Player Matchup

Medusa
Medusa
FemboyDemon
Medusa
Level 110
God Stats
3W - 2L
1,847 SR
Queue Stats
47W - 72L
1,560 Elo+
Solo
Ravana
Ravana
JayoGGInc
Ravana
Level 43
God Stats
11W - 7L
1,415 SR
Queue Stats
451W - 446L
1,425 Elo+
Solo
Da Ji
Da Ji
MICHAEL10CRACK
Da Ji
Level 149
God Stats
7W - 4L
1,677 SR
Queue Stats
182W - 146L
1,549 Elo+
Solo
Agni
Agni
TeamCharlie
Agni
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 31L
1,565 Elo+
Solo
Hercules
Hercules
magnetictreason
Hercules
Level 47
God Stats
5W - 1L
1,735 SR
Queue Stats
283W - 245L
1,526 Elo+
Solo
Team Averages
Level 78
1,635 SR
1,525 Elo+

VS

Team Averages
Level 94
1,627 SR
1,594 Elo+
Cthulhu
Cthulhu
AxWinter
Cthulhu
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 36L
1,412 Elo+
Party 2
Arachne
Arachne
Chwnk
Arachne
Level 139
God Stats
2W - 1L
1,791 SR
Queue Stats
17W - 15L
1,698 Elo+
Party 1
Hades
Hades
G4N Yaktown
Hades
Level 96
God Stats
1W - 2L
1,729 SR
Queue Stats
8W - 9L
1,813 Elo+
Party 1
Izanami
Izanami
SoggyTom3113
Izanami
Level 129
God Stats
1W - 2L
1,513 SR
Queue Stats
18W - 12L
1,673 Elo+
Party 1
Gilgamesh
Gilgamesh
TwoBadBlue
Gilgamesh
Level 25
God Stats
7W - 4L
1,601 SR
Queue Stats
34W - 35L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 2 / 3
5,863
586
7,772
6,469
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
JayoGGInc
Ravana
11
2 / 0 / 0
6,712
671
8,648
5,108
3,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
7 / 1 / 0
6,486
649
4,112
8,842
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 3
6,177
618
5,671
4,956
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
11
1 / 2 / 4
5,743
574
6,333
9,243
7,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AxWinter
Cthulhu
9
1 / 2 / 1
5,638
564
5,386
11,757
10,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Chwnk
Arachne
12
3 / 1 / 1
6,129
613
4,176
10,406
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 1
6,149
615
2,304
8,584
3,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
SoggyTom3113
Izanami
10
3 / 4 / 1
5,905
591
5,033
7,967
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
TwoBadBlue
Gilgamesh
9
0 / 2 / 1
5,617
562
3,905
11,615
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
8
8
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AxWinter
Cthulhu
1
2
1
0.75
L
Arachne
Chwnk
Arachne
3
1
1
3.5
W
Medusa
2
2
3
1.75
L
1
3
1
0.5
W
Ravana
JayoGGInc
Ravana
2
0
0
2
W
7
1
0
7
L
Izanami
SoggyTom3113
Izanami
3
4
1
0.88
W
0
3
3
0.5
L
Gilgamesh
TwoBadBlue
Gilgamesh
0
2
1
0.25
W
Hercules
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,536
Damage
20,804
34,618
Taken
50,329
19,110
Mitigated
29,957
10,239
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AxWinter
Cthulhu
5,386
793
89
2,273
11,757
10,149
0
0
11,355
20,843
0
L
Arachne
Chwnk
Arachne
4,176
2,335
0
5,710
10,406
4,275
0
1,529
8,789
0
51,747
W
Medusa
7,772
3,732
0
1,492
6,469
2,424
718
1,386
5,083
0
41,504
L
2,304
411
99
3,912
8,584
3,620
248
4,124
4,460
37,494
979
W
Ravana
JayoGGInc
Ravana
8,648
2,813
0
1,995
5,108
3,443
0
28
4,840
120
45,512
W
4,112
1,294
0
3,315
8,842
3,673
0
1,121
7,650
0
36,779
L
Izanami
SoggyTom3113
Izanami
5,033
3,989
0
1,598
7,967
2,828
0
0
7,645
0
40,662
W
5,671
656
0
537
4,956
1,782
0
1,745
3,211
47,585
1,798
L
Gilgamesh
TwoBadBlue
Gilgamesh
3,905
1,317
0
2,924
11,615
9,085
0
120
10,680
0
32,721
W
Hercules
6,333
2,316
0
2,900
9,243
7,788
0
3,340
5,903
0
32,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
29,438
354
Minions Killed
318
0
Camps Cleared
0
1,100,279
Distance Traveled
1,082,679
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,638
564
18
2
0
222,730
1
L
Arachne
6,129
613
80
8
0
260,783
2
W
Medusa
5,863
586
63
6
0
210,934
0
L
Hades
6,149
615
79
8
0
191,258
4
W
Ravana
6,712
671
79
8
0
221,104
3
W
Da Ji
6,486
649
66
7
0
242,182
1
L
Izanami
5,905
591
79
8
0
190,845
0
W
Agni
6,177
618
85
9
0
206,232
0
L
Gilgamesh
5,617
562
62
6
0
217,063
0
W
Hercules
5,743
574
61
6
0
219,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role