Player Matchup

Ne Zha
Ne Zha
ChiefbussaBrown
Ne Zha
Level 88
God Stats
4W - 7L
1,562 SR
Queue Stats
30W - 39L
1,437 Elo+
Party 2
Martichoras
Martichoras
Grim513Reaper0
Martichoras
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 33L
1,385 Elo+
Party 2
Zhong Kui
Zhong Kui
PHD_Goblin2
Zhong Kui
Level 100
God Stats
3W - 6L
1,713 SR
Queue Stats
32W - 45L
1,399 Elo+
Party 2
Team Averages
Level 96
1,592 SR
1,407 Elo+

VS

Team Averages
Level 63
1,481 SR
1,420 Elo+
Chaac
Chaac
Bran95
Chaac
Level 16
God Stats
5W - 5L
1,444 SR
Queue Stats
81W - 73L
1,336 Elo+
Party 1
Hou Yi
Hou Yi
DonMauri1
Hou Yi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,443 Elo+
Solo
Persephone
Persephone
Gojira1954
Persephone
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 154L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,132
613
3,617
8,739
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
Grim513Reaper0
Martichoras
11
2 / 2 / 0
6,883
688
3,815
7,127
3,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
PHD_Goblin2
Zhong Kui
12
0 / 3 / 2
6,383
638
6,113
10,166
9,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bran95
Chaac
13
1 / 1 / 8
7,675
768
5,805
6,963
4,404
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hou Yi
DonMauri1
Hou Yi
13
5 / 1 / 4
8,114
811
7,648
7,071
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
Gojira1954
Persephone
14
3 / 0 / 5
7,987
799
7,148
4,309
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bran95
Chaac
1
1
8
5
L
0
4
2
0.25
W
Hou Yi
DonMauri1
Hou Yi
5
1
4
7
W
Persephone
Gojira1954
Persephone
3
0
5
5.5
L
Martichoras
Grim513Reaper0
Martichoras
2
2
0
1
L
Zhong Kui
PHD_Goblin2
Zhong Kui
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,545
Damage
20,601
26,032
Taken
18,343
18,346
Mitigated
8,683
3,563
Healing
4,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bran95
Chaac
5,805
1,079
0
1,432
6,963
4,404
0
2,233
4,268
0
26,678
L
3,617
1,274
282
1,128
8,739
5,328
0
3,042
5,500
0
13,973
W
Hou Yi
DonMauri1
Hou Yi
7,648
4,406
0
1,516
7,071
2,753
813
1,343
5,477
0
27,952
W
Persephone
Gojira1954
Persephone
7,148
531
0
1,324
4,309
1,526
546
1,229
2,990
24,787
0
L
Martichoras
Grim513Reaper0
Martichoras
3,815
696
0
88
7,127
3,164
0
1,732
5,263
0
18,553
L
Zhong Kui
PHD_Goblin2
Zhong Kui
6,113
542
134
1,931
10,166
9,854
0
1,945
8,086
18,002
1,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,398
Gold Earned
23,776
83
Minions Killed
132
0
Camps Cleared
0
477,367
Distance Traveled
538,911
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,675
768
45
5
0
193,663
0
L
Ne Zha
6,132
613
17
2
0
171,539
0
W
Hou Yi
8,114
811
48
5
0
162,701
2
W
Persephone
7,987
799
39
4
0
182,547
3
L
Martichoras
6,883
688
27
3
0
156,605
0
L
Zhong Kui
6,383
638
39
4
0
149,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role