Player Matchup

Charon
Charon
Silver V
GloomProphet420
Charon
Silver V
Level 117
God Stats
1W - 1L
1,369 SR
Queue Stats
7W - 19L
1,316 MMR
Solo
Medusa
Medusa
Silver I
IAponte019
Medusa
Silver I
Level 128
God Stats
4W - 6L
1,626 SR
Queue Stats
78W - 95L
1,309 MMR
Solo
Chaac
Chaac
Silver I
Increadable
Chaac
Silver I
Level 135
God Stats
1W - 4L
1,500 SR
Queue Stats
119W - 136L
1,313 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
Nucclii
Tsukuyomi
Silver V
Level 157
God Stats
2W - 1L
1,690 SR
Queue Stats
33W - 35L
1,318 MMR
Solo
The Morrigan
The Morrigan
Silver V
killerisi
The Morrigan
Silver V
Level 139
God Stats
3W - 1L
1,700 SR
Queue Stats
8W - 13L
1,317 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,577 SR
1,314 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,540 SR
1,314 MMR
Thor
Thor
Silver II
Chris_SANT10
Thor
Silver II
Level 105
God Stats
3W - 2L
1,536 SR
Queue Stats
9W - 19L
1,309 MMR
Solo
Bellona
Bellona
Bronze III
DadsGettinCigs
Bellona
Bronze III
Level 125
God Stats
6W - 1L
1,740 SR
Queue Stats
29W - 26L
1,320 MMR
Solo
Hachiman
Hachiman
Bronze III
RMD Waldo
Hachiman
Bronze III
Level 125
God Stats
17W - 20L
1,184 SR
Queue Stats
240W - 240L
1,323 MMR
Solo
Athena
Athena
Gold V
diccckky
Athena
Gold V
Level 154
God Stats
6W - 4L
1,823 SR
Queue Stats
46W - 47L
1,303 MMR
Solo
Tiamat
Tiamat
Silver IV
enzoportillo85
Tiamat
Silver IV
Level 108
God Stats
38W - 38L
1,417 SR
Queue Stats
51W - 58L
1,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,189
431
7,584
16,431
17,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
IAponte019
Medusa
18
0 / 1 / 2
10,052
529
8,548
9,371
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
0 / 1 / 2
9,646
508
7,126
19,416
18,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
Nucclii
Tsukuyomi
17
2 / 3 / 3
9,550
503
9,793
17,800
8,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
killerisi
The Morrigan
15
2 / 5 / 3
9,185
483
5,673
11,224
4,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ao KuangRavanaBake Kujira

VS

Bans
HadesKaliVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 2
9,228
486
5,205
14,870
7,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

18
3 / 1 / 0
11,612
611
18,940
17,377
26,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
RMD Waldo
Hachiman
18
3 / 1 / 2
10,979
578
6,243
12,987
6,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
diccckky
Athena
16
3 / 1 / 8
10,830
570
8,080
18,156
19,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
4 / 1 / 6
11,028
580
9,708
11,222
7,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
6
Kills
14
14
Deaths
6
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
3
1
0
3
L
2
4
2
0.75
L
Medusa
IAponte019
Medusa
0
1
2
1
L
0
1
2
1
L
Tsukuyomi
Nucclii
Tsukuyomi
2
3
3
1.17
W
Hachiman
RMD Waldo
Hachiman
3
1
2
4
W
Athena
diccckky
Athena
3
1
8
7
W
4
1
6
7
L
The Morrigan
killerisi
The Morrigan
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,724
Damage
48,176
74,242
Taken
74,612
52,823
Mitigated
67,068
19,300
Healing
19,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,205
741
0
1,843
14,870
7,497
0
1,962
12,856
0
103,912
W
18,940
5,666
0
5,729
17,377
26,054
0
2,856
14,477
0
99,780
L
7,584
940
400
1,158
16,431
17,466
320
5,294
10,553
30,791
1,846
L
Medusa
IAponte019
Medusa
8,548
2,948
0
2,470
9,371
3,859
43
1,040
8,331
0
107,587
L
7,126
1,169
0
6,546
19,416
18,775
0
23
17,936
0
76,108
L
Tsukuyomi
Nucclii
Tsukuyomi
9,793
2,231
0
8,115
17,800
8,022
156
5,488
11,896
0
86,551
W
Hachiman
RMD Waldo
Hachiman
6,243
3,913
0
5,207
12,987
6,238
896
1,627
11,320
0
107,045
W
Athena
diccckky
Athena
8,080
1,711
381
3,514
18,156
19,297
282
4,045
14,059
34,871
4,482
W
9,708
752
60
2,966
11,222
7,982
90
2,860
8,181
92,906
822
L
The Morrigan
killerisi
The Morrigan
5,673
1,000
0
611
11,224
4,701
0
4,575
6,169
63,245
1,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,622
Gold Earned
53,677
635
Minions Killed
660
0
Camps Cleared
0
1,894,935
Distance Traveled
1,937,126
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,228
486
115
6
0
423,447
4
W
Bellona
11,612
611
165
9
0
339,916
0
L
Charon
8,189
431
56
3
0
354,065
0
L
Medusa
10,052
529
170
9
0
365,084
5
L
Chaac
9,646
508
145
8
0
397,913
0
L
Tsukuyomi
9,550
503
143
8
0
416,674
0
W
Hachiman
10,979
578
162
9
0
371,971
4
W
Athena
10,830
570
42
2
0
426,884
5
W
Tiamat
11,028
580
176
9
0
374,908
6
L
The Morrigan
9,185
483
121
6
0
361,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role