Player Matchup

Chaac
Chaac
Gold II
Are_YouMyDad
Chaac
Gold II
Level 144
God Stats
28W - 17L
1,659 SR
Queue Stats
109W - 105L
1,562 MMR
Solo
Discordia
Discordia
Bronze III
Bellmont17
Discordia
Bronze III
Level 129
God Stats
4W - 4L
1,718 SR
Queue Stats
6W - 11L
1,552 MMR
Solo
Cabrakan
Cabrakan
Gold III
GivemDaWeiner
Cabrakan
Gold III
Level 147
God Stats
12W - 12L
1,416 SR
Queue Stats
159W - 188L
1,573 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,598 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,697 SR
1,541 MMR
Anubis
Anubis
Gold III
IAmJuniorMx
Anubis
Gold III
Level 111
God Stats
1W - 0L
1,903 SR
Queue Stats
38W - 33L
1,542 MMR
Party 1
Cthulhu
Cthulhu
Gold II
MeadosDeToro
Cthulhu
Gold II
Level 107
God Stats
2W - 1L
1,690 SR
Queue Stats
47W - 42L
1,565 MMR
Party 1
Mulan
Mulan
Gold III
MeadosdeStorm
Mulan
Gold III
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 26L
1,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
9,936
662
15,440
15,126
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Bellmont17
Discordia
13
0 / 7 / 3
8,541
569
9,207
13,332
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
GivemDaWeiner
Cabrakan
14
2 / 5 / 3
9,314
621
8,085
17,641
21,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AchillesAthenaThothBacchusNe Zha

VS

Bans
BastetHachimanMorgan Le FayHou YiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
2 / 3 / 9
10,253
684
12,244
12,293
7,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
MeadosDeToro
Cthulhu
18
6 / 0 / 11
11,556
770
14,979
14,601
17,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
9 / 2 / 7
11,636
776
14,131
17,902
21,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
17
17
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Discordia
Bellmont17
Discordia
0
7
3
0.21
L
Cabrakan
GivemDaWeiner
Cabrakan
2
5
3
0.7
W
Anubis
2
3
9
2.17
W
Cthulhu
MeadosDeToro
Cthulhu
6
0
11
11.5
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,732
Damage
41,354
46,099
Taken
44,796
39,786
Mitigated
46,268
6,839
Healing
13,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,440
1,665
0
3,337
15,126
13,651
0
7,781
6,325
365
50,302
L
Discordia
Bellmont17
Discordia
9,207
726
0
942
13,332
5,063
0
7,491
5,259
28,071
0
L
Cabrakan
GivemDaWeiner
Cabrakan
8,085
1,167
0
2,560
17,641
21,072
0
8,451
7,894
20,101
0
W
Anubis
12,244
395
578
5,195
12,293
7,042
905
4,130
7,788
49,015
696
W
Cthulhu
MeadosDeToro
Cthulhu
14,979
1,106
394
2,611
14,601
17,548
550
6,036
8,270
28,890
1,597
W
14,131
2,522
0
4,917
17,902
21,678
905
7,582
9,825
0
49,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,791
Gold Earned
33,445
150
Minions Killed
183
0
Camps Cleared
0
747,577
Distance Traveled
829,277
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,936
662
67
4
0
264,303
0
L
Discordia
8,541
569
63
4
0
243,937
0
L
Cabrakan
9,314
621
20
1
0
239,337
2
W
Anubis
10,253
684
88
6
0
256,564
0
W
Cthulhu
11,556
770
37
2
0
288,550
0
W
Mulan
11,636
776
58
4
0
284,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role