Player Matchup

Bacchus
Bacchus
Runissian
Bacchus
Level 36
God Stats
2W - 0L
1,703 SR
Queue Stats
261W - 253L
1,472 Elo+
Party 1
Tyr
Tyr
THE_JUGGAUNAUT
Tyr
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 123L
1,486 Elo+
Solo
Sobek
Sobek
Unknown62317
Sobek
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
160W - 152L
1,532 Elo+
Solo
Janus
Janus
ur adiccted
Janus
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 104L
1,497 Elo+
Solo
Charybdis
Charybdis
xembug
Charybdis
Level 29
God Stats
9W - 9L
1,703 SR
Queue Stats
344W - 353L
1,472 Elo+
Party 1
Team Averages
Level 73
1,581 SR
1,492 Elo+

VS

Team Averages
Level 80
1,495 SR
1,484 Elo+
Sobek
Sobek
Scrubmastakilla
Sobek
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
571W - 558L
1,409 Elo+
Solo
Susano
Susano
StewieJosh2002
Susano
Level 26
God Stats
0W - 6L
1,500 SR
Queue Stats
306W - 311L
1,534 Elo+
Solo
Hercules
Hercules
Teddy-Pooh-Bear
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,505 Elo+
Solo
He Bo
He Bo
inrockstarmode
He Bo
Level 69
God Stats
2W - 1L
1,715 SR
Queue Stats
396W - 406L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
kgroth6
Tsukuyomi
Level 129
God Stats
0W - 1L
1,261 SR
Queue Stats
20W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Runissian
Bacchus
12
1 / 2 / 12
6,729
841
6,463
8,594
10,224
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 2 / 9
6,973
872
9,691
12,334
8,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 1 / 11
7,535
942
4,683
8,855
10,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
7 / 0 / 8
8,411
1,051
12,308
5,271
2,396
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
xembug
Charybdis
13
2 / 1 / 10
7,516
940
7,679
7,778
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,281
785
5,610
10,059
9,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 5 / 3
6,690
836
8,529
9,278
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
12
0 / 3 / 3
6,267
783
6,135
16,445
13,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 1 / 0
5,228
654
2,192
1,419
497
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
kgroth6
Tsukuyomi
12
3 / 4 / 1
6,620
828
8,804
7,884
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
16
Kills
6
6
Deaths
16
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Runissian
Bacchus
1
2
12
3.5
L
1
3
2
0.67
L
2
5
3
0.7
W
3
2
9
3.75
L
Hercules
0
3
3
0.5
W
3
1
11
8.5
L
0
1
0
0
L
Tsukuyomi
kgroth6
Tsukuyomi
3
4
1
0.88
W
7
0
8
11
W
Charybdis
xembug
Charybdis
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,824
Damage
31,270
42,832
Taken
45,085
35,769
Mitigated
30,844
15,149
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Runissian
Bacchus
6,463
1,133
445
815
8,594
10,224
546
1,622
6,972
9,295
0
L
5,610
484
259
2,020
10,059
9,444
0
3,712
6,347
7,636
0
L
8,529
1,746
1,081
1,216
9,278
4,129
0
5,441
3,837
0
16,199
W
9,691
1,340
0
3,345
12,334
8,940
0
1,679
10,655
563
15,113
L
Hercules
6,135
828
249
7,534
16,445
13,272
0
8,864
7,581
0
9,005
W
4,683
380
856
2,047
8,855
10,454
122
1,375
7,480
8,363
787
L
2,192
0
300
174
1,419
497
0
796
623
4,787
0
L
Tsukuyomi
kgroth6
Tsukuyomi
8,804
1,605
409
315
7,884
3,502
0
3,922
3,962
0
19,276
W
12,308
1,804
1,585
932
5,271
2,396
518
1,352
3,919
18,636
1,466
W
Charybdis
xembug
Charybdis
7,679
3,060
2,239
2,885
7,778
3,755
1,117
1,774
6,004
0
18,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,164
Gold Earned
31,086
78
Minions Killed
52
0
Camps Cleared
0
866,535
Distance Traveled
716,585
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,729
841
3
0
0
159,674
0
L
Sobek
6,281
785
5
1
0
161,526
0
L
Susano
6,690
836
25
3
0
152,459
0
W
Tyr
6,973
872
13
2
0
186,688
0
L
Hercules
6,267
783
8
1
0
167,187
0
W
Sobek
7,535
942
7
1
0
183,907
0
L
He Bo
5,228
654
6
1
0
70,140
0
L
Tsukuyomi
6,620
828
8
1
0
165,273
0
W
Janus
8,411
1,051
25
3
0
184,879
0
W
Charybdis
7,516
940
30
4
0
151,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role