Player Matchup

Sobek
Sobek
Ducky4416
Sobek
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 59L
1,513 Elo+
Party 2
Merlin
Merlin
ForeverCharlie
Merlin
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 144L
1,520 Elo+
Solo
Charybdis
Charybdis
IchirakuRami
Charybdis
Level 37
God Stats
1W - 4L
1,105 SR
Queue Stats
71W - 93L
1,358 Elo+
Solo
Set
Set
Nukedawaffle
Set
Level 46
God Stats
1W - 1L
1,291 SR
Queue Stats
48W - 43L
1,525 Elo+
Party 2
Achilles
Achilles
SquidSlayer117
Achilles
Level 46
God Stats
2W - 1L
1,732 SR
Queue Stats
40W - 22L
1,539 Elo+
Solo
Team Averages
Level 44
1,425 SR
1,491 Elo+

VS

Team Averages
Level 50
1,657 SR
1,374 Elo+
Ares
Ares
Elitevector292
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,255 Elo+
Solo
Freya
Freya
Novac275870
Freya
Level 66
God Stats
4W - 3L
1,697 SR
Queue Stats
90W - 105L
1,326 Elo+
Party 1
Kali
Kali
PapaRabi
Kali
Level 63
God Stats
10W - 11L
1,797 SR
Queue Stats
74W - 72L
1,587 Elo+
Solo
Neith
Neith
Papatzu
Neith
Level 42
God Stats
18W - 15L
1,715 SR
Queue Stats
80W - 97L
1,291 Elo+
Solo
King Arthur
King Arthur
Zextus523
King Arthur
Level 15
God Stats
1W - 4L
1,574 SR
Queue Stats
79W - 108L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ducky4416
Sobek
12
1 / 3 / 7
7,750
484
5,173
18,349
19,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
3 / 0 / 2
9,511
594
8,744
6,910
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
IchirakuRami
Charybdis
12
4 / 1 / 2
7,780
486
8,957
9,094
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
6 / 0 / 1
8,322
520
7,433
12,052
6,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
15
3 / 0 / 3
8,993
562
10,974
14,523
19,147
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,809
426
4,011
11,077
8,550
Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 5 / 1
7,082
443
4,332
11,276
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
10
0 / 2 / 1
6,153
385
3,656
14,727
5,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Papatzu
Neith
11
0 / 4 / 3
6,579
411
7,456
9,788
3,663
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Zextus523
King Arthur
11
1 / 4 / 0
6,950
434
6,983
16,513
12,004
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
2
4
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
Ducky4416
Sobek
1
3
7
1.5
L
1
2
0
0.5
W
3
0
2
4
W
Charybdis
IchirakuRami
Charybdis
4
1
2
5
L
0
5
1
0.1
W
6
0
1
6.5
L
Kali
0
2
1
0.25
L
Neith
Papatzu
Neith
0
4
3
0.38
W
Achilles
3
0
3
4.5
L
King Arthur
Zextus523
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,281
Damage
26,438
60,928
Taken
63,381
51,410
Mitigated
33,445
14,792
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Ducky4416
Sobek
5,173
630
0
7,588
18,349
19,035
232
3,476
14,791
31,713
0
L
4,011
505
257
1,319
11,077
8,550
0
1,957
9,120
21,966
0
W
8,744
453
0
2,007
6,910
2,966
268
1,236
5,416
82,285
2,390
W
Charybdis
IchirakuRami
Charybdis
8,957
4,700
0
2,400
9,094
3,295
417
2,054
6,993
0
49,696
L
4,332
1,413
58
2,328
11,276
3,304
687
7,360
3,865
36,957
0
W
7,433
3,205
0
879
12,052
6,967
0
1,020
10,947
0
71,542
L
Kali
3,656
2,329
0
1,761
14,727
5,924
0
1,104
13,521
0
37,507
L
Neith
Papatzu
Neith
7,456
2,720
0
1,957
9,788
3,663
308
1,170
8,618
0
44,712
W
Achilles
10,974
2,477
0
1,918
14,523
19,147
1,040
47
14,438
0
60,609
L
King Arthur
Zextus523
King Arthur
6,983
1,080
0
530
16,513
12,004
0
2,215
13,271
0
39,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,356
Gold Earned
33,573
441
Minions Killed
255
0
Camps Cleared
0
1,489,692
Distance Traveled
1,402,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,750
484
28
2
0
294,168
0
L
Ares
6,809
426
23
1
0
274,091
0
W
Merlin
9,511
594
144
9
0
314,012
0
W
Charybdis
7,780
486
61
4
0
290,564
0
L
Freya
7,082
443
72
5
0
259,959
0
W
Set
8,322
520
108
7
0
339,470
0
L
Kali
6,153
385
56
4
0
326,210
0
L
Neith
6,579
411
54
3
0
263,593
0
W
Achilles
8,993
562
100
6
0
251,478
0
L
King Arthur
6,950
434
50
3
0
278,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role