Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DarkAngel2004
Neith
Level 104
God Stats
2W - 1L
1,521 SR
Queue Stats
13W - 17L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
Gogors
Kuzenbo
Level 27
God Stats
2W - 1L
1,516 SR
Queue Stats
19W - 20L
1,439 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PhosphoricRat
Morgan Le Fay
Level 44
God Stats
1W - 1L
1,212 SR
Queue Stats
17W - 23L
1,415 Elo+
Party 1
Gilgamesh
Gilgamesh
kirsak
Gilgamesh
Level 24
God Stats
3W - 3L
1,473 SR
Queue Stats
15W - 16L
1,468 Elo+
Party 1
Team Averages
Level 53
1,444 SR
1,470 Elo+

VS

Team Averages
Level 72
1,537 SR
1,506 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MaikhTuma
Pele
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 31L
1,576 Elo+
Party 2
Neith
Neith
Metarhys4213
Neith
Level 47
God Stats
100W - 121L
1,533 SR
Queue Stats
114W - 136L
1,434 Elo+
Solo
Maui
Maui
OscphysicsALT
Maui
Level 42
God Stats
36W - 30L
1,771 SR
Queue Stats
117W - 126L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
TaoOfValkyries
Baron Samedi
Level 96
God Stats
1W - 3L
1,379 SR
Queue Stats
49W - 46L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 0 / 1
6,283
571
2,253
8,640
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 0 / 2
5,766
524
6,743
5,973
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
Gogors
Kuzenbo
9
1 / 2 / 3
5,264
479
3,852
6,869
5,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
PhosphoricRat
Morgan Le Fay
11
1 / 3 / 1
6,369
579
2,786
5,298
1,962
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
kirsak
Gilgamesh
11
3 / 1 / 0
7,119
647
2,638
5,391
4,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
4
0 / 1 / 0
3,952
359
246
1,802
952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
12
4 / 1 / 0
5,972
543
4,660
9,964
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 1
4,869
443
4,950
4,838
1,647
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 2 / 0
5,296
481
2,514
9,631
6,237
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
TaoOfValkyries
Baron Samedi
11
0 / 2 / 3
5,688
517
2,350
6,028
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
6
6
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
1
1.5
L
Cerberus
 
Cerberus
0
1
0
0
W
1
0
2
2
W
Kuzenbo
Gogors
Kuzenbo
1
2
3
1.25
L
Pele
4
1
0
4
L
0
1
1
0.5
L
2
2
0
1
W
Morgan Le Fay
PhosphoricRat
Morgan Le Fay
1
3
1
0.5
L
Baron Samedi
TaoOfValkyries
Baron Samedi
0
2
3
0.75
W
Gilgamesh
kirsak
Gilgamesh
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,272
Damage
14,720
32,171
Taken
32,263
18,517
Mitigated
16,249
5,289
Healing
5,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,253
839
0
1,274
8,640
3,972
0
1,126
7,514
0
60,249
L
Cerberus
 
Cerberus
246
0
0
161
1,802
952
0
0
1,698
5,175
243
W
6,743
2,488
0
1,685
5,973
2,020
376
792
5,181
0
44,696
W
Kuzenbo
Gogors
Kuzenbo
3,852
977
0
1,174
6,869
5,976
0
1,722
5,147
9,534
0
L
Pele
4,660
2,041
0
830
9,964
4,473
0
863
8,965
0
47,681
L
4,950
2,213
0
605
4,838
1,647
0
740
3,907
0
39,238
L
2,514
931
0
2,818
9,631
6,237
0
1,726
7,407
13,278
0
W
Morgan Le Fay
PhosphoricRat
Morgan Le Fay
2,786
0
0
262
5,298
1,962
296
979
4,319
34,672
0
L
Baron Samedi
TaoOfValkyries
Baron Samedi
2,350
146
42
597
6,028
2,940
0
2,447
3,410
31,889
3,859
W
Gilgamesh
kirsak
Gilgamesh
2,638
1,226
0
894
5,391
4,587
658
213
5,145
0
35,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,801
Gold Earned
25,777
336
Minions Killed
239
0
Camps Cleared
0
1,051,865
Distance Traveled
887,964
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,283
571
94
9
0
257,353
0
L
Cerberus
3,952
359
12
1
0
47,443
0
W
Neith
5,766
524
74
7
0
199,412
0
W
Kuzenbo
5,264
479
12
1
0
236,115
0
L
Pele
5,972
543
72
7
0
247,931
3
L
Neith
4,869
443
67
6
0
193,517
0
L
Maui
5,296
481
17
2
0
199,870
4
W
Morgan Le Fay
6,369
579
84
8
0
200,860
0
L
Baron Samedi
5,688
517
71
6
0
199,203
0
W
Gilgamesh
7,119
647
72
7
0
158,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role