Player Matchup

Sol
Sol
DustntheWind241
Sol
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
385W - 410L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
GreatGray
Gilgamesh
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,478 Elo+
Party 1
Xbalanque
Xbalanque
TehTrev
Xbalanque
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,286 Elo+
Party 1
Baron Samedi
Baron Samedi
TimmyTurntHer
Baron Samedi
Level 109
God Stats
1W - 0L
1,243 SR
Queue Stats
31W - 28L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
Worlds5977
Cthulhu
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,288 Elo+
Party 1
Team Averages
Level 114
1,449 SR
1,397 Elo+

VS

Team Averages
Level 54
1,547 SR
1,565 Elo+
Baron Samedi
Baron Samedi
HyperStiff
Baron Samedi
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 127L
1,337 Elo+
Solo
Hachiman
Hachiman
SI1VER GORI11A
Hachiman
Level 64
God Stats
11W - 10L
1,500 SR
Queue Stats
327W - 304L
1,624 Elo+
Solo
Nemesis
Nemesis
Solarurf
Nemesis
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
47W - 44L
1,609 Elo+
Party 2
Heimdallr
Heimdallr
SpicyCabba
Heimdallr
Level 24
God Stats
3W - 1L
1,734 SR
Queue Stats
44W - 40L
1,604 Elo+
Solo
Raijin
Raijin
WhiteWisp
Raijin
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 49L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 12
10,738
976
15,002
8,720
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
GreatGray
Gilgamesh
17
8 / 2 / 16
10,175
925
16,296
19,344
20,107
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
TehTrev
Xbalanque
17
9 / 2 / 17
10,312
937
14,354
10,237
5,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TimmyTurntHer
Baron Samedi
14
1 / 5 / 20
8,682
789
5,961
13,289
7,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Worlds5977
Cthulhu
15
1 / 4 / 19
8,799
800
18,114
15,877
15,099
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HyperStiff
Baron Samedi
14
3 / 5 / 2
8,393
763
10,101
15,311
15,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
14
5 / 6 / 3
8,250
750
11,591
13,396
6,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Solarurf
Nemesis
14
1 / 6 / 8
7,964
724
12,188
18,510
19,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
SpicyCabba
Heimdallr
13
1 / 7 / 7
8,313
756
9,982
15,013
7,446
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Raijin
WhiteWisp
Raijin
16
2 / 5 / 6
8,613
783
11,846
13,403
6,713
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
38
29
Kills
12
14
Deaths
29
84
Assists
26
Player
Kills
Deaths
Assists
KDA
W
10
1
12
16
W
Gilgamesh
GreatGray
Gilgamesh
8
2
16
8
L
Baron Samedi
HyperStiff
Baron Samedi
3
5
2
0.8
L
Hachiman
5
6
3
1.08
L
Nemesis
Solarurf
Nemesis
1
6
8
0.83
L
Heimdallr
SpicyCabba
Heimdallr
1
7
7
0.64
W
Xbalanque
TehTrev
Xbalanque
9
2
17
8.75
W
Baron Samedi
TimmyTurntHer
Baron Samedi
1
5
20
2.2
L
Raijin
WhiteWisp
Raijin
2
5
6
1
W
Cthulhu
Worlds5977
Cthulhu
1
4
19
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,727
Damage
55,708
67,467
Taken
75,633
52,664
Mitigated
55,406
21,577
Healing
24,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,002
4,432
667
2,869
8,720
4,217
3,096
2,109
6,461
31,227
0
W
Gilgamesh
GreatGray
Gilgamesh
16,296
4,024
2,694
4,535
19,344
20,107
485
6,809
12,074
0
21,639
L
Baron Samedi
HyperStiff
Baron Samedi
10,101
477
3,681
4,484
15,311
15,272
0
8,363
6,397
18,023
0
L
Hachiman
11,591
6,500
84
1,664
13,396
6,157
0
5,983
6,870
0
19,453
L
Nemesis
Solarurf
Nemesis
12,188
3,484
2,505
4,621
18,510
19,818
0
7,830
10,110
0
16,559
L
Heimdallr
SpicyCabba
Heimdallr
9,982
5,207
1,598
2,178
15,013
7,446
0
7,422
7,276
0
18,792
W
Xbalanque
TehTrev
Xbalanque
14,354
8,955
1,079
815
10,237
5,355
3,023
3,773
6,252
0
31,962
W
Baron Samedi
TimmyTurntHer
Baron Samedi
5,961
471
2,160
2,592
13,289
7,886
617
4,978
8,099
11,527
377
L
Raijin
WhiteWisp
Raijin
11,846
2,261
1,047
2,390
13,403
6,713
0
7,725
5,407
24,213
367
W
Cthulhu
Worlds5977
Cthulhu
18,114
562
780
3,386
15,877
15,099
704
4,026
11,760
25,600
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,706
Gold Earned
41,533
123
Minions Killed
98
0
Camps Cleared
0
1,118,491
Distance Traveled
908,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,738
976
41
4
0
207,139
0
W
Gilgamesh
10,175
925
16
1
0
300,794
0
L
Baron Samedi
8,393
763
11
1
0
165,093
0
L
Hachiman
8,250
750
17
2
0
162,538
0
L
Nemesis
7,964
724
17
2
0
223,342
0
L
Heimdallr
8,313
756
20
2
0
177,558
0
W
Xbalanque
10,312
937
35
3
0
206,184
0
W
Baron Samedi
8,682
789
14
1
0
201,747
0
L
Raijin
8,613
783
33
3
0
179,737
0
W
Cthulhu
8,799
800
17
2
0
202,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role