Player Matchup

Cthulhu
Cthulhu
MachoMuchacho27
Cthulhu
Level 13
God Stats
1W - 2L
1,165 SR
Queue Stats
1W - 3L
1,395 Elo+
Party 2
Izanami
Izanami
SoccerFreak716
Izanami
Level 22
God Stats
0W - 1L
1,263 SR
Queue Stats
1W - 3L
1,395 Elo+
Party 2
Ix Chel
Ix Chel
THobbit3
Ix Chel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,395 Elo+
Party 2
Team Averages
Level 22
1,309 SR
1,395 Elo+

VS

Team Averages
Level 90
1,265 SR
1,452 Elo+
Ne Zha
Ne Zha
Krazy Oreo
Ne Zha
Level 104
God Stats
1W - 7L
1,285 SR
Queue Stats
91W - 89L
1,456 Elo+
Solo
Hercules
Hercules
ScreamsLiveOn
Hercules
Level 121
God Stats
7W - 9L
1,009 SR
Queue Stats
181W - 180L
1,479 Elo+
Party 1
Yemoja
Yemoja
Tr1ppy_sh0t420
Yemoja
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 59L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
10,688
629
11,832
21,663
21,990
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 8 / 4
11,109
653
9,157
16,658
7,403
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
THobbit3
Ix Chel
16
1 / 5 / 3
10,049
591
10,578
13,398
6,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Krazy Oreo
Ne Zha
17
3 / 2 / 7
11,581
681
11,845
15,185
7,673
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
ScreamsLiveOn
Hercules
20
13 / 0 / 2
13,705
806
23,738
20,381
27,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 11
10,560
621
6,096
18,841
13,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
9
Kills
16
16
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Krazy Oreo
Ne Zha
3
2
7
3.25
L
4
3
4
2
W
Hercules
ScreamsLiveOn
Hercules
13
0
2
14
L
4
8
4
0.75
L
Ix Chel
THobbit3
Ix Chel
1
5
3
0.5
W
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,567
Damage
41,679
51,719
Taken
54,407
36,204
Mitigated
48,683
10,172
Healing
14,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Krazy Oreo
Ne Zha
11,845
3,980
0
6,497
15,185
7,673
2,866
6,287
8,844
0
53,216
L
11,832
1,432
52
5,567
21,663
21,990
0
3,651
17,343
30,478
0
W
Hercules
ScreamsLiveOn
Hercules
23,738
5,082
0
5,526
20,381
27,806
159
7,243
13,086
0
47,314
L
9,157
6,143
0
590
16,658
7,403
0
1,661
14,372
0
41,840
L
Ix Chel
THobbit3
Ix Chel
10,578
906
1,885
2,078
13,398
6,811
126
1,224
11,694
38,323
289
W
6,096
1,399
2,244
715
18,841
13,204
519
8,932
9,896
21,756
1,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,846
Gold Earned
35,846
140
Minions Killed
145
0
Camps Cleared
0
827,660
Distance Traveled
865,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,581
681
63
4
0
286,790
0
L
Cthulhu
10,688
629
35
2
0
304,238
0
W
Hercules
13,705
806
49
3
0
324,685
0
L
Izanami
11,109
653
62
4
0
249,138
0
L
Ix Chel
10,049
591
43
3
0
274,284
0
W
Yemoja
10,560
621
33
2
0
253,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role