Player Matchup

Thor
Thor
Bronze III
 
Thor
Bronze III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Bronze III
 
Charon
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
AzarFlamen
Apollo
Bronze III
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
128W - 144L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
Eritew
Tiamat
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Surtr
Surtr
Silver I
Pnug
Surtr
Silver I
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 34L
1,546 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 132
1,500 SR
1,509 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 161
1,536 SR
1,500 MMR
Maui
Maui
Bronze III
AJHokage
Maui
Bronze III
Level 120
God Stats
3W - 5L
1,514 SR
Queue Stats
17W - 21L
1,500 MMR
Solo
Thoth
Thoth
Silver II
Firedrake123
Thoth
Silver II
Level 246
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 69L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
IOloberSykesI
Sun Wukong
Bronze III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 76L
1,500 MMR
Party 1
Artemis
Artemis
Silver II
JediChugger
Artemis
Silver II
Level 156
God Stats
7W - 10L
1,668 SR
Queue Stats
119W - 123L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
vaporshiploket4
Nemesis
Bronze III
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
91W - 100L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 2 / 0
5,400
540
2,150
10,179
3,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
 
Charon
8
0 / 1 / 0
5,032
503
1,529
4,824
2,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
AzarFlamen
Apollo
9
0 / 3 / 0
4,705
471
2,164
5,392
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tiamat
Eritew
Tiamat
8
0 / 3 / 1
4,736
474
954
5,017
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
Pnug
Surtr
11
1 / 0 / 0
6,394
639
6,768
7,461
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bans
ThanatosBake KujiraArachneKukulkan

VS

Bans
Maman BrigitteGebAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
1 / 0 / 2
5,374
537
1,754
3,056
1,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
3 / 1 / 0
5,808
581
4,963
3,709
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
IOloberSykesI
Sun Wukong
10
0 / 1 / 0
5,462
546
3,251
9,123
7,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
JediChugger
Artemis
11
3 / 0 / 1
5,771
577
5,191
4,207
1,590
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 2
5,440
544
2,510
5,621
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
9
9
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
0
0.5
L
Charon
 
Charon
0
1
0
0
W
Maui
1
0
2
2
L
Apollo
AzarFlamen
Apollo
0
3
0
0
L
Tiamat
Eritew
Tiamat
0
3
1
0.17
W
3
1
0
3
W
Sun Wukong
IOloberSykesI
Sun Wukong
0
1
0
0
W
Artemis
JediChugger
Artemis
3
0
1
3.5
L
Surtr
Pnug
Surtr
1
0
0
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,565
Damage
17,669
32,873
Taken
25,716
14,860
Mitigated
13,637
12,135
Healing
6,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,150
303
0
4,788
10,179
3,619
0
1,119
9,060
0
47,216
L
Charon
 
Charon
1,529
136
72
1,922
4,824
2,768
0
1,229
3,595
14,559
0
W
Maui
1,754
306
1,133
699
3,056
1,595
0
988
2,034
11,344
1,156
L
Apollo
AzarFlamen
Apollo
2,164
684
0
593
5,392
2,022
0
466
4,926
0
32,582
L
Tiamat
Eritew
Tiamat
954
157
0
1,186
5,017
2,120
0
3,895
1,122
20,922
1,820
W
4,963
208
0
750
3,709
1,026
0
948
2,685
45,801
395
W
Sun Wukong
IOloberSykesI
Sun Wukong
3,251
601
0
1,027
9,123
7,137
0
254
8,194
0
44,913
W
Artemis
JediChugger
Artemis
5,191
2,717
0
1,870
4,207
1,590
0
317
3,890
0
43,299
L
Surtr
Pnug
Surtr
6,768
3,598
0
3,574
7,461
4,331
0
0
7,461
1,510
50,220
W
2,510
836
0
572
5,621
2,289
0
202
5,374
0
43,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,267
Gold Earned
27,855
305
Minions Killed
329
0
Camps Cleared
0
937,029
Distance Traveled
1,009,320
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,400
540
84
8
0
209,778
3
L
Charon
5,032
503
28
3
0
191,494
2
W
Maui
5,374
537
23
2
0
225,844
2
L
Apollo
4,705
471
55
6
0
179,604
1
L
Tiamat
4,736
474
47
5
0
144,830
0
W
Thoth
5,808
581
75
8
0
183,864
2
W
Sun Wukong
5,462
546
86
9
0
181,126
0
W
Artemis
5,771
577
71
7
0
186,055
2
L
Surtr
6,394
639
91
9
0
211,323
1
W
Nemesis
5,440
544
74
7
0
232,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role