Player Matchup

Raijin
Raijin
Gold IV
Dredgendz
Raijin
Gold IV
Level 159
God Stats
2W - 0L
1,704 SR
Queue Stats
11W - 1L
1,784 MMR
Party 1
Arachne
Arachne
Gold IV
ahuger0ck
Arachne
Gold IV
Level 214
God Stats
7W - 0L
2,023 SR
Queue Stats
11W - 1L
1,784 MMR
Party 1
Atlas
Atlas
Gold IV
ßrúh
Atlas
Gold IV
Level 162
God Stats
13W - 2L
1,846 SR
Queue Stats
19W - 4L
1,784 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 178
1,858 SR
1,784 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,498 SR
1,716 MMR
Anhur
Anhur
Silver I
Kingtaco29
Anhur
Silver I
Level 127
God Stats
3W - 7L
1,707 SR
Queue Stats
25W - 29L
1,608 MMR
Solo
Anubis
Anubis
Gold III
Pccnt
Anubis
Gold III
Level 76
God Stats
1W - 3L
1,286 SR
Queue Stats
231W - 261L
1,662 MMR
Solo
Chaac
Chaac
Platinum III
XxMoMoney 079xX
Chaac
Platinum III
Level 172
God Stats
20W - 20L
1,500 SR
Queue Stats
546W - 584L
1,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dredgendz
Raijin
13
2 / 2 / 9
8,331
833
8,721
7,180
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
ahuger0ck
Arachne
13
7 / 2 / 5
8,997
900
10,229
12,818
7,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
ßrúh
Atlas
14
4 / 1 / 8
8,967
897
8,634
10,929
7,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
Ix ChelThothBaba YagaCharonBake Kujira

VS

Bans
AthenaAchillesPersephoneHerculesMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
2 / 2 / 2
8,090
809
6,272
8,728
3,349
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anubis
Pccnt
Anubis
13
2 / 5 / 1
7,670
767
7,400
9,154
5,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 3
6,911
691
7,254
16,128
15,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
5
5
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
Dredgendz
Raijin
2
2
9
3.25
L
Anhur
2
2
2
1.5
L
Anubis
Pccnt
Anubis
2
5
1
0.5
L
1
6
3
0.42
W
Arachne
ahuger0ck
Arachne
7
2
5
4.75
W
Atlas
ßrúh
Atlas
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,584
Damage
20,926
30,927
Taken
34,010
17,227
Mitigated
24,774
10,784
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Dredgendz
Raijin
8,721
995
0
2,333
7,180
2,391
610
2,032
4,874
32,492
0
L
Anhur
6,272
3,908
0
1,087
8,728
3,349
1,026
4,652
3,672
0
29,995
L
Anubis
Pccnt
Anubis
7,400
257
0
2,190
9,154
5,481
0
4,419
4,192
28,984
513
L
7,254
1,608
0
4,704
16,128
15,944
76
6,772
8,774
0
17,391
W
Arachne
ahuger0ck
Arachne
10,229
6,247
0
6,182
12,818
7,150
607
3,195
9,422
0
29,748
W
Atlas
ßrúh
Atlas
8,634
3,145
0
2,269
10,929
7,686
1,002
1,460
9,358
28,836
628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,295
Gold Earned
22,671
136
Minions Killed
156
0
Camps Cleared
0
556,889
Distance Traveled
527,544
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,331
833
72
7
0
169,846
0
L
Anhur
8,090
809
59
6
0
176,160
0
L
Anubis
7,670
767
65
7
0
175,890
4
L
Chaac
6,911
691
32
3
0
175,494
0
W
Arachne
8,997
900
26
3
0
192,770
0
W
Atlas
8,967
897
38
4
0
194,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role