Player Matchup

Serqet
Serqet
 
Serqet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Geminice_-_
Vulcan
Level 167
God Stats
4W - 1L
1,733 SR
Queue Stats
625W - 757L
1,447 Elo+
Party 1
Ravana
Ravana
JohnAllynMyth
Ravana
Level 193
God Stats
3W - 5L
1,235 SR
Queue Stats
413W - 527L
1,521 Elo+
Party 1
Yemoja
Yemoja
OG_Humble_Ghost
Yemoja
Level 47
God Stats
8W - 6L
1,568 SR
Queue Stats
58W - 85L
1,452 Elo+
Party 1
Charybdis
Charybdis
ibby9116
Charybdis
Level 155
God Stats
1W - 1L
1,321 SR
Queue Stats
37W - 28L
1,669 Elo+
Party 1
Team Averages
Level 143
1,471 SR
1,518 Elo+

VS

Team Averages
Level 115
1,577 SR
1,595 Elo+
Da Ji
Da Ji
AntonioMorales
Da Ji
Level 148
God Stats
1W - 3L
1,508 SR
Queue Stats
76W - 73L
1,585 Elo+
Solo
Hachiman
Hachiman
DaRealMotion
Hachiman
Level 115
God Stats
3W - 1L
1,890 SR
Queue Stats
46W - 44L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ImprezvX
Morgan Le Fay
Level 124
God Stats
0W - 1L
1,566 SR
Queue Stats
36W - 42L
1,677 Elo+
Solo
Bellona
Bellona
KinggMilBGB
Bellona
Level 125
God Stats
1W - 3L
1,420 SR
Queue Stats
242W - 229L
1,446 Elo+
Party 2
Merlin
Merlin
Wafflebroman
Merlin
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 18L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
5 / 2 / 2
9,141
571
6,042
14,001
6,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
13
1 / 5 / 2
8,160
510
8,886
11,200
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 1
8,959
560
10,946
11,739
9,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 2 / 2
8,156
510
3,415
13,371
11,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
ibby9116
Charybdis
14
2 / 5 / 3
8,792
550
5,308
10,177
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 4 / 1
9,111
569
9,554
14,395
6,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
DaRealMotion
Hachiman
15
3 / 3 / 1
9,286
580
5,220
9,838
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
ImprezvX
Morgan Le Fay
9
1 / 2 / 2
6,783
424
4,412
7,113
4,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
KinggMilBGB
Bellona
14
0 / 0 / 0
8,284
518
7,773
17,153
19,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
13
1 / 1 / 1
8,110
507
8,935
8,977
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
14
15
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
2
2
3
L
9
4
1
2.38
L
Hachiman
DaRealMotion
Hachiman
3
3
1
1.17
W
Vulcan
1
5
2
0.4
L
Morgan Le Fay
ImprezvX
Morgan Le Fay
1
2
2
1
W
1
1
1
1.5
L
Bellona
KinggMilBGB
Bellona
0
0
0
0
W
1
2
2
1
L
Merlin
1
1
1
1.5
W
Charybdis
ibby9116
Charybdis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,597
Damage
35,894
60,488
Taken
57,476
35,664
Mitigated
38,531
15,533
Healing
11,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,042
2,038
0
1,319
14,001
6,627
391
1,828
11,981
0
66,167
L
9,554
1,969
0
790
14,395
6,987
0
2,858
11,062
0
80,291
L
Hachiman
DaRealMotion
Hachiman
5,220
2,759
0
3,508
9,838
3,937
785
619
9,126
0
67,546
W
Vulcan
8,886
3,700
0
1,860
11,200
4,347
468
3,777
7,423
56,194
1,932
L
Morgan Le Fay
ImprezvX
Morgan Le Fay
4,412
925
0
1,575
7,113
4,321
0
1,831
5,073
21,486
492
W
10,946
2,244
0
6,688
11,739
9,931
33
376
10,571
0
61,168
L
Bellona
KinggMilBGB
Bellona
7,773
1,144
0
5,223
17,153
19,883
0
1,227
14,782
0
58,895
W
3,415
420
1,454
3,426
13,371
11,337
0
7,165
6,206
24,319
2,180
L
Merlin
8,935
266
0
750
8,977
3,403
164
5,526
3,451
57,301
0
W
Charybdis
ibby9116
Charybdis
5,308
2,578
0
786
10,177
3,422
1,101
1,624
8,553
0
69,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,208
Gold Earned
41,574
420
Minions Killed
454
0
Camps Cleared
0
1,528,373
Distance Traveled
1,330,514
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,141
571
100
6
0
354,196
0
L
Da Ji
9,111
569
106
7
0
344,069
0
L
Hachiman
9,286
580
111
7
0
189,417
0
W
Vulcan
8,160
510
84
5
0
298,342
6
L
Morgan Le Fay
6,783
424
25
2
0
205,356
0
W
Ravana
8,959
560
84
5
0
325,745
3
L
Bellona
8,284
518
103
6
0
287,161
4
W
Yemoja
8,156
510
30
2
0
273,011
2
L
Merlin
8,110
507
109
7
0
304,511
0
W
Charybdis
8,792
550
122
8
0
277,079
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role