Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aether8964
Ra
Level 102
God Stats
0W - 2L
1,402 SR
Queue Stats
15W - 22L
1,406 Elo+
Solo
Tyr
Tyr
Donnylon
Tyr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 50L
1,583 Elo+
Party 1
Charybdis
Charybdis
ermeguilhan
Charybdis
Level 158
God Stats
1W - 7L
1,500 SR
Queue Stats
203W - 182L
1,474 Elo+
Solo
Team Averages
Level 98
1,480 SR
1,493 Elo+

VS

Team Averages
Level 97
1,518 SR
1,527 Elo+
Vamana
Vamana
AlistadoPlays
Vamana
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 55L
1,511 Elo+
Solo
Charybdis
Charybdis
Dawn_Kengo
Charybdis
Level 133
God Stats
18W - 19L
1,468 SR
Queue Stats
164W - 191L
1,434 Elo+
Solo
Thanatos
Thanatos
NeniShow
Thanatos
Level 68
God Stats
6W - 8L
1,608 SR
Queue Stats
73W - 73L
1,463 Elo+
Solo
Sol
Sol
Sebaebel98
Sol
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 57L
1,724 Elo+
Solo
Ares
Ares
yLuigi Maat
Ares
Level 122
God Stats
8W - 8L
1,514 SR
Queue Stats
137W - 135L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 4 / 0
5,996
545
3,156
11,118
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
 
Atlas
8
2 / 3 / 3
5,631
512
3,623
8,237
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 2
5,261
478
3,870
6,013
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,803
528
3,946
11,594
9,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
ermeguilhan
Charybdis
11
1 / 3 / 1
6,237
567
8,486
8,762
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,743
704
9,699
9,239
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Dawn_Kengo
Charybdis
11
1 / 2 / 3
6,779
616
4,774
8,060
2,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
NeniShow
Thanatos
13
5 / 0 / 2
7,079
644
3,040
8,630
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
4 / 1 / 2
7,284
662
5,822
7,483
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 6
7,017
638
4,462
12,328
9,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
15
15
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
0
0.75
L
Atlas
 
Atlas
2
3
3
1.17
L
0
3
2
0.33
W
4
0
0
4
W
Charybdis
Dawn_Kengo
Charybdis
1
2
3
1.25
L
0
2
0
0
W
Thanatos
NeniShow
Thanatos
5
0
2
6
W
4
1
2
5
L
Charybdis
ermeguilhan
Charybdis
1
3
1
0.5
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,081
Damage
27,797
45,724
Taken
45,740
24,597
Mitigated
27,155
8,762
Healing
17,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,156
1,639
0
1,072
11,118
4,721
0
409
10,539
0
47,038
L
Atlas
 
Atlas
3,623
1,551
0
1,572
8,237
5,667
68
5,299
2,938
17,683
0
L
3,870
415
151
1,254
6,013
1,652
60
135
5,878
36,713
433
W
9,699
4,113
0
2,066
9,239
8,685
0
0
9,239
0
59,335
W
Charybdis
Dawn_Kengo
Charybdis
4,774
1,609
0
1,501
8,060
2,623
1,033
3,061
4,861
0
50,388
L
3,946
552
0
1,770
11,594
9,407
0
0
10,781
0
41,359
W
Thanatos
NeniShow
Thanatos
3,040
355
0
8,228
8,630
3,911
0
572
8,058
0
52,127
W
5,822
2,576
0
2,661
7,483
2,597
544
720
6,763
67,367
970
L
Charybdis
ermeguilhan
Charybdis
8,486
4,536
0
2,943
8,762
3,150
0
4,297
4,417
0
58,935
W
4,462
400
0
2,690
12,328
9,339
151
3,193
9,135
23,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
35,902
323
Minions Killed
392
0
Camps Cleared
0
1,134,956
Distance Traveled
1,114,589
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,996
545
78
7
0
241,954
0
L
Atlas
5,631
512
21
2
0
215,908
0
L
Ra
5,261
478
50
5
0
242,853
0
W
Vamana
7,743
704
88
8
0
220,522
1
W
Charybdis
6,779
616
88
8
0
192,153
0
L
Tyr
5,803
528
80
7
0
235,765
1
W
Thanatos
7,079
644
78
7
0
249,080
0
W
Sol
7,284
662
117
11
0
222,001
0
L
Charybdis
6,237
567
94
9
0
198,476
2
W
Ares
7,017
638
21
2
0
230,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role