Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
FatherThiccMust
Atlas
Level 109
God Stats
15W - 15L
1,769 SR
Queue Stats
198W - 193L
1,550 Elo+
Solo
Bellona
Bellona
HalconSebas6022
Bellona
Level 139
God Stats
13W - 13L
1,856 SR
Queue Stats
94W - 77L
1,560 Elo+
Party 2
Sol
Sol
Lau7Villa
Sol
Level 88
God Stats
7W - 11L
1,716 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
He Bo
He Bo
gman0440
He Bo
Level 74
God Stats
3W - 3L
1,500 SR
Queue Stats
132W - 143L
1,500 Elo+
Solo
Team Averages
Level 102
1,668 SR
1,522 Elo+

VS

Team Averages
Level 117
1,521 SR
1,515 Elo+
Ymir
Ymir
Gingernaut13579
Ymir
Level 110
God Stats
8W - 5L
1,170 SR
Queue Stats
251W - 226L
1,487 Elo+
Solo
Bellona
Bellona
JDearing
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 73L
1,415 Elo+
Solo
Gilgamesh
Gilgamesh
KEMAGANS
Gilgamesh
Level 140
God Stats
9W - 8L
1,647 SR
Queue Stats
44W - 39L
1,630 Elo+
Party 1
Vulcan
Vulcan
Porticate2018
Vulcan
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 18L
1,478 Elo+
Party 1
Medusa
Medusa
onthiburns
Medusa
Level 99
God Stats
5W - 5L
1,787 SR
Queue Stats
5W - 6L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 2 / 2
3,930
561
2,812
5,210
1,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 1 / 0
4,286
612
2,661
5,405
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 0
4,822
689
2,686
4,866
4,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
3,608
515
1,116
4,116
1,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

He Bo
gman0440
He Bo
2
0 / 1 / 0
3,021
432
196
1,039
241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,539
648
1,126
6,551
4,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bellona
JDearing
Bellona
8
0 / 0 / 0
4,217
602
1,235
4,855
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gilgamesh
KEMAGANS
Gilgamesh
8
1 / 0 / 0
4,242
606
135
6,310
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
3 / 0 / 1
4,788
684
5,139
3,368
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
onthiburns
Medusa
7
0 / 1 / 1
4,126
589
2,664
3,761
1,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
2
0.5
L
2
1
0
2
W
1
1
1
1.5
L
0
0
0
0
W
Bellona
JDearing
Bellona
0
0
0
0
W
Gilgamesh
KEMAGANS
Gilgamesh
1
0
0
1
L
0
1
0
0
W
3
0
1
3.5
L
He Bo
gman0440
He Bo
0
1
0
0
W
Medusa
onthiburns
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,471
Damage
10,299
20,636
Taken
24,845
11,930
Mitigated
13,354
5,873
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,812
904
0
825
5,210
1,992
0
1,867
3,343
0
18,245
L
2,661
864
0
1,514
5,405
3,915
0
1,018
4,387
16,428
0
W
1,126
517
87
1,151
6,551
4,104
0
870
5,681
24,078
0
L
2,686
575
0
2,062
4,866
4,659
0
0
4,866
0
31,313
W
Bellona
JDearing
Bellona
1,235
101
0
1,660
4,855
3,428
0
0
4,490
0
20,006
W
Gilgamesh
KEMAGANS
Gilgamesh
135
0
0
2,542
6,310
3,433
75
609
5,701
0
22,172
L
1,116
444
0
1,222
4,116
1,123
130
3,004
1,112
17,033
0
W
5,139
1,711
0
940
3,368
1,073
128
543
2,825
24,513
967
L
He Bo
gman0440
He Bo
196
37
0
250
1,039
241
0
344
695
2,528
0
W
Medusa
onthiburns
Medusa
2,664
1,213
0
1,007
3,761
1,316
494
1,951
1,810
0
27,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,667
Gold Earned
21,912
153
Minions Killed
208
0
Camps Cleared
0
637,397
Distance Traveled
694,825
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,930
561
29
4
0
150,857
0
L
Atlas
4,286
612
25
4
0
134,670
0
W
Ymir
4,539
648
33
5
0
135,329
1
L
Bellona
4,822
689
66
9
0
151,635
0
W
Bellona
4,217
602
45
6
0
119,927
0
W
Gilgamesh
4,242
606
45
6
0
149,130
0
L
Sol
3,608
515
27
4
0
147,895
0
W
Vulcan
4,788
684
42
6
0
155,690
0
L
He Bo
3,021
432
6
1
0
52,340
0
W
Medusa
4,126
589
43
6
0
134,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role