonn
Awilix
16
11 / 1 / 3
9,581
639
8,143
7,894
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
DRINKR
Zeus
14
2 / 1 / 8
8,847
590
12,546
7,649
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
Petruzzi
Achilles
15
3 / 1 / 1
8,900
593
11,959
15,108
17,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 3 / 8
8,455
564
8,766
11,159
4,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Wyrdly
Yemoja
13
1 / 0 / 9
8,198
547
6,663
8,741
5,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
EchoJason
Ishtar
13
1 / 4 / 1
7,470
498
6,312
10,244
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 2
6,838
456
1,715
14,180
11,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
12
0 / 4 / 2
7,085
472
6,806
10,811
6,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Serqet
gno2
Serqet
12
4 / 5 / 0
7,338
489
8,350
13,427
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
13
1 / 4 / 0
7,637
509
7,165
17,488
18,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
19
Kills
6
6
Deaths
19
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
Arckonn
Awilix
11
1
3
12.5
W
Zeus
DRINKR
Zeus
2
1
8
6
L
Ishtar
EchoJason
Ishtar
1
4
1
0.38
W
Achilles
Petruzzi
Achilles
3
1
1
3.5
W
2
3
8
2
L
0
2
2
0.5
L
Tiamat
0
4
2
0.25
W
Yemoja
Wyrdly
Yemoja
1
0
9
5.5
L
Serqet
gno2
Serqet
4
5
0
0.8
L
Chaac
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,077
Damage
30,348
50,551
Taken
66,150
34,115
Mitigated
43,661
19,411
Healing
16,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Arckonn
Awilix
8,143
2,304
0
4,268
7,894
3,260
0
1,316
6,178
0
72,302
W
Zeus
DRINKR
Zeus
12,546
957
0
2,120
7,649
2,958
440
3,557
3,646
70,781
0
L
Ishtar
EchoJason
Ishtar
6,312
3,630
0
1,690
10,244
2,970
0
660
9,584
0
58,406
W
Achilles
Petruzzi
Achilles
11,959
3,178
0
3,443
15,108
17,459
149
562
13,498
0
66,260
W
8,766
6,268
0
3,576
11,159
4,488
432
347
10,709
0
64,685
L
1,715
219
0
2,001
14,180
11,134
0
6,608
7,337
16,976
0
L
Tiamat
6,806
762
0
1,348
10,811
6,351
0
6,285
4,221
50,464
0
W
Yemoja
Wyrdly
Yemoja
6,663
1,111
2,938
3,066
8,741
5,950
0
2,012
6,573
30,937
4,771
L
Serqet
gno2
Serqet
8,350
2,668
0
3,152
13,427
5,137
0
3,132
10,073
0
47,790
L
Chaac
7,165
1,602
0
8,694
17,488
18,069
0
902
15,261
0
56,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,981
Gold Earned
36,368
506
Minions Killed
403
0
Camps Cleared
0
1,490,336
Distance Traveled
1,554,758
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,581
639
112
7
0
367,250
1
W
Zeus
8,847
590
133
9
0
286,400
2
L
Ishtar
7,470
498
100
7
0
286,010
0
W
Achilles
8,900
593
107
7
0
281,196
5
W
Anhur
8,455
564
108
7
0
252,374
0
L
Ymir
6,838
456
20
1
0
319,840
0
L
Tiamat
7,085
472
109
7
0
300,552
1
W
Yemoja
8,198
547
46
3
0
303,116
5
L
Serqet
7,338
489
78
5
0
369,279
0
L
Chaac
7,637
509
96
6
0
279,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role