Player Matchup

Guan Yu
Guan Yu
Ayee KILtit
Guan Yu
Level 146
God Stats
5W - 6L
1,500 SR
Queue Stats
563W - 604L
1,486 Elo+
Solo
Maui
Maui
JDaddyBags
Maui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,310 Elo+
Party 2
He Bo
He Bo
Necoji
He Bo
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 45L
1,541 Elo+
Solo
Vulcan
Vulcan
WindyCityNole
Vulcan
Level 108
God Stats
5W - 5L
1,500 SR
Queue Stats
318W - 324L
1,275 Elo+
Party 2
Sun Wukong
Sun Wukong
cliff1under
Sun Wukong
Level 149
God Stats
0W - 4L
1,285 SR
Queue Stats
293W - 279L
1,592 Elo+
Solo
Team Averages
Level 131
1,457 SR
1,441 Elo+

VS

Team Averages
Level 131
1,559 SR
1,553 Elo+
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Master Yoshi370
Kukulkan
Level 140
God Stats
11W - 6L
1,702 SR
Queue Stats
270W - 256L
1,657 Elo+
Party 1
Ra
Ra
db Durban
Ra
Level 82
God Stats
5W - 2L
1,500 SR
Queue Stats
357W - 372L
1,542 Elo+
Party 1
Geb
Geb
econOhmy
Geb
Level 174
God Stats
5W - 2L
1,379 SR
Queue Stats
101W - 88L
1,456 Elo+
Solo
Discordia
Discordia
skeevermcbeaver
Discordia
Level 128
God Stats
7W - 4L
1,715 SR
Queue Stats
395W - 403L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ayee KILtit
Guan Yu
13
0 / 4 / 3
6,677
607
4,384
16,248
25,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 4 / 2
7,728
703
3,357
13,352
17,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
Necoji
He Bo
11
0 / 5 / 4
6,423
584
4,180
9,119
4,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 2
7,967
724
9,709
9,798
5,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
cliff1under
Sun Wukong
13
1 / 4 / 2
7,014
638
7,167
13,185
12,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
5 / 2 / 10
9,001
818
12,595
12,592
12,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
17
4 / 0 / 15
10,027
912
10,634
4,469
2,206
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

15
8 / 1 / 7
9,431
857
7,212
6,132
2,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 1 / 19
9,294
845
10,673
12,572
12,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
skeevermcbeaver
Discordia
16
5 / 1 / 14
9,280
844
15,879
5,467
2,178
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
4
Kills
22
22
Deaths
5
13
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
2
10
5
L
Guan Yu
Ayee KILtit
Guan Yu
0
4
3
0.38
L
1
4
2
0.5
W
Kukulkan
4
0
15
11.5
L
He Bo
Necoji
He Bo
0
5
4
0.4
L
2
5
2
0.6
L
Sun Wukong
cliff1under
Sun Wukong
1
4
2
0.5
W
8
1
7
11.5
W
0
1
19
9.5
W
Discordia
skeevermcbeaver
Discordia
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,797
Damage
56,993
61,702
Taken
41,232
66,527
Mitigated
31,529
19,783
Healing
21,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,595
618
662
2,078
12,592
12,514
211
6,432
6,160
0
15,953
L
Guan Yu
Ayee KILtit
Guan Yu
4,384
417
3,735
6,254
16,248
25,815
0
10,292
5,897
0
9,158
L
3,357
720
1,282
2,126
13,352
17,707
0
9,765
3,163
8,011
152
W
Kukulkan
10,634
754
1,985
851
4,469
2,206
2,179
1,604
2,865
39,499
840
L
He Bo
Necoji
He Bo
4,180
500
494
769
9,119
4,726
0
5,452
3,667
7,758
0
L
9,709
4,694
575
1,072
9,798
5,645
0
7,922
1,823
27,038
0
L
Sun Wukong
cliff1under
Sun Wukong
7,167
989
734
2,742
13,185
12,634
0
8,523
4,662
0
16,210
W
7,212
157
7,651
3,201
6,132
2,567
2,261
1,986
4,146
16,149
0
W
10,673
517
445
3,246
12,572
12,064
893
5,342
7,230
18,106
1,740
W
Discordia
skeevermcbeaver
Discordia
15,879
509
616
1,048
5,467
2,178
1,292
1,730
3,737
22,970
2,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,809
Gold Earned
47,033
83
Minions Killed
143
0
Camps Cleared
0
893,509
Distance Traveled
1,115,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,001
818
5
0
0
218,820
0
L
Guan Yu
6,677
607
9
1
0
189,461
0
L
Maui
7,728
703
8
1
0
191,894
0
W
Kukulkan
10,027
912
76
7
0
210,160
0
L
He Bo
6,423
584
7
1
0
163,113
0
L
Vulcan
7,967
724
38
3
0
173,646
0
L
Sun Wukong
7,014
638
21
2
0
175,395
0
W
Ra
9,431
857
20
2
0
226,118
0
W
Geb
9,294
845
20
2
0
229,928
0
W
Discordia
9,280
844
22
2
0
230,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role