Player Matchup

Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
BruhBeat
Hel
Level 8
God Stats
2W - 1L
1,307 SR
Queue Stats
292W - 309L
1,584 Elo+
Party 2
Nemesis
Nemesis
Raggieu
Nemesis
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 43L
1,531 Elo+
Solo
Chernobog
Chernobog
Zaddiuss
Chernobog
Level 15
God Stats
3W - 0L
1,728 SR
Queue Stats
16W - 9L
1,633 Elo+
Party 1
Athena
Athena
iWasResponsible
Athena
Level 51
God Stats
4W - 2L
1,463 SR
Queue Stats
39W - 46L
1,545 Elo+
Party 1
Team Averages
Level 50
1,500 SR
1,559 Elo+

VS

Team Averages
Level 62
1,560 SR
1,230 Elo+
Danzaburou
Danzaburou
ChickenEdit
Danzaburou
Level 19
God Stats
3W - 9L
1,609 SR
Queue Stats
8W - 28L
1,056 Elo+
Party 3
Poseidon
Poseidon
SpinningOffYerks
Poseidon
Level 8
God Stats
4W - 3L
1,690 SR
Queue Stats
65W - 70L
1,500 Elo+
Party 4
Horus
Horus
TTVOperationEnd
Horus
Level 222
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 54L
1,481 Elo+
Party 4
Ymir
Ymir
andrew72405
Ymir
Level 13
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 20L
1,056 Elo+
Party 3
Arachne
Arachne
mii8kk
Arachne
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 21L
1,056 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 3 / 2
7,739
516
9,773
6,759
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 4
8,225
548
5,491
9,298
7,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
Raggieu
Nemesis
14
5 / 2 / 0
8,014
534
11,175
12,477
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chernobog
Zaddiuss
Chernobog
12
4 / 0 / 6
7,732
515
7,099
5,996
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 7
6,974
465
6,150
10,291
10,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChickenEdit
Danzaburou
9
0 / 5 / 2
5,483
366
3,758
10,601
4,241
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
4 / 2 / 0
7,366
491
5,133
9,682
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
1 / 2 / 3
6,901
460
5,784
14,809
11,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

10
0 / 4 / 0
5,989
399
1,213
9,560
5,252
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
mii8kk
Arachne
9
0 / 4 / 4
5,848
390
4,485
10,645
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
17
Kills
5
6
Deaths
17
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
2
1.67
W
2
1
4
4
L
Danzaburou
ChickenEdit
Danzaburou
0
5
2
0.2
W
Nemesis
Raggieu
Nemesis
5
2
0
2.5
L
4
2
0
2
L
1
2
3
1.25
W
Chernobog
Zaddiuss
Chernobog
4
0
6
7
L
0
4
0
0
W
2
0
7
5.5
L
Arachne
mii8kk
Arachne
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,688
Damage
20,373
44,821
Taken
55,297
28,227
Mitigated
29,132
13,641
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,773
872
0
500
6,759
2,315
320
571
6,188
53,812
1,485
W
5,491
872
3,992
5,928
9,298
7,672
386
1,397
7,901
43,860
1,868
L
Danzaburou
ChickenEdit
Danzaburou
3,758
1,655
0
404
10,601
4,241
0
5,131
5,165
0
25,438
W
Nemesis
Raggieu
Nemesis
11,175
5,296
0
1,340
12,477
5,677
0
2,403
10,074
0
75,906
L
5,133
670
0
1,890
9,682
3,212
0
3,097
6,538
55,379
0
L
5,784
2,703
1,030
5,364
14,809
11,597
0
5,785
8,725
0
23,416
W
Chernobog
Zaddiuss
Chernobog
7,099
3,012
0
1,159
5,996
2,413
818
1,122
4,874
0
51,100
L
1,213
285
0
0
9,560
5,252
0
3,156
6,404
21,226
0
W
6,150
1,422
0
722
10,291
10,150
0
853
9,438
21,229
3,376
L
Arachne
mii8kk
Arachne
4,485
3,541
0
1,600
10,645
4,830
0
2,565
7,961
0
20,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,684
Gold Earned
31,587
404
Minions Killed
184
0
Camps Cleared
0
1,384,858
Distance Traveled
1,366,004
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,739
516
89
6
0
274,248
0
W
Hel
8,225
548
77
5
0
237,473
0
L
Danzaburou
5,483
366
37
2
0
247,158
2
W
Nemesis
8,014
534
125
8
0
299,043
0
L
Poseidon
7,366
491
82
5
0
287,103
0
L
Horus
6,901
460
20
1
0
258,667
3
W
Chernobog
7,732
515
79
5
0
265,310
0
L
Ymir
5,989
399
21
1
0
273,953
0
W
Athena
6,974
465
34
2
0
308,784
0
L
Arachne
5,848
390
24
2
0
299,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role