Player Matchup

Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Megrrt
Janus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
Tiaru
Baron Samedi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 39L
1,426 Elo+
Solo
Skadi
Skadi
ToonIink
Skadi
Level 69
God Stats
1W - 0L
1,762 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
WooHoo92
Hou Yi
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
124W - 135L
1,380 Elo+
Solo
Team Averages
Level 107
1,552 SR
1,458 Elo+

VS

Team Averages
Level 109
1,407 SR
1,510 Elo+
Bellona
Bellona
Aztid
Bellona
Level 67
God Stats
0W - 2L
1,283 SR
Queue Stats
39W - 31L
1,635 Elo+
Party 2
Sun Wukong
Sun Wukong
D0gg097
Sun Wukong
Level 129
God Stats
1W - 1L
1,252 SR
Queue Stats
76W - 82L
1,415 Elo+
Party 1
Olorun
Olorun
SPETSTROOPER
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,627 Elo+
Party 2
Ganesha
Ganesha
Urmius
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Party 1
Ares
Ares
cepnime
Ares
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
252W - 253L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 4 / 21
8,553
855
10,402
16,089
17,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
Megrrt
Janus
12
0 / 4 / 14
7,642
764
7,142
7,512
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Tiaru
Baron Samedi
17
5 / 0 / 19
10,503
1,050
10,655
9,034
4,857
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Skadi
ToonIink
Skadi
15
3 / 1 / 18
9,010
901
13,779
9,266
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
WooHoo92
Hou Yi
18
19 / 3 / 5
11,078
1,108
22,327
11,086
5,694
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aztid
Bellona
14
4 / 5 / 5
7,625
763
7,807
15,235
17,214
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
D0gg097
Sun Wukong
15
4 / 7 / 3
8,379
838
13,783
16,860
15,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
12
2 / 7 / 3
7,012
701
7,081
11,916
5,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Urmius
Ganesha
11
0 / 5 / 6
6,496
650
4,034
10,601
10,505
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
cepnime
Ares
13
2 / 4 / 3
7,869
787
5,739
13,745
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
28
Kills
12
12
Deaths
28
77
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
4
21
2.88
L
Bellona
Aztid
Bellona
4
5
5
1.3
L
Sun Wukong
D0gg097
Sun Wukong
4
7
3
0.79
W
Janus
Megrrt
Janus
0
4
14
1.75
L
Olorun
2
7
3
0.5
W
Baron Samedi
Tiaru
Baron Samedi
5
0
19
14.5
W
Skadi
ToonIink
Skadi
3
1
18
12
L
Ganesha
Urmius
Ganesha
0
5
6
0.6
W
Hou Yi
WooHoo92
Hou Yi
19
3
5
7.17
L
Ares
cepnime
Ares
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,305
Damage
38,444
52,987
Taken
68,357
35,130
Mitigated
64,111
20,182
Healing
13,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,402
3,254
815
3,204
16,089
17,567
1,334
4,633
11,196
0
16,441
L
Bellona
Aztid
Bellona
7,807
1,468
498
3,099
15,235
17,214
0
2,999
12,050
0
14,235
L
Sun Wukong
D0gg097
Sun Wukong
13,783
951
969
2,526
16,860
15,750
0
5,179
11,102
0
26,706
W
Janus
Megrrt
Janus
7,142
851
141
296
7,512
3,214
770
3,909
3,517
11,487
0
L
Olorun
7,081
3,928
817
1,132
11,916
5,926
0
1,569
9,926
14,357
0
W
Baron Samedi
Tiaru
Baron Samedi
10,655
1,446
6,015
3,550
9,034
4,857
1,249
2,362
6,580
26,785
1,037
W
Skadi
ToonIink
Skadi
13,779
6,000
416
1,252
9,266
3,798
2,592
3,772
5,264
0
28,578
L
Ganesha
Urmius
Ganesha
4,034
401
324
301
10,601
10,505
0
3,653
6,512
6,347
0
W
Hou Yi
WooHoo92
Hou Yi
22,327
14,138
1,547
2,946
11,086
5,694
2,540
2,178
8,671
0
34,719
L
Ares
cepnime
Ares
5,739
509
1,209
2,613
13,745
14,716
0
3,068
10,298
6,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,786
Gold Earned
37,381
117
Minions Killed
53
0
Camps Cleared
0
893,420
Distance Traveled
727,128
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,553
855
10
1
0
174,783
0
L
Bellona
7,625
763
7
1
0
174,862
0
L
Sun Wukong
8,379
838
30
3
0
162,570
0
W
Janus
7,642
764
22
2
0
167,828
0
L
Olorun
7,012
701
14
1
0
141,456
0
W
Baron Samedi
10,503
1,050
37
4
0
202,834
0
W
Skadi
9,010
901
23
2
0
165,919
0
L
Ganesha
6,496
650
0
0
0
122,927
0
W
Hou Yi
11,078
1,108
25
3
0
182,056
1
L
Ares
7,869
787
2
0
0
125,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role