Player Matchup

Nike
Nike
GreenWitchFairy
Nike
Level 47
God Stats
8W - 6L
1,500 SR
Queue Stats
46W - 40L
1,234 Elo+
Party 1
Artemis
Artemis
HellsKnight_FIRE
Artemis
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,331 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NOvasEclips
Ah Muzen Cab
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 60L
1,426 Elo+
Solo
Cerberus
Cerberus
Skarletbot
Cerberus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 28L
1,511 Elo+
Solo
Nu Wa
Nu Wa
fattynephew
Nu Wa
Level 103
God Stats
4W - 7L
1,354 SR
Queue Stats
86W - 72L
1,460 Elo+
Party 1
Team Averages
Level 55
1,471 SR
1,392 Elo+

VS

Team Averages
Level 36
1,353 SR
1,469 Elo+
Thanatos
Thanatos
Im_Meltedcheese6
Thanatos
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,678 Elo+
Party 2
Anubis
Anubis
Joszar
Anubis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,383 Elo+
Solo
Janus
Janus
Jzpig
Janus
Level 39
God Stats
0W - 4L
1,148 SR
Queue Stats
116W - 89L
1,456 Elo+
Solo
Loki
Loki
Missing_AP
Loki
Level 14
God Stats
0W - 4L
1,118 SR
Queue Stats
5W - 7L
1,436 Elo+
Party 2
Charon
Charon
whales_r_biig
Charon
Level 38
God Stats
3W - 3L
1,498 SR
Queue Stats
399W - 402L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,034
1,148
7,217
8,194
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 1 / 6
7,077
1,011
4,675
4,297
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
NOvasEclips
Ah Muzen Cab
13
0 / 1 / 7
7,434
1,062
4,456
3,885
1,468
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Skarletbot
Cerberus
14
3 / 1 / 4
9,082
1,297
7,556
9,839
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 0 / 5
8,557
1,222
8,311
3,823
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

322

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
8,583
1,226
4,523
6,130
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Joszar
Anubis
13
0 / 3 / 1
7,422
1,060
7,223
8,493
4,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Jzpig
Janus
13
1 / 3 / 4
7,904
1,129
6,502
6,911
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 3
6,862
980
963
3,241
1,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

13
0 / 2 / 4
8,007
1,144
5,687
10,030
9,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
9
Kills
5
5
Deaths
9
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
W
0
1
6
3
L
4
0
1
4.5
L
Anubis
Joszar
Anubis
0
3
1
0.17
L
Janus
Jzpig
Janus
1
3
4
1
L
0
1
3
1.5
W
Ah Muzen Cab
NOvasEclips
Ah Muzen Cab
0
1
7
3.5
W
Cerberus
Skarletbot
Cerberus
3
1
4
5
W
4
0
5
6.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,215
Damage
24,898
30,038
Taken
34,805
15,583
Mitigated
20,113
3,984
Healing
3,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,217
375
0
480
8,194
3,840
0
4,754
3,206
546
17,610
W
4,675
2,252
0
607
4,297
1,311
0
2,832
1,423
0
10,070
L
4,523
809
0
2,972
6,130
2,504
0
2,273
3,857
0
15,809
L
Anubis
Joszar
Anubis
7,223
286
0
0
8,493
4,088
0
4,294
4,199
31,897
0
L
Janus
Jzpig
Janus
6,502
457
0
0
6,911
2,477
0
3,424
3,487
22,263
1,010
L
963
171
0
117
3,241
1,551
0
1,169
2,072
0
3,653
W
Ah Muzen Cab
NOvasEclips
Ah Muzen Cab
4,456
1,340
0
193
3,885
1,468
0
2,511
1,279
0
12,536
W
Cerberus
Skarletbot
Cerberus
7,556
417
0
2,404
9,839
7,755
0
6,034
3,589
27,925
1,316
W
8,311
2,784
0
300
3,823
1,209
0
2,256
1,525
21,429
681
L
5,687
1,465
0
536
10,030
9,493
0
4,524
5,506
12,632
1,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,184
Gold Earned
38,778
165
Minions Killed
168
5
Camps Cleared
6
661,456
Distance Traveled
677,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,034
1,148
26
4
1
136,874
0
W
Artemis
7,077
1,011
16
2
1
90,104
0
L
Thanatos
8,583
1,226
31
4
6
154,270
0
L
Anubis
7,422
1,060
61
9
0
138,666
0
L
Janus
7,904
1,129
58
8
0
140,404
0
L
Loki
6,862
980
5
1
0
102,259
0
W
Ah Muzen Cab
7,434
1,062
20
3
1
148,229
0
W
Cerberus
9,082
1,297
79
11
0
145,660
0
W
Nu Wa
8,557
1,222
24
3
2
140,589
0
L
Charon
8,007
1,144
13
2
0
141,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role