Player Matchup

Danzaburou
Danzaburou
Dusknickel581
Danzaburou
Level 65
God Stats
12W - 10L
1,666 SR
Queue Stats
226W - 209L
1,525 Elo+
Party 2
Athena
Athena
IBeMeep
Athena
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 188L
1,509 Elo+
Party 2
Aphrodite
Aphrodite
KuroMakai
Aphrodite
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 66L
1,530 Elo+
Party 2
Hun Batz
Hun Batz
Plx_anCHo
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,501 Elo+
Solo
Apollo
Apollo
ThornsOfDecember
Apollo
Level 66
God Stats
6W - 5L
1,734 SR
Queue Stats
11W - 8L
1,538 Elo+
Party 2
Team Averages
Level 102
1,580 SR
1,521 Elo+

VS

Team Averages
Level 104
1,492 SR
1,535 Elo+
Ishtar
Ishtar
Ayy3_pi3rr3
Ishtar
Level 108
God Stats
0W - 3L
1,263 SR
Queue Stats
32W - 36L
1,553 Elo+
Solo
Nu Wa
Nu Wa
CepxKopx
Nu Wa
Level 81
God Stats
55W - 55L
1,526 SR
Queue Stats
55W - 55L
1,488 Elo+
Solo
Ah Puch
Ah Puch
EVAB33NSwallow3d
Ah Puch
Level 87
God Stats
27W - 15L
1,645 SR
Queue Stats
205W - 211L
1,438 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MrWonderCheese19
Kumbhakarna
Level 144
God Stats
22W - 21L
1,720 SR
Queue Stats
398W - 392L
1,444 Elo+
Party 1
Mulan
Mulan
xKnep
Mulan
Level 102
God Stats
15W - 16L
1,307 SR
Queue Stats
111W - 95L
1,754 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dusknickel581
Danzaburou
17
2 / 0 / 12
10,206
510
14,546
14,424
7,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
IBeMeep
Athena
17
10 / 1 / 5
10,819
541
17,062
22,834
25,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
KuroMakai
Aphrodite
16
1 / 1 / 9
10,413
521
7,031
14,301
8,431
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Plx_anCHo
Hun Batz
17
5 / 3 / 10
10,319
516
12,893
18,107
7,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
4 / 4 / 5
10,078
504
8,656
14,643
6,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
0 / 7 / 2
8,284
414
8,544
15,395
6,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
CepxKopx
Nu Wa
16
0 / 3 / 4
9,798
490
14,181
10,559
4,302
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 5 / 1
9,537
477
14,479
17,260
7,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
MrWonderCheese19
Kumbhakarna
13
2 / 3 / 3
9,012
451
5,378
16,575
15,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mulan
xKnep
Mulan
16
3 / 4 / 1
10,107
505
16,521
19,891
17,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
22
Kills
9
9
Deaths
22
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
7
2
0.14
L
Nu Wa
CepxKopx
Nu Wa
0
3
4
0.67
W
Danzaburou
Dusknickel581
Danzaburou
2
0
12
8
L
4
5
1
0.9
W
Athena
IBeMeep
Athena
10
1
5
12.5
W
Aphrodite
KuroMakai
Aphrodite
1
1
9
5.5
L
Kumbhakarna
MrWonderCheese19
Kumbhakarna
2
3
3
1.17
W
Hun Batz
Plx_anCHo
Hun Batz
5
3
10
3.33
W
4
4
5
1.63
L
Mulan
xKnep
Mulan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,188
Damage
59,103
84,309
Taken
79,680
56,098
Mitigated
50,748
24,261
Healing
18,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
8,544
3,939
0
2,272
15,395
6,509
0
3,902
11,400
0
53,590
L
Nu Wa
CepxKopx
Nu Wa
14,181
3,950
0
0
10,559
4,302
501
2,173
8,233
84,450
0
W
Danzaburou
Dusknickel581
Danzaburou
14,546
7,215
0
5,860
14,424
7,259
1,063
5,737
8,687
0
106,075
L
14,479
823
0
8,159
17,260
7,224
0
2,718
14,438
78,184
0
W
Athena
IBeMeep
Athena
17,062
3,684
127
2,307
22,834
25,624
0
6,246
16,588
58,701
3,645
W
Aphrodite
KuroMakai
Aphrodite
7,031
1,145
5,523
9,007
14,301
8,431
571
5,106
9,195
53,999
2,068
L
Kumbhakarna
MrWonderCheese19
Kumbhakarna
5,378
684
548
3,194
16,575
15,425
144
4,266
12,165
22,808
1,430
W
Hun Batz
Plx_anCHo
Hun Batz
12,893
2,344
0
1,437
18,107
7,886
0
9,824
8,283
0
93,956
W
8,656
6,451
0
0
14,643
6,898
1,299
8,204
6,439
0
88,607
L
Mulan
xKnep
Mulan
16,521
3,268
0
4,730
19,891
17,288
268
7,771
11,216
253
77,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,835
Gold Earned
46,738
595
Minions Killed
472
0
Camps Cleared
0
2,011,964
Distance Traveled
1,782,637
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,284
414
88
4
0
357,887
0
L
Nu Wa
9,798
490
134
7
0
358,297
0
W
Danzaburou
10,206
510
140
7
0
398,349
7
L
Ah Puch
9,537
477
92
5
0
354,091
2
W
Athena
10,819
541
103
5
0
396,639
2
W
Aphrodite
10,413
521
93
5
0
383,110
2
L
Kumbhakarna
9,012
451
38
2
0
373,466
11
W
Hun Batz
10,319
516
112
6
0
442,967
0
W
Apollo
10,078
504
147
7
0
390,899
0
L
Mulan
10,107
505
120
6
0
338,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role