Player Matchup

Ix Chel
Ix Chel
Gold V
ChinoPlx
Ix Chel
Gold V
Level 149
God Stats
2W - 4L
1,387 SR
Queue Stats
257W - 238L
1,328 MMR
Party 2
Hachiman
Hachiman
Silver III
QuesitoMarquez
Hachiman
Silver III
Level 96
God Stats
16W - 17L
1,490 SR
Queue Stats
292W - 278L
1,255 MMR
Party 2
Nike
Nike
Gold IV
Rgaxiola5
Nike
Gold IV
Level 101
God Stats
9W - 7L
1,636 SR
Queue Stats
313W - 322L
1,455 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,504 SR
1,346 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 106
1,483 SR
1,281 MMR
Maui
Maui
Bronze II
 
Maui
Bronze II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Bronze I
SirBlack4396
Raijin
Bronze I
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 36L
1,016 MMR
Party 1
Apollo
Apollo
Bronze III
spydurbman
Apollo
Bronze III
Level 107
God Stats
9W - 11L
1,450 SR
Queue Stats
43W - 45L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ChinoPlx
Ix Chel
15
1 / 4 / 9
9,604
739
11,935
9,860
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
15
6 / 1 / 7
10,345
796
11,080
10,182
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nike
16
6 / 3 / 7
10,901
839
9,692
12,423
11,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AchillesThothAthenaKuzenboBake Kujira

VS

Bans
ArachneAresDiscordiaBacchusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
2 / 4 / 4
9,174
706
2,644
12,351
11,775
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
14
2 / 7 / 3
8,986
691
5,926
12,049
4,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
spydurbman
Apollo
16
4 / 2 / 3
9,600
738
10,396
14,088
6,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
13
Kills
8
8
Deaths
13
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
4
4
1
W
Ix Chel
ChinoPlx
Ix Chel
1
4
9
1.38
W
Hachiman
6
1
7
9.5
W
Nike
6
3
7
3.17
L
Raijin
2
7
3
0.5
L
Apollo
spydurbman
Apollo
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,707
Damage
18,966
32,465
Taken
38,488
20,411
Mitigated
23,295
6,808
Healing
1,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,644
222
0
0
12,351
11,775
52
3,522
8,594
7,865
0
W
Ix Chel
ChinoPlx
Ix Chel
11,935
1,159
423
1,592
9,860
4,914
236
3,367
6,493
42,636
475
W
Hachiman
11,080
7,169
0
2,146
10,182
3,904
1,969
3,100
6,447
0
38,369
W
Nike
9,692
484
0
2,647
12,423
11,593
277
2,040
10,383
0
37,167
L
Raijin
5,926
422
0
0
12,049
4,838
234
3,637
8,175
35,561
330
L
Apollo
spydurbman
Apollo
10,396
6,400
0
1,969
14,088
6,682
1,098
4,621
9,062
0
42,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,850
Gold Earned
27,760
160
Minions Killed
133
0
Camps Cleared
0
734,524
Distance Traveled
635,094
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,174
706
9
1
0
215,538
4
W
Ix Chel
9,604
739
70
5
0
236,381
0
W
Hachiman
10,345
796
40
3
0
244,211
2
W
Nike
10,901
839
50
4
0
253,932
0
L
Raijin
8,986
691
61
5
0
183,846
0
L
Apollo
9,600
738
63
5
0
235,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role