Player Matchup

Tiamat
Tiamat
LuzbelTF
Tiamat
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,579 Elo+
Party 2
Hachiman
Hachiman
albertomitu
Hachiman
Level 133
God Stats
2W - 1L
1,806 SR
Queue Stats
17W - 18L
1,586 Elo+
Party 2
Achilles
Achilles
elrussillo
Achilles
Level 136
God Stats
2W - 4L
1,525 SR
Queue Stats
36W - 31L
1,613 Elo+
Party 2
Team Averages
Level 127
1,610 SR
1,593 Elo+

VS

Team Averages
Level 128
1,469 SR
1,726 Elo+
Da Ji
Da Ji
Andrixuss
Da Ji
Level 156
God Stats
2W - 0L
1,426 SR
Queue Stats
123W - 112L
1,688 Elo+
Party 1
Sol
Sol
Chit013
Sol
Level 120
God Stats
1W - 0L
1,220 SR
Queue Stats
48W - 41L
1,797 Elo+
Party 1
Loki
Loki
noseasegoista
Loki
Level 109
God Stats
1W - 1L
1,760 SR
Queue Stats
26W - 29L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LuzbelTF
Tiamat
10
0 / 7 / 3
6,472
647
4,006
10,343
6,056
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
albertomitu
Hachiman
12
2 / 5 / 1
7,165
717
6,856
9,649
4,945
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
elrussillo
Achilles
12
1 / 4 / 2
7,012
701
9,063
16,983
16,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Andrixuss
Da Ji
15
8 / 1 / 8
9,442
944
15,621
11,235
7,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
15
8 / 0 / 5
9,493
949
12,205
7,714
2,854
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 14
8,123
812
5,467
8,975
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
3
Kills
16
16
Deaths
3
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Andrixuss
Da Ji
8
1
8
12
W
Sol
8
0
5
10.5
L
Tiamat
LuzbelTF
Tiamat
0
7
3
0.21
L
Hachiman
albertomitu
Hachiman
2
5
1
0.5
L
Achilles
elrussillo
Achilles
1
4
2
0.5
W
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,925
Damage
33,293
36,975
Taken
27,924
27,253
Mitigated
19,152
4,908
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Andrixuss
Da Ji
15,621
3,583
0
3,729
11,235
7,457
362
1,548
9,067
0
39,661
W
Sol
12,205
4,857
0
3,124
7,714
2,854
967
1,009
6,426
44,843
2,138
L
Tiamat
LuzbelTF
Tiamat
4,006
816
0
570
10,343
6,056
0
2,788
6,998
12,849
0
L
Hachiman
albertomitu
Hachiman
6,856
3,901
0
1,504
9,649
4,945
0
3,988
5,224
0
23,934
L
Achilles
elrussillo
Achilles
9,063
2,043
0
2,834
16,983
16,252
0
4,950
11,075
0
21,925
W
5,467
797
0
1,264
8,975
8,841
0
1,505
6,720
0
27,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,649
Gold Earned
27,058
90
Minions Killed
170
0
Camps Cleared
0
534,927
Distance Traveled
642,199
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,442
944
51
5
0
216,939
0
W
Sol
9,493
949
80
8
0
199,055
0
L
Tiamat
6,472
647
22
2
0
167,380
1
L
Hachiman
7,165
717
53
5
0
167,442
0
L
Achilles
7,012
701
15
2
0
200,105
0
W
Loki
8,123
812
39
4
0
226,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role