Player Matchup

Vamana
Vamana
Silver II
AaronlSolo
Vamana
Silver II
Level 129
God Stats
5W - 7L
1,684 SR
Queue Stats
48W - 66L
1,602 MMR
Solo
Kukulkan
Kukulkan
Silver I
HotChilieMachine
Kukulkan
Silver I
Level 121
God Stats
0W - 3L
1,435 SR
Queue Stats
25W - 26L
1,637 MMR
Solo
Charon
Charon
Gold V
Mxrques
Charon
Gold V
Level 132
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 68L
1,509 MMR
Party 2
Bastet
Bastet
Gold IV
Pililuk
Bastet
Gold IV
Level 159
God Stats
3W - 4L
1,771 SR
Queue Stats
99W - 93L
1,723 MMR
Party 2
Medusa
Medusa
Gold IV
f15eagle
Medusa
Gold IV
Level 157
God Stats
1W - 3L
1,473 SR
Queue Stats
5W - 5L
1,634 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,573 SR
1,621 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,590 SR
1,623 MMR
Anhur
Anhur
Gold IV
Doomzey
Anhur
Gold IV
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,628 MMR
Solo
Bakasura
Bakasura
Gold II
FKratoss
Bakasura
Gold II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 90L
1,600 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
JasonTheWinner03
Sun Wukong
Gold V
Level 157
God Stats
5W - 4L
1,736 SR
Queue Stats
67W - 42L
1,629 MMR
Party 1
Yemoja
Yemoja
Gold V
Kajan Special
Yemoja
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 169L
1,630 MMR
Solo
Agni
Agni
Silver I
il_Mitzuki
Agni
Silver I
Level 157
God Stats
4W - 3L
1,716 SR
Queue Stats
53W - 37L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AaronlSolo
Vamana
16
0 / 4 / 0
9,323
583
10,129
19,498
17,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 1
8,639
540
5,727
7,452
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Mxrques
Charon
13
2 / 1 / 2
8,379
524
4,726
7,400
6,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Pililuk
Bastet
14
2 / 2 / 2
7,799
487
8,149
13,464
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Medusa
f15eagle
Medusa
8
1 / 2 / 2
6,289
393
4,846
4,353
1,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
AwilixThanatosBake Kujira

VS

Bans
ThorThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Doomzey
Anhur
16
0 / 2 / 1
9,431
589
3,575
11,187
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
FKratoss
Bakasura
15
3 / 3 / 3
8,576
536
7,083
17,659
8,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
JasonTheWinner03
Sun Wukong
16
4 / 0 / 2
10,182
636
15,544
16,004
13,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 1 / 7
8,590
537
2,697
10,893
9,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

17
4 / 0 / 4
9,904
619
5,655
5,645
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
12
13
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
AaronlSolo
Vamana
0
4
0
0
W
Anhur
Doomzey
Anhur
0
2
1
0.25
W
Bakasura
FKratoss
Bakasura
3
3
3
1.5
L
1
4
1
0.38
W
Sun Wukong
JasonTheWinner03
Sun Wukong
4
0
2
5
W
1
1
7
4.5
L
Charon
Mxrques
Charon
2
1
2
3
L
Bastet
Pililuk
Bastet
2
2
2
1.5
L
Medusa
f15eagle
Medusa
1
2
2
1
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,577
Damage
34,554
52,167
Taken
61,388
33,873
Mitigated
38,996
14,003
Healing
21,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AaronlSolo
Vamana
10,129
5,283
0
5,172
19,498
17,924
666
1,252
16,153
0
91,715
W
Anhur
Doomzey
Anhur
3,575
1,766
0
3,142
11,187
4,479
2,310
304
10,883
0
84,760
W
Bakasura
FKratoss
Bakasura
7,083
4,776
0
7,572
17,659
8,799
0
3,010
14,602
0
66,706
L
5,727
357
0
430
7,452
3,127
0
3,052
4,012
84,131
0
W
Sun Wukong
JasonTheWinner03
Sun Wukong
15,544
4,144
0
6,085
16,004
13,649
0
1,101
13,821
716
90,698
W
2,697
556
1,250
2,771
10,893
9,649
0
4,473
6,420
23,195
269
L
Charon
Mxrques
Charon
4,726
629
0
1,365
7,400
6,838
0
2,220
5,018
31,780
2,334
L
Bastet
Pililuk
Bastet
8,149
2,100
0
6,205
13,464
4,686
0
1,828
11,386
0
68,776
L
Medusa
f15eagle
Medusa
4,846
1,888
0
831
4,353
1,298
0
503
3,686
0
31,230
W
5,655
0
0
467
5,645
2,420
0
2,067
3,578
92,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,429
Gold Earned
46,683
516
Minions Killed
631
0
Camps Cleared
0
1,462,124
Distance Traveled
1,677,113
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,323
583
163
10
0
300,021
2
W
Anhur
9,431
589
151
9
0
303,221
0
W
Bakasura
8,576
536
118
7
0
366,606
1
L
Kukulkan
8,639
540
172
11
0
301,147
2
W
Sun Wukong
10,182
636
162
10
0
320,941
1
W
Yemoja
8,590
537
23
1
0
330,425
2
L
Charon
8,379
524
39
2
0
354,647
5
L
Bastet
7,799
487
100
6
0
357,931
0
L
Medusa
6,289
393
42
3
0
148,378
0
W
Agni
9,904
619
177
11
0
355,920
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role