Player Matchup

Ra
Ra
Silver I
 
Ra
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
Cmpvrd
Geb
Bronze III
Level 124
God Stats
2W - 3L
1,715 SR
Queue Stats
14W - 29L
1,455 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
Mecuuu
Ah Muzen Cab
Gold II
Level 125
God Stats
2W - 0L
1,744 SR
Queue Stats
33W - 36L
1,476 MMR
Solo
Serqet
Serqet
Bronze III
SKYTRIX_101
Serqet
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,416 MMR
Party 2
Osiris
Osiris
Bronze III
xBlack_Blaze7x
Osiris
Bronze III
Level 144
God Stats
1W - 0L
1,741 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,640 SR
1,469 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,569 SR
1,462 MMR
Agni
Agni
Silver III
Baboon--Maniac
Agni
Silver III
Level 172
God Stats
17W - 20L
1,847 SR
Queue Stats
44W - 50L
1,452 MMR
Solo
Hun Batz
Hun Batz
Silver II
IlionProX
Hun Batz
Silver II
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 103L
1,476 MMR
Party 3
Hachiman
Hachiman
Bronze III
NakedCowboys
Hachiman
Bronze III
Level 146
God Stats
5W - 8L
1,500 SR
Queue Stats
16W - 22L
1,500 MMR
Party 1
Tyr
Tyr
Silver II
elpintinmonki
Tyr
Silver II
Level 99
God Stats
0W - 4L
1,500 SR
Queue Stats
103W - 99L
1,476 MMR
Party 3
Bacchus
Bacchus
Bronze III
justspood
Bacchus
Bronze III
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 20L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 0
4,115
686
1,922
3,789
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
Cmpvrd
Geb
5
0 / 1 / 0
3,461
577
503
2,690
1,416
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Mecuuu
Ah Muzen Cab
8
2 / 0 / 0
4,896
816
3,402
3,103
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
7
0 / 1 / 1
3,909
652
723
4,026
1,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 1 / 0
3,943
657
2,432
5,257
4,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AresNemesisAwilixAthenaMaman Brigitte

VS

Bans
KuzenboBake KujiraAo KuangSusanoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,280
213
0
0
0
Hun Batz
IlionProX
Hun Batz
10
3 / 0 / 0
4,886
814
2,176
4,794
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
NakedCowboys
Hachiman
8
0 / 2 / 0
4,316
719
2,082
5,294
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
0 / 0 / 1
4,623
771
3,117
6,160
3,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
justspood
Bacchus
8
1 / 0 / 0
4,389
732
2,224
4,835
2,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
4
4
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
0
0
L
0
0
0
0
W
Geb
Cmpvrd
Geb
0
1
0
0
L
Hun Batz
IlionProX
Hun Batz
3
0
0
3
W
Ah Muzen Cab
Mecuuu
Ah Muzen Cab
2
0
0
2
L
Hachiman
NakedCowboys
Hachiman
0
2
0
0
W
Serqet
0
1
1
0.5
L
0
0
1
0.5
L
Bacchus
justspood
Bacchus
1
0
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,982
Damage
9,599
18,865
Taken
21,083
10,113
Mitigated
9,457
5,704
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,922
501
84
1,395
3,789
1,340
0
1,434
2,355
26,479
1,033
L
0
0
0
0
0
0
0
0
0
0
0
W
Geb
Cmpvrd
Geb
503
108
0
776
2,690
1,416
0
568
2,122
8,318
0
L
Hun Batz
IlionProX
Hun Batz
2,176
1,182
0
3,408
4,794
1,745
0
454
4,310
0
32,619
W
Ah Muzen Cab
Mecuuu
Ah Muzen Cab
3,402
1,861
0
839
3,103
1,031
0
0
3,103
0
33,455
L
Hachiman
NakedCowboys
Hachiman
2,082
1,461
0
1,580
5,294
1,609
0
190
5,104
0
28,697
W
Serqet
723
227
0
250
4,026
1,641
0
222
3,804
0
21,514
L
3,117
601
0
2,400
6,160
3,414
0
0
5,760
0
30,245
L
Bacchus
justspood
Bacchus
2,224
372
191
1,114
4,835
2,689
0
1,349
3,415
22,982
0
W
2,432
737
0
2,360
5,257
4,685
0
0
5,257
0
23,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,324
Gold Earned
19,494
201
Minions Killed
226
0
Camps Cleared
0
692,755
Distance Traveled
563,146
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,115
686
56
9
0
138,405
0
L
Agni
1,280
213
0
0
0
0
0
W
Geb
3,461
577
11
2
0
127,487
1
L
Hun Batz
4,886
814
74
12
0
152,505
0
W
Ah Muzen Cab
4,896
816
51
9
0
130,244
0
L
Hachiman
4,316
719
54
9
0
134,304
0
W
Serqet
3,909
652
44
7
0
163,803
0
L
Tyr
4,623
771
51
9
0
127,197
0
L
Bacchus
4,389
732
47
8
0
149,140
0
W
Osiris
3,943
657
39
7
0
132,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role