Player Matchup

Athena
Athena
 
Athena
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Barely_Alpha
Bakasura
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 108L
1,485 Elo+
Party 1
Surtr
Surtr
Fallen_Shadow_77
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,876 Elo+
Solo
Pele
Pele
NuniShadow
Pele
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 146L
1,462 Elo+
Party 1
Hou Yi
Hou Yi
Zodiac1155
Hou Yi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,295 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,524 Elo+

VS

Team Averages
Level 108
1,584 SR
1,450 Elo+
Ah Muzen Cab
Ah Muzen Cab
Demopl
Ah Muzen Cab
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 231L
1,336 Elo+
Solo
Shiva
Shiva
Horza133
Shiva
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 62L
1,516 Elo+
Solo
Khepri
Khepri
SargeLarge
Khepri
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,457 Elo+
Solo
Ah Puch
Ah Puch
ZeMDe
Ah Puch
Level 155
God Stats
6W - 3L
1,518 SR
Queue Stats
76W - 84L
1,536 Elo+
Solo
Zeus
Zeus
andres-victor3
Zeus
Level 61
God Stats
4W - 1L
1,902 SR
Queue Stats
208W - 204L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
1 / 3 / 6
8,221
685
8,044
16,424
16,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Barely_Alpha
Bakasura
16
5 / 4 / 3
8,470
706
11,156
14,657
13,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 6 / 6
8,475
706
5,047
16,219
15,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 6 / 4
8,003
667
7,069
13,483
6,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Zodiac1155
Hou Yi
14
0 / 5 / 3
7,103
592
2,604
12,919
6,854
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Demopl
Ah Muzen Cab
18
7 / 1 / 14
10,374
865
12,641
5,420
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
Horza133
Shiva
16
3 / 1 / 21
9,424
785
12,469
10,773
14,086
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
SargeLarge
Khepri
15
2 / 4 / 21
9,171
764
6,232
17,362
20,635
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
ZeMDe
Ah Puch
17
7 / 2 / 13
10,594
883
16,456
6,523
3,491
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
5 / 3 / 10
9,387
782
14,897
7,635
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
103
9
Kills
24
24
Deaths
11
22
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
6
1.33
L
Bakasura
Barely_Alpha
Bakasura
5
4
3
1.63
W
Ah Muzen Cab
Demopl
Ah Muzen Cab
7
1
14
14
L
2
6
6
0.83
W
Shiva
Horza133
Shiva
3
1
21
13.5
L
1
6
4
0.5
W
Khepri
SargeLarge
Khepri
2
4
21
3.13
W
Ah Puch
ZeMDe
Ah Puch
7
2
13
6.75
L
Hou Yi
Zodiac1155
Hou Yi
0
5
3
0.3
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,920
Damage
62,695
73,702
Taken
47,713
59,178
Mitigated
44,952
20,021
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
8,044
1,518
2,353
3,136
16,424
16,824
426
7,244
8,870
15,254
629
L
Bakasura
Barely_Alpha
Bakasura
11,156
5,480
2,248
3,954
14,657
13,709
0
8,468
5,918
0
9,304
W
Ah Muzen Cab
Demopl
Ah Muzen Cab
12,641
5,325
1,379
673
5,420
3,341
1,927
752
4,358
0
33,043
L
5,047
991
819
1,616
16,219
15,100
22
9,549
6,338
239
14,865
W
Shiva
Horza133
Shiva
12,469
1,206
1,307
2,720
10,773
14,086
320
2,473
7,538
2,755
18,288
L
7,069
729
2,114
1,995
13,483
6,691
261
7,131
6,125
0
20,021
W
Khepri
SargeLarge
Khepri
6,232
993
210
867
17,362
20,635
132
3,008
12,602
10,541
1,389
W
Ah Puch
ZeMDe
Ah Puch
16,456
529
829
875
6,523
3,491
1,680
1,302
5,109
40,804
0
L
Hou Yi
Zodiac1155
Hou Yi
2,604
1,586
0
1,786
12,919
6,854
880
6,228
6,428
0
7,938
W
14,897
1,482
788
475
7,635
3,399
480
555
5,581
23,374
434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,272
Gold Earned
48,950
115
Minions Killed
180
0
Camps Cleared
0
1,165,012
Distance Traveled
1,078,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,221
685
26
2
0
256,070
0
L
Bakasura
8,470
706
30
3
0
247,838
0
W
Ah Muzen Cab
10,374
865
44
4
0
225,610
0
L
Surtr
8,475
706
18
2
0
219,861
0
W
Shiva
9,424
785
24
2
0
233,673
0
L
Pele
8,003
667
20
2
0
233,422
0
W
Khepri
9,171
764
12
1
0
206,231
0
W
Ah Puch
10,594
883
60
5
0
213,084
0
L
Hou Yi
7,103
592
21
2
0
207,821
0
W
Zeus
9,387
782
40
3
0
199,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role