Player Matchup

Nike
Nike
DrDadsugly
Nike
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,471 Elo+
Party 3
Sobek
Sobek
Mewoow
Sobek
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
52W - 58L
1,420 Elo+
Party 3
Tiamat
Tiamat
WOLFx500
Tiamat
Level 28
God Stats
4W - 4L
1,603 SR
Queue Stats
62W - 42L
1,450 Elo+
Party 2
Medusa
Medusa
YABBADABADOO
Medusa
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 19L
1,523 Elo+
Party 3
Mulan
Mulan
lemonjuice405
Mulan
Level 48
God Stats
43W - 23L
1,915 SR
Queue Stats
150W - 118L
1,586 Elo+
Party 2
Team Averages
Level 33
1,604 SR
1,490 Elo+

VS

Team Averages
Level 55
1,573 SR
1,575 Elo+
Danzaburou
Danzaburou
Jams a What1
Danzaburou
Level 80
God Stats
15W - 12L
1,690 SR
Queue Stats
23W - 19L
1,580 Elo+
Party 1
Vulcan
Vulcan
Rxking10mg2
Vulcan
Level 18
God Stats
3W - 2L
1,677 SR
Queue Stats
26W - 26L
1,544 Elo+
Party 1
Susano
Susano
SergalBeast
Susano
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,524 Elo+
Party 1
Yemoja
Yemoja
Z3ck3n
Yemoja
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 14L
1,727 Elo+
Solo
Gilgamesh
Gilgamesh
Zero DR1P XD
Gilgamesh
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
51W - 53L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
6,819
568
7,842
8,865
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
Mewoow
Sobek
10
2 / 0 / 6
6,450
538
4,450
9,933
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
WOLFx500
Tiamat
12
0 / 1 / 3
6,834
570
6,300
8,884
5,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
13
5 / 1 / 3
7,525
627
8,429
6,714
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 2 / 0
7,155
596
10,906
14,904
14,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jams a What1
Danzaburou
10
0 / 4 / 0
5,656
471
4,229
9,363
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
10
0 / 3 / 1
5,808
484
7,845
8,680
3,012
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
10
2 / 3 / 0
5,671
473
5,183
11,094
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Z3ck3n
Yemoja
8
0 / 2 / 1
5,274
440
3,658
10,855
5,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Zero DR1P XD
Gilgamesh
10
2 / 2 / 0
6,050
504
8,905
14,416
14,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
4
4
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
Danzaburou
Jams a What1
Danzaburou
0
4
0
0
W
Sobek
Mewoow
Sobek
2
0
6
5
L
Vulcan
0
3
1
0.17
L
Susano
2
3
0
0.67
W
Tiamat
WOLFx500
Tiamat
0
1
3
1.5
W
Medusa
5
1
3
6.5
L
Yemoja
Z3ck3n
Yemoja
0
2
1
0.25
L
Gilgamesh
Zero DR1P XD
Gilgamesh
2
2
0
1
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,927
Damage
29,820
49,300
Taken
54,408
36,283
Mitigated
30,815
18,686
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,842
1,512
0
988
8,865
4,336
0
1,581
7,284
0
58,703
L
Danzaburou
Jams a What1
Danzaburou
4,229
1,783
153
2,856
9,363
3,516
0
1,016
8,347
0
43,212
W
Sobek
Mewoow
Sobek
4,450
462
0
5,305
9,933
9,220
7
3,838
6,095
12,273
0
L
Vulcan
7,845
3,938
0
3,773
8,680
3,012
0
4,400
3,928
42,413
921
L
Susano
5,183
1,514
0
3,881
11,094
4,241
0
1,498
9,524
0
36,223
W
Tiamat
WOLFx500
Tiamat
6,300
336
0
3,110
8,884
5,311
0
4,482
4,402
52,988
1,507
W
Medusa
8,429
4,116
0
2,791
6,714
2,795
0
1,317
5,397
0
63,511
L
Yemoja
Z3ck3n
Yemoja
3,658
1,415
1,999
2,124
10,855
5,351
0
3,212
7,541
14,810
0
L
Gilgamesh
Zero DR1P XD
Gilgamesh
8,905
3,236
0
1,968
14,416
14,695
0
0
14,416
0
40,289
W
10,906
2,021
0
6,492
14,904
14,621
0
0
13,896
0
52,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,783
Gold Earned
28,459
409
Minions Killed
296
0
Camps Cleared
0
1,201,350
Distance Traveled
1,184,848
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,819
568
86
7
0
259,165
2
L
Danzaburou
5,656
471
74
6
0
230,062
1
W
Sobek
6,450
538
10
1
0
267,612
2
L
Vulcan
5,808
484
82
7
0
225,562
1
L
Susano
5,671
473
69
6
0
263,546
0
W
Tiamat
6,834
570
119
10
0
232,469
0
W
Medusa
7,525
627
116
10
0
229,148
3
L
Yemoja
5,274
440
23
2
0
222,416
3
L
Gilgamesh
6,050
504
48
4
0
243,262
1
W
Mulan
7,155
596
78
7
0
212,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role