Player Matchup

Danzaburou
Danzaburou
Bks Snthetic
Danzaburou
Level 104
God Stats
0W - 1L
1,735 SR
Queue Stats
2W - 3L
1,713 Elo+
Solo
Ymir
Ymir
BloodLine_72
Ymir
Level 104
God Stats
11W - 17L
1,447 SR
Queue Stats
214W - 231L
1,346 Elo+
Party 1
Sol
Sol
Kryptoneight
Sol
Level 118
God Stats
5W - 6L
1,449 SR
Queue Stats
30W - 38L
1,442 Elo+
Party 1
Nemesis
Nemesis
SpectroShogun
Nemesis
Level 95
God Stats
2W - 7L
1,208 SR
Queue Stats
35W - 43L
1,274 Elo+
Party 4
Baba Yaga
Baba Yaga
fearlightningx
Baba Yaga
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 54L
1,309 Elo+
Party 4
Team Averages
Level 102
1,468 SR
1,417 Elo+

VS

Team Averages
Level 90
1,464 SR
1,467 Elo+
Surtr
Surtr
GLD DMNDS
Surtr
Level 82
God Stats
15W - 14L
1,282 SR
Queue Stats
44W - 47L
1,547 Elo+
Solo
Thoth
Thoth
GloomProphet420
Thoth
Level 117
God Stats
1W - 2L
1,269 SR
Queue Stats
17W - 19L
1,350 Elo+
Party 3
Artemis
Artemis
Noble_Knight101
Artemis
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
329W - 389L
1,430 Elo+
Party 3
Awilix
Awilix
daddy4life0718
Awilix
Level 65
God Stats
5W - 1L
1,500 SR
Queue Stats
95W - 93L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
sugarbearmariah
Aphrodite
Level 117
God Stats
53W - 40L
1,766 SR
Queue Stats
261W - 220L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bks Snthetic
Danzaburou
13
1 / 2 / 0
7,648
510
5,122
6,882
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 1
6,691
446
2,135
12,333
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 0
6,259
417
6,239
9,030
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
11
2 / 4 / 0
6,540
436
5,383
13,879
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
fearlightningx
Baba Yaga
14
1 / 3 / 0
7,661
511
5,237
7,467
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GLD DMNDS
Surtr
15
1 / 1 / 1
9,144
610
2,684
8,946
7,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 1 / 2
9,179
612
3,911
7,675
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 5
6,903
460
5,762
9,869
4,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
13 / 0 / 0
9,535
636
16,691
8,997
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
sugarbearmariah
Aphrodite
13
0 / 0 / 6
7,479
499
5,264
8,194
6,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
15
15
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bks Snthetic
Danzaburou
1
2
0
0.5
L
0
4
1
0.13
W
Surtr
GLD DMNDS
Surtr
1
1
1
1.5
W
1
1
2
2
L
0
2
0
0
W
0
2
5
1.25
L
Nemesis
2
4
0
0.5
W
13
0
0
13
L
Baba Yaga
fearlightningx
Baba Yaga
1
3
0
0.33
W
Aphrodite
sugarbearmariah
Aphrodite
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,116
Damage
34,312
49,591
Taken
43,681
26,758
Mitigated
25,332
10,954
Healing
13,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bks Snthetic
Danzaburou
5,122
2,711
0
1,429
6,882
2,658
0
0
6,540
0
54,700
L
2,135
362
0
2,561
12,333
12,490
0
3,061
9,272
18,496
0
W
Surtr
GLD DMNDS
Surtr
2,684
588
0
1,219
8,946
7,708
0
0
8,946
2,307
58,096
W
3,911
82
0
410
7,675
2,815
940
4,879
2,796
66,718
240
L
6,239
1,689
0
2,607
9,030
2,702
0
1,145
7,885
44,622
6,459
W
5,762
1,621
0
2,161
9,869
4,302
547
3,406
6,463
0
50,808
L
Nemesis
5,383
2,435
0
3,078
13,879
5,083
0
2,351
11,454
0
39,258
W
16,691
5,656
0
918
8,997
4,187
0
1,184
7,813
0
76,413
L
Baba Yaga
fearlightningx
Baba Yaga
5,237
229
0
1,279
7,467
3,825
0
2,314
4,923
56,629
1,850
W
Aphrodite
sugarbearmariah
Aphrodite
5,264
209
2,699
6,063
8,194
6,320
206
3,805
4,389
45,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,799
Gold Earned
42,240
378
Minions Killed
498
0
Camps Cleared
0
1,332,322
Distance Traveled
1,544,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,648
510
111
7
0
210,911
0
L
Ymir
6,691
446
40
3
0
252,316
0
W
Surtr
9,144
610
114
8
0
231,838
0
W
Thoth
9,179
612
143
10
0
299,890
0
L
Sol
6,259
417
71
5
0
283,990
0
W
Artemis
6,903
460
82
5
0
288,784
0
L
Nemesis
6,540
436
68
5
0
316,760
0
W
Awilix
9,535
636
95
6
0
410,355
0
L
Baba Yaga
7,661
511
88
6
0
268,345
0
W
Aphrodite
7,479
499
64
4
0
313,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role