Player Matchup

Anhur
Anhur
Gold III
Jegwarr
Anhur
Gold III
Level 143
God Stats
6W - 2L
1,843 SR
Queue Stats
23W - 7L
1,794 MMR
Party 1
Tyr
Tyr
Gold III
Tyrzzz
Tyr
Gold III
Level 127
God Stats
3W - 2L
1,860 SR
Queue Stats
7W - 2L
1,794 MMR
Party 1
Kukulkan
Kukulkan
Gold III
vJoki
Kukulkan
Gold III
Level 155
God Stats
2W - 1L
1,755 SR
Queue Stats
23W - 7L
1,794 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,820 SR
1,794 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,562 SR
1,696 MMR
Vulcan
Vulcan
Gold V
BlitZKrEiGz
Vulcan
Gold V
Level 159
God Stats
9W - 0L
1,887 SR
Queue Stats
77W - 42L
1,665 MMR
Party 2
Odin
Odin
Gold V
JoelTheAzzhole
Odin
Gold V
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 3L
1,717 MMR
Party 2
Chaac
Chaac
Gold II
halmatKURD
Chaac
Gold II
Level 161
God Stats
1W - 2L
1,299 SR
Queue Stats
53W - 63L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jegwarr
Anhur
14
1 / 5 / 1
9,018
644
7,851
14,108
5,455
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tyr
Tyrzzz
Tyr
14
1 / 4 / 1
9,320
666
7,149
16,386
12,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
vJoki
Kukulkan
17
2 / 2 / 1
10,432
745
10,535
9,664
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
KuzenboNe ZhaThothBaron SamediPersephone

VS

Bans
AchillesAresGaneshaBake KujiraXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
2 / 1 / 8
11,256
804
13,726
8,382
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 8
11,242
803
10,141
14,730
16,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
16
6 / 1 / 3
10,873
777
12,794
17,523
23,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
11
11
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
1
8
6
L
Anhur
Jegwarr
Anhur
1
5
1
0.3
W
3
2
8
3.5
L
Tyr
Tyrzzz
Tyr
1
4
1
0.38
W
Chaac
6
1
3
7.5
L
Kukulkan
vJoki
Kukulkan
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,535
Damage
36,661
40,158
Taken
40,635
22,662
Mitigated
44,330
5,169
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
13,726
6,008
0
1,757
8,382
4,198
697
3,406
4,976
70,532
0
L
Anhur
Jegwarr
Anhur
7,851
5,542
0
1,306
14,108
5,455
0
3,123
10,002
0
38,808
W
10,141
1,814
0
3,400
14,730
16,872
884
3,573
11,157
2,225
39,586
L
Tyr
Tyrzzz
Tyr
7,149
616
0
2,089
16,386
12,494
0
8,796
6,239
0
20,381
W
Chaac
12,794
1,042
0
6,942
17,523
23,260
699
3,519
14,004
0
38,780
L
Kukulkan
vJoki
Kukulkan
10,535
805
0
1,774
9,664
4,713
0
2,751
6,325
60,303
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,770
Gold Earned
33,371
199
Minions Killed
213
0
Camps Cleared
0
827,576
Distance Traveled
893,921
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,256
804
110
8
0
321,904
0
L
Anhur
9,018
644
55
4
0
247,809
0
W
Odin
11,242
803
56
4
0
289,605
0
L
Tyr
9,320
666
33
2
0
294,667
7
W
Chaac
10,873
777
47
3
0
282,412
0
L
Kukulkan
10,432
745
111
8
0
285,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role