Player Matchup

Danzaburou
Danzaburou
Atsumiku
Danzaburou
Level 107
God Stats
2W - 1L
1,543 SR
Queue Stats
28W - 27L
1,527 Elo+
Party 2
Ah Puch
Ah Puch
ELKatante
Ah Puch
Level 107
God Stats
4W - 3L
1,723 SR
Queue Stats
37W - 42L
1,507 Elo+
Party 2
Nu Wa
Nu Wa
LISANDRO_CTBA
Nu Wa
Level 184
God Stats
3W - 6L
1,500 SR
Queue Stats
119W - 155L
1,381 Elo+
Solo
King Arthur
King Arthur
Pein Rikudo26
King Arthur
Level 163
God Stats
6W - 5L
1,538 SR
Queue Stats
72W - 58L
1,480 Elo+
Solo
Lancelot
Lancelot
kashiokuruma
Lancelot
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,416 Elo+
Solo
Team Averages
Level 140
1,561 SR
1,462 Elo+

VS

Team Averages
Level 95
1,627 SR
1,460 Elo+
Ishtar
Ishtar
 
Ishtar
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Kevingg2000
Ix Chel
Level 88
God Stats
0W - 1L
1,709 SR
Queue Stats
11W - 15L
1,886 Elo+
Solo
Maui
Maui
SllREN
Maui
Level 125
God Stats
1W - 1L
1,724 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Odin
Odin
empathyswrldTTV
Odin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,259 Elo+
Party 1
Zeus
Zeus
ysu31245
Zeus
Level 48
God Stats
0W - 1L
1,700 SR
Queue Stats
2W - 3L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Atsumiku
Danzaburou
15
2 / 1 / 3
9,526
866
6,221
9,098
3,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Ah Puch
ELKatante
Ah Puch
18
5 / 0 / 7
10,548
959
14,876
8,272
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 1 / 11
9,775
889
12,188
3,312
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Pein Rikudo26
King Arthur
17
6 / 3 / 8
9,941
904
11,951
13,355
16,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
kashiokuruma
Lancelot
15
2 / 3 / 4
8,964
815
6,985
10,092
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 4 / 2
8,040
731
3,772
11,089
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Kevingg2000
Ix Chel
16
3 / 6 / 3
9,258
842
10,376
12,570
5,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Maui
SllREN
Maui
15
0 / 2 / 7
9,001
818
5,731
15,249
15,416
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 1 / 3
8,910
810
7,488
11,276
11,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
1 / 4 / 2
8,055
732
3,898
9,025
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
17
Kills
8
8
Deaths
17
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
2
0.5
W
Danzaburou
Atsumiku
Danzaburou
2
1
3
3.5
W
Ah Puch
ELKatante
Ah Puch
5
0
7
8.5
L
Ix Chel
Kevingg2000
Ix Chel
3
6
3
0.75
W
2
1
11
7.5
W
King Arthur
Pein Rikudo26
King Arthur
6
3
8
3.33
L
Maui
SllREN
Maui
0
2
7
1.75
L
3
1
3
4.5
W
Lancelot
kashiokuruma
Lancelot
2
3
4
1.33
L
Zeus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,221
Damage
31,265
44,129
Taken
59,209
30,699
Mitigated
40,534
9,296
Healing
7,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,772
1,834
0
1,303
11,089
4,598
0
6,632
4,365
0
18,635
W
Danzaburou
Atsumiku
Danzaburou
6,221
2,837
0
2,076
9,098
3,974
1,582
4,845
4,025
0
21,258
W
Ah Puch
ELKatante
Ah Puch
14,876
428
0
1,968
8,272
3,649
1,025
4,386
3,633
40,812
1,300
L
Ix Chel
Kevingg2000
Ix Chel
10,376
1,237
628
726
12,570
5,729
0
5,989
5,871
40,523
0
W
12,188
5,919
0
0
3,312
1,313
851
1,169
1,964
39,878
559
W
King Arthur
Pein Rikudo26
King Arthur
11,951
1,287
936
3,005
13,355
16,108
17
5,250
7,777
0
22,741
L
Maui
SllREN
Maui
5,731
892
1,839
2,236
15,249
15,416
0
5,209
9,747
19,585
0
L
7,488
726
0
571
11,276
11,032
288
5,245
5,862
0
21,673
W
Lancelot
kashiokuruma
Lancelot
6,985
439
0
1,311
10,092
5,655
587
3,865
5,987
0
20,729
L
Zeus
3,898
749
0
370
9,025
3,759
0
3,563
5,365
18,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,754
Gold Earned
43,264
263
Minions Killed
204
0
Camps Cleared
0
1,114,689
Distance Traveled
1,055,699
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,040
731
42
4
0
207,162
0
W
Danzaburou
9,526
866
54
5
0
230,151
0
W
Ah Puch
10,548
959
74
7
0
218,989
0
L
Ix Chel
9,258
842
68
6
0
198,233
2
W
Nu Wa
9,775
889
68
6
0
189,324
0
W
King Arthur
9,941
904
35
3
0
241,921
4
L
Maui
9,001
818
27
2
0
234,265
3
L
Odin
8,910
810
31
3
0
238,156
0
W
Lancelot
8,964
815
32
3
0
234,304
0
L
Zeus
8,055
732
36
3
0
177,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role