Player Matchup

Achilles
Achilles
Platinum III
FeelmyKarmA
Achilles
Platinum III
Level 119
God Stats
3W - 4L
1,689 SR
Queue Stats
72W - 71L
1,734 MMR
Solo
Anhur
Anhur
Gold III
N0Numbers
Anhur
Gold III
Level 224
God Stats
10W - 3L
1,873 SR
Queue Stats
129W - 97L
1,753 MMR
Solo
Nemesis
Nemesis
Gold I
Perrobiejo
Nemesis
Gold I
Level 88
God Stats
2W - 2L
1,278 SR
Queue Stats
111W - 100L
1,700 MMR
Solo
Odin
Odin
Gold III
SyrupyStanza
Odin
Gold III
Level 212
God Stats
1W - 1L
1,294 SR
Queue Stats
24W - 17L
1,701 MMR
Solo
Discordia
Discordia
Gold III
Van7
Discordia
Gold III
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 197L
1,752 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,527 SR
1,728 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,488 SR
1,685 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
DarkΩ
Merlin
Gold I
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 70L
1,836 MMR
Party 1
Bacchus
Bacchus
Gold II
Fanattic
Bacchus
Gold II
Level 108
God Stats
9W - 6L
1,673 SR
Queue Stats
27W - 24L
1,752 MMR
Solo
Medusa
Medusa
Gold V
SurvivaLRomerO
Medusa
Gold V
Level 148
God Stats
0W - 2L
1,266 SR
Queue Stats
52W - 47L
1,642 MMR
Party 1
Loki
Loki
Gold IV
hen11gon12
Loki
Gold IV
Level 166
God Stats
4W - 9L
1,500 SR
Queue Stats
170W - 167L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FeelmyKarmA
Achilles
11
2 / 1 / 0
6,414
641
6,430
9,005
5,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
N0Numbers
Anhur
12
6 / 0 / 2
7,306
731
5,983
5,156
2,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Perrobiejo
Nemesis
11
0 / 2 / 4
5,539
554
5,849
9,504
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 1 / 3
5,700
570
3,668
8,395
6,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Van7
Discordia
10
1 / 2 / 2
6,012
601
4,488
3,145
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThanatosBake KujiraVamanaSusano

VS

Bans
AthenaAresMaman BrigitteThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 3 / 3
4,887
489
4,992
10,236
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
DarkΩ
Merlin
10
2 / 1 / 2
5,353
535
4,188
4,246
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Fanattic
Bacchus
8
1 / 3 / 3
4,848
485
2,455
7,051
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
4,996
500
4,173
5,803
1,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
2 / 2 / 0
6,190
619
4,496
9,171
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
6
6
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
3
3
0.83
L
Merlin
DarkΩ
Merlin
2
1
2
3
L
Bacchus
Fanattic
Bacchus
1
3
3
0.83
W
Achilles
FeelmyKarmA
Achilles
2
1
0
2
W
Anhur
N0Numbers
Anhur
6
0
2
7
W
Nemesis
Perrobiejo
Nemesis
0
2
4
1
L
0
2
0
0
W
2
1
3
3.5
W
Discordia
Van7
Discordia
1
2
2
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,418
Damage
20,304
35,205
Taken
36,507
18,110
Mitigated
15,815
13,078
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,992
3,459
0
2,444
10,236
4,078
0
1,442
8,670
0
27,732
L
Merlin
DarkΩ
Merlin
4,188
815
0
583
4,246
1,222
0
1,475
2,529
32,949
571
L
Bacchus
Fanattic
Bacchus
2,455
699
0
1,871
7,051
5,568
0
1,115
5,846
9,306
0
W
Achilles
FeelmyKarmA
Achilles
6,430
890
0
2,962
9,005
5,051
0
0
9,005
0
42,330
W
Anhur
N0Numbers
Anhur
5,983
3,683
0
3,320
5,156
2,047
496
505
4,651
0
58,345
W
Nemesis
Perrobiejo
Nemesis
5,849
2,794
0
3,985
9,504
3,325
0
2,094
7,324
0
42,427
L
4,173
1,270
0
871
5,803
1,647
0
0
5,803
0
39,813
W
3,668
1,010
0
2,167
8,395
6,664
0
1,728
6,565
0
26,670
W
Discordia
Van7
Discordia
4,488
549
0
644
3,145
1,023
0
1,831
1,067
36,202
0
L
4,496
945
0
1,960
9,171
3,300
0
0
8,450
0
44,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,971
Gold Earned
26,274
365
Minions Killed
290
0
Camps Cleared
0
1,043,758
Distance Traveled
984,036
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,887
489
45
5
0
221,307
0
L
Merlin
5,353
535
74
7
0
189,095
3
L
Bacchus
4,848
485
17
2
0
206,600
4
W
Achilles
6,414
641
69
7
0
208,586
1
W
Anhur
7,306
731
98
10
0
187,418
0
W
Nemesis
5,539
554
88
9
0
240,428
0
L
Medusa
4,996
500
67
7
0
170,073
0
W
Odin
5,700
570
39
4
0
213,776
4
W
Discordia
6,012
601
71
7
0
193,550
2
L
Loki
6,190
619
87
9
0
196,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role