Player Matchup

Tiamat
Tiamat
Blazed354
Tiamat
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,820 Elo+
Party 1
Cthulhu
Cthulhu
Jartack
Cthulhu
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 22L
1,650 Elo+
Party 2
Yu Huang
Yu Huang
Pulsestar2
Yu Huang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,820 Elo+
Party 1
Artio
Artio
Typhis11
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 101L
1,658 Elo+
Party 2
Hera
Hera
Zinillie
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,453 Elo+
Solo
Team Averages
Level 83
1,500 SR
1,680 Elo+

VS

Team Averages
Level 147
1,457 SR
1,467 Elo+
Skadi
Skadi
AKEELA10
Skadi
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 114L
1,509 Elo+
Solo
Cerberus
Cerberus
Darth Remz
Cerberus
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
191W - 178L
1,418 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
EL ESTUP1T
Ah Muzen Cab
Level 134
God Stats
4W - 3L
1,500 SR
Queue Stats
212W - 202L
1,449 Elo+
Solo
Eset
Eset
StrawHatKory
Eset
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,479 Elo+
Solo
Hun Batz
Hun Batz
TORONTO 6 GOD
Hun Batz
Level 199
God Stats
3W - 3L
1,284 SR
Queue Stats
285W - 287L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blazed354
Tiamat
14
2 / 5 / 5
7,850
785
5,525
10,985
7,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Jartack
Cthulhu
14
0 / 4 / 4
7,094
709
4,825
16,799
8,874
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Pulsestar2
Yu Huang
15
1 / 4 / 4
7,641
764
7,225
10,210
4,580
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Typhis11
Artio
12
1 / 3 / 4
7,459
746
3,332
19,534
15,455
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
14
4 / 5 / 3
7,699
770
11,425
8,801
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AKEELA10
Skadi
16
1 / 1 / 18
9,045
905
14,952
5,883
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
Darth Remz
Cerberus
14
3 / 3 / 13
8,398
840
9,550
14,382
13,503
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
EL ESTUP1T
Ah Muzen Cab
17
10 / 1 / 9
10,161
1,016
15,830
10,196
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 2 / 8
8,111
811
8,983
7,007
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
TORONTO 6 GOD
Hun Batz
15
5 / 4 / 10
9,200
920
12,514
11,983
8,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
8
Kills
21
21
Deaths
11
20
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Skadi
AKEELA10
Skadi
1
1
18
10
L
Tiamat
Blazed354
Tiamat
2
5
5
0.9
W
Cerberus
Darth Remz
Cerberus
3
3
13
3.17
W
Ah Muzen Cab
EL ESTUP1T
Ah Muzen Cab
10
1
9
14.5
L
Cthulhu
Jartack
Cthulhu
0
4
4
0.5
L
Yu Huang
Pulsestar2
Yu Huang
1
4
4
0.75
W
2
2
8
3
W
Hun Batz
TORONTO 6 GOD
Hun Batz
5
4
10
2.5
L
Artio
Typhis11
Artio
1
3
4
1
L
Hera
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,332
Damage
61,829
66,329
Taken
49,451
39,648
Mitigated
33,637
16,799
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AKEELA10
Skadi
14,952
4,651
504
673
5,883
2,957
1,292
4,423
1,460
0
31,853
L
Tiamat
Blazed354
Tiamat
5,525
579
1,172
1,743
10,985
7,237
0
3,590
7,114
12,395
0
W
Cerberus
Darth Remz
Cerberus
9,550
178
1,100
5,837
14,382
13,503
126
7,077
7,305
13,731
0
W
Ah Muzen Cab
EL ESTUP1T
Ah Muzen Cab
15,830
3,310
618
1,169
10,196
5,370
1,762
5,787
4,409
0
34,870
L
Cthulhu
Jartack
Cthulhu
4,825
0
0
2,996
16,799
8,874
0
4,557
11,725
16,253
0
L
Yu Huang
Pulsestar2
Yu Huang
7,225
1,324
381
497
10,210
4,580
0
2,062
7,985
17,740
0
W
8,983
142
1,565
994
7,007
3,425
510
6,600
407
12,798
767
W
Hun Batz
TORONTO 6 GOD
Hun Batz
12,514
1,865
379
3,494
11,983
8,382
198
8,445
3,538
0
22,005
L
Artio
Typhis11
Artio
3,332
522
2,963
5,853
19,534
15,455
0
5,521
13,512
7,549
0
L
Hera
11,425
3,583
741
453
8,801
3,502
0
1,084
7,630
20,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,743
Gold Earned
44,915
105
Minions Killed
150
0
Camps Cleared
0
901,617
Distance Traveled
1,031,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,045
905
35
4
0
195,606
0
L
Tiamat
7,850
785
20
2
0
196,867
0
W
Cerberus
8,398
840
24
2
0
200,836
0
W
Ah Muzen Cab
10,161
1,016
40
4
0
211,825
0
L
Cthulhu
7,094
709
30
3
0
169,115
0
L
Yu Huang
7,641
764
26
3
0
179,191
0
W
Eset
8,111
811
25
3
0
212,090
0
W
Hun Batz
9,200
920
26
3
0
211,370
0
L
Artio
7,459
746
5
1
0
176,501
0
L
Hera
7,699
770
24
2
0
179,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role