Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
JediSage2000
Fenrir
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 59L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Liamwar2023
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
RainingPoncho
Freya
Level 98
God Stats
0W - 3L
1,283 SR
Queue Stats
139W - 116L
1,475 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
UTalDo G0D
Ah Muzen Cab
Level 95
God Stats
3W - 2L
1,277 SR
Queue Stats
168W - 173L
1,438 Elo+
Solo
Team Averages
Level 86
1,412 SR
1,469 Elo+

VS

Team Averages
Level 94
1,610 SR
1,448 Elo+
Danzaburou
Danzaburou
FatalWhippet
Danzaburou
Level 96
God Stats
5W - 1L
1,498 SR
Queue Stats
73W - 68L
1,519 Elo+
Solo
Bacchus
Bacchus
Jorge343
Bacchus
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,437 Elo+
Solo
Medusa
Medusa
Sr-Hockings
Medusa
Level 129
God Stats
3W - 2L
1,747 SR
Queue Stats
110W - 106L
1,463 Elo+
Solo
Izanami
Izanami
grindr_baby
Izanami
Level 80
God Stats
3W - 1L
1,804 SR
Queue Stats
44W - 46L
1,481 Elo+
Solo
Ra
Ra
jpizzondahoes
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 57L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 8 / 2
7,456
746
3,836
13,886
12,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
12
1 / 5 / 4
7,084
708
6,759
9,456
5,550
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Liamwar2023
Cthulhu
13
2 / 5 / 4
7,446
745
2,789
10,728
11,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 7 / 4
6,915
692
6,743
11,974
5,248
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
UTalDo G0D
Ah Muzen Cab
14
2 / 3 / 4
7,132
713
14,529
9,521
4,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatalWhippet
Danzaburou
15
3 / 2 / 18
8,991
899
8,879
9,111
4,669
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Jorge343
Bacchus
15
2 / 1 / 19
9,552
955
8,649
13,377
20,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
14
2 / 3 / 12
8,270
827
9,150
10,714
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
grindr_baby
Izanami
17
16 / 2 / 8
10,482
1,048
17,735
9,751
4,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 2 / 17
9,005
901
6,604
7,288
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
102
8
Kills
28
28
Deaths
10
18
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
8
2
0.38
W
Danzaburou
FatalWhippet
Danzaburou
3
2
18
6
L
Fenrir
1
5
4
0.6
W
Bacchus
Jorge343
Bacchus
2
1
19
11.5
L
Cthulhu
Liamwar2023
Cthulhu
2
5
4
0.8
L
1
7
4
0.43
W
Medusa
2
3
12
2.67
L
Ah Muzen Cab
UTalDo G0D
Ah Muzen Cab
2
3
4
1.33
W
Izanami
grindr_baby
Izanami
16
2
8
10
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,656
Damage
51,017
55,565
Taken
50,241
39,722
Mitigated
37,774
6,846
Healing
21,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,836
504
365
1,244
13,886
12,914
0
4,333
9,475
0
5,094
W
Danzaburou
FatalWhippet
Danzaburou
8,879
3,222
816
1,438
9,111
4,669
3,016
1,797
7,090
0
20,611
L
Fenrir
6,759
1,224
220
1,265
9,456
5,550
0
2,304
7,152
0
10,932
W
Bacchus
Jorge343
Bacchus
8,649
839
1,445
3,901
13,377
20,293
148
2,069
11,267
9,235
4,248
L
Cthulhu
Liamwar2023
Cthulhu
2,789
108
0
404
10,728
11,617
0
2,867
7,775
8,090
117
L
6,743
1,565
169
1,363
11,974
5,248
0
2,139
9,835
16,648
363
W
Medusa
9,150
3,531
762
2,726
10,714
4,707
1,252
3,017
7,697
0
23,977
L
Ah Muzen Cab
UTalDo G0D
Ah Muzen Cab
14,529
4,046
814
1,002
9,521
4,393
0
1,218
8,303
0
26,123
W
Izanami
grindr_baby
Izanami
17,735
12,925
462
2,271
9,751
4,834
3,040
1,993
7,713
0
33,400
W
6,604
1,270
5,205
2,274
7,288
3,271
140
407
6,837
13,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,033
Gold Earned
46,300
66
Minions Killed
141
0
Camps Cleared
0
706,027
Distance Traveled
952,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,456
746
0
0
0
166,204
0
W
Danzaburou
8,991
899
33
3
0
195,571
0
L
Fenrir
7,084
708
14
1
0
138,133
0
W
Bacchus
9,552
955
20
2
0
212,023
0
L
Cthulhu
7,446
745
4
0
0
131,769
0
L
Freya
6,915
692
28
3
0
145,349
0
W
Medusa
8,270
827
26
3
0
205,013
0
L
Ah Muzen Cab
7,132
713
20
2
0
124,572
0
W
Izanami
10,482
1,048
41
4
0
163,090
0
W
Ra
9,005
901
21
2
0
176,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role