Player Matchup

Nike
Nike
Gold II
 
Nike
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Gold IV
AlejoMW023
Agni
Gold IV
Level 142
God Stats
17W - 23L
1,211 SR
Queue Stats
324W - 320L
1,401 MMR
Party 2
Hun Batz
Hun Batz
Silver II
Blazed354
Hun Batz
Silver II
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 12L
1,403 MMR
Party 4
Sol
Sol
Gold V
OfficialJTower
Sol
Gold V
Level 203
God Stats
9W - 15L
1,289 SR
Queue Stats
379W - 387L
1,478 MMR
Solo
Ganesha
Ganesha
Bronze III
Pulsestar2
Ganesha
Bronze III
Level 107
God Stats
0W - 1L
1,215 SR
Queue Stats
1W - 2L
1,554 MMR
Party 4
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,343 SR
1,467 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,646 SR
1,480 MMR
Thoth
Thoth
Silver II
Inarem
Thoth
Silver II
Level 153
God Stats
2W - 2L
1,640 SR
Queue Stats
20W - 10L
1,477 MMR
Party 3
Kuzenbo
Kuzenbo
Silver II
MidnightinNYC_
Kuzenbo
Silver II
Level 164
God Stats
19W - 11L
1,888 SR
Queue Stats
116W - 104L
1,446 MMR
Party 1
Nemesis
Nemesis
Silver II
Noxsey
Nemesis
Silver II
Level 159
God Stats
2W - 2L
1,495 SR
Queue Stats
123W - 116L
1,523 MMR
Party 1
Horus
Horus
Silver II
playername112
Horus
Silver II
Level 76
God Stats
1W - 1L
1,707 SR
Queue Stats
21W - 13L
1,477 MMR
Party 3
Chernobog
Chernobog
Gold V
xHotel
Chernobog
Gold V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 3 / 0
5,433
543
4,726
8,125
5,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 1
5,117
512
1,275
5,338
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Blazed354
Hun Batz
10
1 / 3 / 0
5,107
511
2,575
8,767
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 0
5,158
516
4,611
5,095
1,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Pulsestar2
Ganesha
8
0 / 3 / 1
4,758
476
2,091
9,742
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
MercuryBake KujiraThorAchilles

VS

Bans
AthenaHachimanSusanoAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Inarem
Thoth
11
3 / 1 / 3
6,673
667
6,273
4,027
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 2
6,212
621
4,353
9,171
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Noxsey
Nemesis
13
4 / 0 / 1
6,859
686
2,018
6,555
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 4
6,313
631
4,440
6,712
4,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
xHotel
Chernobog
12
4 / 1 / 2
7,025
703
7,978
7,684
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
14
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
3
0
0
L
0
3
1
0.17
L
Hun Batz
Blazed354
Hun Batz
1
3
0
0.33
W
Thoth
Inarem
Thoth
3
1
3
4.5
W
1
0
2
2
W
Nemesis
Noxsey
Nemesis
4
0
1
4.5
L
1
2
0
0.5
L
Ganesha
Pulsestar2
Ganesha
0
3
1
0.17
W
2
0
4
4
W
Chernobog
xHotel
Chernobog
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,278
Damage
25,062
37,067
Taken
34,149
15,994
Mitigated
18,499
9,841
Healing
16,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,726
1,176
0
1,972
8,125
5,055
0
3,720
3,794
0
41,370
L
1,275
0
0
505
5,338
1,741
0
3,551
1,787
28,820
0
L
Hun Batz
Blazed354
Hun Batz
2,575
738
0
3,317
8,767
2,551
0
1,302
7,465
0
33,371
W
Thoth
Inarem
Thoth
6,273
222
0
750
4,027
1,298
384
1,527
2,497
50,185
922
W
4,353
1,303
0
3,892
9,171
6,775
0
0
8,574
35,588
1,983
W
Nemesis
Noxsey
Nemesis
2,018
749
0
5,334
6,555
2,381
0
126
6,429
0
57,221
L
4,611
2,359
0
1,672
5,095
1,371
0
0
5,095
32,202
9,010
L
Ganesha
Pulsestar2
Ganesha
2,091
327
0
2,375
9,742
5,276
0
1,260
8,482
11,229
0
W
4,440
1,953
610
3,110
6,712
4,646
71
2,467
4,245
0
15,261
W
Chernobog
xHotel
Chernobog
7,978
5,408
0
2,947
7,684
3,399
0
3,920
3,764
0
58,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
33,082
295
Minions Killed
360
0
Camps Cleared
0
893,974
Distance Traveled
1,067,082
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,433
543
77
8
0
155,961
0
L
Agni
5,117
512
61
6
0
159,578
0
L
Hun Batz
5,107
511
72
7
0
213,230
0
W
Thoth
6,673
667
81
8
0
210,095
2
W
Kuzenbo
6,212
621
65
7
0
202,051
0
W
Nemesis
6,859
686
97
10
0
228,747
0
L
Sol
5,158
516
82
8
0
185,646
0
L
Ganesha
4,758
476
3
0
0
179,559
0
W
Horus
6,313
631
23
2
0
228,303
1
W
Chernobog
7,025
703
94
9
0
197,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role